Black Myth Wukong's second animation was mainly about the standpoint of humans, demons, and Buddhas. Ling Ji's lines hinted that Sun Wukong should not jump out of his position without permission. In the anime, the characters from different positions in the Shadow God Picture said things that were beneficial to them, but they were more obscure and difficult to understand. Some players interpreted the story from the perspective of Buddhism. The fox in the story killed the child, causing the protagonist to be depressed about the fox's nature. Under the guidance of the Buddha, he killed the fox. This might have originated from the Buddhist concept of " becoming a Buddha with one thought, becoming a demon with one thought." Some players thought that the video showed Heavenly Court's thoughts on whether to let Goku live. There were also some who believed that the second chapter should be interpreted as an independent story, and that the Shadow God Map's evaluation of the characters was the most objective and there was no missing puzzle in the record to interpret the positive point of view, but the specific characters were only revealed at the end. In addition, there were a few UP Masters who had better analysis that could be used as a reference. Not satisfied with the game? You can read the novel related to Black Myth: Wukong to understand the exciting plot!
Animation refers to the process of adapting comics, novels (usually light novels), games (usually GALGAMES), movies, and so on into animation.
Animation refers to the process of adapting comics, novels (usually light novels), games (usually GALGAMES), movies, and so on into animation.
Animation was a comprehensive art that combined painting, film, digital media, photography, music, literature, and many other arts. It first originated in England in the first half of the 19th century and flourished in the United States. China animation originated in the 1920s. On October 28th, 1892, Emile Renault showed an optical film to the audience for the first time at the famous Grevan Wax Museum in Paris, marking the official birth of animation. Emile Renault was also known as the "father of animation." After more than 100 years of development, animation had a relatively complete theoretical and industrial system. From a technical point of view, animation was a video technology that used frame by frame shooting and continuous playback to form a moving image. As long as the shooting method was frame by frame, it could be called an animation if it was continuously played to form a moving image. There are many English expressions for animation, such as animation, cartoon, animated cartoon, cameracature, etc. The word "Animation" comes from the latin word anima, meaning "soul", and the verb animation means "giving life", so animation can be defined as the art of using painting techniques to create life. In addition, animation was also an undergraduate major in China's ordinary colleges and universities. It was a major in drama and film and television. The length of study was four years. It was awarded a bachelor's degree in art, mainly studying film, television, animation creation, and other aspects. It received skills training in animation design, animation drawing, animation director, animation production, etc. After graduation, it could be engaged in animation creative design and director, animation production, special effects synthesis, etc. in the animation, game, film and television industries, such as original art drawing, animation design, etc.
An animation IP(animation IP adaptations) referred to a movie, TV series, game, or other form of entertainment content adapted from a specific animation work. It usually had a strong fan base and audience. The creation of animation IP could use the IP value of the original work to achieve better publicity and commercial realization. For example, if the IP of an animation was adapted into a movie, it could attract more viewers and increase box office revenue with the influence of the work. At the same time, the animation IP could also bring higher profits to the producers because they could attract more investment and sponsors from the fan base of the IP.
Animation distribution was the downstream link in the animation production industry chain. It was mainly responsible for bringing the completed animation to the market, including arranging the release of the animation, the distribution channels, and the scope of distribution. Together with animation screening and animation derivative operations, it formed the downstream part of the animation production industry chain. In this segment, many manufacturers participated, and many animation producers also participated in the middle of the animation production industry chain (animation production) to provide financial support to the midstream enterprises.
Black Myth: Wukong had different endings, and the ending animations had different meanings. In the Ending with the Golden Hoop (Journey to the West) animation, after the Chosen One defeated the broken body of the Great Sage, the Great Sage's body dissipated and turned into a golden hoop. The old monkey put the golden hoop on the Chosen One, and the Chosen One transformed into Sun Wukong to inherit the Great Sage's consciousness and continue the Journey to the West. This ending animation meant that if the player did not have enough experience in the game like the destined one and only focused on the main mission, although they achieved their goal, they might eventually fall into a cycle of fate controlled by rules and restrictions. It emphasized that the pursuit of the true scripture was more about the growth and challenges in the process, not the simple result. There was also a profound meaning behind the hidden ending without the golden hoop (Yang Jian again) animation. To trigger this ending, you need to unlock specific hidden levels and missions and defeat Yang Jian. The Chosen One refuses to wear the Golden Hoop on the Old Monkey and takes back Wukong's memories. This ending animation implied that the real enemy was oneself. In the face of injustice and other difficulties, one should break the shackles and shackles. As long as one continued to struggle and challenge, they could change their destiny and realize their own value. Among them, the animated short film, Unfinished, which appeared as the hidden ending of the game, amazed everyone. The animated short film focused on strengthening China characteristics and integrating China emotions. It could resonate with domestic and foreign audiences, reflecting the idea that as long as the local cultural elements were done well, the work could cross cultures and move people's hearts. Not satisfied with the game? You can read the novel related to Black Myth: Wukong to understand the exciting plot!
One-dimensional animation, two-dimensional animation, and multi-dimensional animation referred to different concepts of animation culture. One-dimensional animation referred to the animation works in the real world such as comics, animations, movies, TV series, etc., which were usually produced by 3D modeling technology and could be played on television, computers, or other media platforms. One-dimensional animation was usually seen as an animation work in the real world that was related to the three-dimensional real world. Two-dimensional animation referred to fictional two-dimensional animation works, usually created by cartoonists or illustrator, presented in comics, illustrations, games, or other forms. Two-dimensional cartoons usually only existed in the fictional two-dimensional world and had no connection with the three-dimensional real world. As for the concept of multi-dimensional animation, it was usually used to describe the connection between two-dimensional animation and the real world. A 1D animation was an animation in the 3D real world. A 2D animation was an animation in the 4D fictional world. Therefore, multi-dimensional animation referred to the relative relationship between two-dimensional animation and the real world.
A trap referred to the appearance of certain plots or characters in a work, but there was no subsequent development or storyline, causing the audience to be confused and disappointed. Confusion (qínán) usually refers to people feeling hesitant when making a choice and unable to make a decision. In anime, conflict often referred to the character feeling conflicted and unable to make the right decision when faced with certain choices.
The ending salt was an online phrase that usually appeared in anime, manga, light novels, and other fictional works to indicate the end of the story. The meaning of this phrase was that the story had already ended, but the author or production company would leave some hints or easter eggs at the end for the audience or readers to interpret on their own to continue the attraction and suspense of the story. The salting of the end was usually a positive expression, meaning that the story had reached a climax and officially ended to leave a deep impression on the audience. At the same time, this word also had a certain humorous effect. It was used to describe some unexpected endings that made people feel pleasantly surprised and surprised.
Orthopedics in the anime world usually referred to the relationships in Japanese manga, anime, or games, often referred to as " orthopedic plots ", in which romantic or sexual behavior occurred between male and female characters. This kind of plot was very popular in the animation industry, but it could also be considered inappropriate in some cases.