In the Arena of The Age of the Kingdom, there were many heroes that were suitable for battle. For example, the Golden Throat or the Psychic Healer, these heroes could increase HP and ensure the survivability of their own heroes; the Night Crow had high attack, a large range, and high HP; the Oath Knight could cast a shield on himself, had high HP, and had a stun skill, and could control enemy heroes to protect himself; the Angry Archer could attack enemies behind him, had a stun skill, and had high attack; the Rose Knight could cast a shield on his teammates, and with a stun skill, he could also heal his teammates. The big guy and Winter Pride could be used as a tank to take damage, the witcher was good at cutting the back line and killing the opponent's output behind him, and there were also control heroes like the Imp and the Snow Queen. Using control skills well would also help win in the arena. If it was just for the competition, the commoner combination could be Hunter + Rose + Nanny + Wrath + Fatty Jin. If Fatty Jin was not around, Ashe could also be nurtured. If he had the ability, he would change the Hunter to the Night Crow (the back row specialized in fighting Tucker). However, the Night Crow was not very useful outside of the competition. The Hunter had the infantry bonus. The defense hero combination could be Hunter + Rose + Wrath + Frost + Fatty Jin, and the backup defense could be Poison and Bomb. At the same time, when choosing a hero, one had to take into account the mutual restraint relationship between the heroes, as well as match and adjust the heroes according to their own game strategy (such as the type of soldier construction, talent points, trap creation, research direction, etc.). Read more exciting novels for free
In the Arena of The Age of the Kingdom, there were many champions that were useful. For example, the Golden Throat or the Psychic Healer could increase HP; the Night Crow had high attack, a large range, and high HP; the Oath Knight could cast a shield on himself with high HP and a stun skill; the Raging Archer could attack enemies behind him with a stun skill and high attack; the Rose Knight could cast a shield on his teammates with a stun skill and heal them; the Big Guy and Winter Pride could act as meat shields; the Witcher could cut into the back row and kill the opponent's output behind him. Control Heroes like the Imp and the Snow Queen were good at using control skills to achieve good results. In addition, there were some champions who performed well in a lineup. For example, in a line-up without support, Rose Knight could not only deal damage and control, but also help teammates with passive skills to increase shield and recover health. The front row of the Frost Lord could revive and have a large area of control. The output position of Wandering Wings was explosive physical damage, and Bomb Boy was explosive magic damage and his passive could cause a three-second stun. The support position of Scarlet Lightning had outstanding single-target damage and passive disarming to restrain physical champions. Different hero combinations and tactical arrangements would affect the performance of the hero in the arena, and as the game version was updated and the balance of the hero was adjusted, the adaptability of the hero might also change. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
In the Battle of Awakening mode of Mobile Legends, different paths had different champions that were easier to fight. Lu Bu was a good choice for the opposing lane. After awakening, Lu Bu's ultimate skill could sweep 3 times. It was far away and could kill a tank hero with two pieces of equipment. In the later stages, even if the enemy hid under the defense tower, it would not be safe. If the jungler split up, Miyamoto Musashi was stronger. As a new hero in the current Awakened version, he became the strongest Assassin the moment he came online. The range of his big move was wide, and the buff in the jungle could reach the enemy hero under his own defense tower. The first skill had the effect of sending him flying, and the second skill had the effect of unlimited pursuit. It made the opponent feel insecure even if they were hiding in the tower. The mid lane Mage Nuwa could rely on her ultimate skill to gain a good amount of gold in the Battle of Awakening. In the early stages of the game, she had been earning money online, mainly to reduce the cooldown of her magic output equipment. After dropping 3 equipment or getting her real body, she could go home and use her ulti to deal damage in the spring. When the cooldown was full, she could use one ulti every 9 seconds. If she had her real body, she could use two ulti at once. Her ability to farm minions and deal damage was very strong. Marco Polo was also very powerful in the development path. He relied on the true damage of his 2 skills to maintain his strength in this version. The Support had performed well. If it was a one-on-one fight, she could chase after most of the heroes. The damage of her two skills could basically kill most of the heroes. In addition, Jiang Ziya could apotheosize his two teammates in the Battle of Awakening, and the level limit of his apotheosized teammates would break through to level 99. Zhang Fei's big moves were easier to awaken in the Battle of Awakening, and the first and second skills after transformation could cause the effect of flying. Ordinary attacks could also cause additional damage. These heroes had a certain advantage in the beginning of the Battle of Awakening. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
In the Era of the Kingdom, there were a few situations where the civilian heroes could be matched: 1. [Commoner combinations that only consider competition]: Hunter + Rose + Nanny + Wrath + Fatty Jin; If there is no Fatty Jin, you can train Ashe; if you have the ability, change the Hunter to the Night Crow (the back row is specialized in fighting Tucker, but the Night Crow is not very useful except for competition. The Hunter has the infantry bonus). 2. [Defensive Heroes Lineup: Hunter + Rose + Wrath + Frost + Fatty Jin. Back-up Defensive Heroes have Poison and Bombs.] In this combination, the main points for the soldiers were infantry and archers, and less for cavalry. This was because the hero bonuses were mainly for infantry and archers (for example, infantry, cavalry, and archers would be in a ratio of 3:1:6, 4:0:6, 3:0:7, or 2:1:7); the main points for talents were legion bonuses, infantry defense health bonuses, and archer attack bonuses; the main points for traps were archer towers that could counter archers; the main points for research were infantry defense and health, archer attack bonuses, and the main points for research were city walls. 3. [Commoner Hero Lineup: The double archers are the core of the defense, and the ice woman is the main hero.] "The Alliance of Stars: A Symphony of Fate and Power" is equally exciting. Everyone is welcome to click and read it!
In "The Age of the Kingdom," the choices for civilian heroes were as follows: - [Rose Knight: It is very useful whether it is defending a city or fighting outside.] Military Passive Iron-blooded Charge can increase the army's attack power by 20%, and it can heal and tank, saving resources when nurturing. In terms of internal affairs, its passive ability can provide an additional 150% wood production when it reaches the maximum level. - [Bomb Kid: A pure hero of the city.] The Corps passive was the same as the Rose Knights. There were two passive skills that were specifically used to defend the city, which increased the attack power and durability of the city defense traps. The skill was an area-of-effect damage, which could effectively attack the enemies attacking the city, but it was not helpful for development. - [Deceiver: If you want to develop faster, you can choose.] There were a total of three internal passive effects. One of them was to increase the research and development speed by 25%, which was very important for later players. The other was to increase the mobility by 3000 points. - [Angry Archer and Witcher: One is an Archer and the other is an Infantry. They are essential in fights, arenas, and maps. Angry Archer is more useful.] - [Golden Throat: A hero that can heal. It is a must-have hero in the dungeon. If conditions permit, it can be upgraded to a medal level.] <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
In "The Age of the Kingdom", the heroes that commoners could choose were as follows: 1. [Rose Knight: It's a better choice whether it's to defend the city or go out to fight.] The military passive "Iron-blooded Charge" could increase the army's attack power by 20%. Moreover, this hero could heal or tank, saving resources during training. In terms of internal affairs, its passive ability can provide an additional 150% wood production when it reaches the maximum level. 2. [Bomb Boy]: A pure hero of the city. The Corps passive was the same as the Rose Knight passive. There were two special defense passive skills, which increased the attack power and durability of the defense traps. Their skills were area damage, which was a great threat to the enemies attacking the city, but it was not helpful for development. 3. [Deceiver: You can choose if you want to develop faster.] There were a total of three internal passive effects. One was to increase the research speed by 25%, which was crucial for later players, and the other was to increase the mobility by 3000 points. 4. [Scion of Light: Deals damage and stun to enemies near the target. It can also protect the weakest teammates. Deals damage to enemies in a fan-shaped range and reduces magic resistance.] 5. [Witcher: Its skill, Death Wither, can deal 2 damage to enemies in a large area and give them a withering state for 6 seconds.] 6. [Angry Archer: A must-have hero in fights, arenas, and maps.] 7. [Golden Throat: The only hero that can heal.] In addition, when there were no champions mentioned above, players could also choose champions such as Deceiver, Scarlet Lightning, Night Raven, Oath Knight (Rose Knight can be changed in the later stages), Snow Maiden, and so on. These champions performed quite well in competitions and adventures. The heroes had to be well-rounded because each hero had a special function. It was difficult to win in a normal battle if there were too many heroes of a single type. For the civilian players, when they did not have a good main tank, the Oath Knight could be the main tank, the Scion of Light could be the secondary tank, and the golden voice had to be brought along. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
In The Age of the Kingdom, dungeons had the following characteristics and mechanisms: - Dungeons were more conscientious. Failure would not reduce vitality, and players could try unlimited times. - [Entering the Instance Dungeon: Players can find the golden statue on the game's opening page to enter the Instance Dungeon entrance. There are different levels of difficulty and level restrictions in the chapters. You need to clear them one by one to unlock the next adventure location.] The places marked with hot white light were adventure levels that were being completed. - [Level situation: Enter the level to see the resources that can be obtained in this chapter and the leader that needs to be defeated.] Each challenge consumed stamina, but compared to the subsequent resources, the stamina consumption was negligible. - [Challenge operation: click on the bottom right corner to enter the challenge instance. Players can choose the characters they want to use in this segment and drag them into the upper frame. After the lineup is set, the instance can begin.] The dungeon attack method was divided into several rounds. The players attacked first and killed a group before the next round of battle. The configuration lineup would be displayed below the battle. When the skill was full, the avatar would enlarge and emit a yellow light. By clicking on the avatar, the big move could quickly end the battle. The last round of attack might take a long time. After the battle, the players could win and the participating characters could gain a lot of experience. " The Alliance of Stars: A Symphony of Fate and Power " is equally exciting. Everyone is welcome to click and read it!
" The Age of the Divine Kingdom " described the amnesty granted to the world in the first year of the Human Emperor's reign, and the various races in the heavens had their rightful place. However, based on the information currently available, it was impossible to provide more detailed plot or story lines.
He recommended a few novels. " The Campus Belle's Wingman Is Me." It was a light novel written by Heart Monkey Yima. It was a love story. Li Jiangling was reborn as a sophomore and saved the school belle who was pretending to be unconscious. The school belle chased after him and even asked him to be her wingman, but he wanted to learn first. " Survival of the fittest ", a game and eSports novel about the straw in the wind. With the Survival of the fittest system, one could use the gun with eight times the pressure. " I Originally Wanted to Keep a Low Profile in the Great Tang ", a historical work that avoided the important and dwelled on the trivial. When Zhang Yizhi transmigrated to Wu Zetian, he wanted to keep a low profile but was involved in all kinds of things. He rejected the Empress and had entanglements with other beauties. The characters were rich and the plot was interesting. " I Might Be a Serious Cultivator ", a light novel by Heavenly Gong and Thunder Light. It was a fantasy novel. It was all about the interesting things that happened after the recuperation of reiki in the future world. " The Era of All Generals " was a fantasy military war novel written by Feng Lingwu. Chen Ze led the general star system to rise in the hegemony of the four countries in the other world. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
" The Industrial Kingdom of the Great Era " was an urban web novel by Sanjiao Tianqi. The story was about an engineer named Zhao Ming. He could smelt gold, silver, copper and iron from stones and could move mountains and fill the sea. His work played an important role in the development of the city. Steel forged the flesh and blood of the city, and oil flowed in the blood of the city. The novel had been completed, with a total of 653 chapters.