I recommend a few great novels! " Interstellar Travel " was written by Jiaqi. QQ. It was an interstellar love song in the sci-fi space. The story took place in a world where technology, abilities, and martial arts were all extremely powerful. Many races survived in their own ways, and the universe was full of legends. " Interstellar Wargod ", created by the Weiyang Sect Master, sci-fi futuristic. The Earth civilization in the universe seemed strong, but it was actually weak. The young man used the martial arts of the super civilization and the strange star core to conquer the universe. The scene was grand and immersive. " Interstellar Empress Allure," written by Yi Nianleng. It was a sci-fi space interstellar love song. Ugly trash grew up to become an empress in the interstellar era. StarCraft: The Glory of the Starsoul, created by Jekyll and Amy. It was a game in another world, and the fake game player transmigrated into the world of Atanis. It was very passionate. There was also " Sunshine Farm Owner ", a novel about urban life and farming in Australia written by Shrimp's Justice. " The Alliance of Stars: A Symphony of Fate and Power " is equally exciting. Everyone is welcome to click and read it!
Protoss was a race in StarCraft 1. ** 1. Race Characteristics ** 1. ** Technology and Defense ** - Technology played an important role in the Starsoul race. From ordinary soldiers to the highest-level aircraft carriers, all buildings and units had a layer of armor. Soldiers had two lives, and their armor would only start to lose HP after it was used up. Moreover, the armor could automatically recover slowly, or it could be quickly recovered by building a charging device. - Every unit had a defensive energy field (shield), which was a great advantage on the battlefield. It originated from the force field set up by the star elves using psionic energy in the "Catastrophe", which was later used to create shields. 2. ** Race Weakness ** - They had the ancient religion of Khala, and its dogma strictly regulated the actions of every Star Elf. The people were not allowed to betray the religion, and the Star Elves refused to accept change. This characteristic could be seen as a weakness to a certain extent. 3. ** Energy supply ** - It relied on light radiation to supply energy to the body. Sometimes, crystal towers or other devices were needed to transmit or strengthen the energy. 4. ** Language * - Most of the star spirits spoke English, but there were also many who spoke in the 'star spirit language'. ** 2. Troops and Technology ** 1. ** Zealot (Melee Main Force)** - Ground-to-ground units, commonly known as forked soldiers, have high health and armor. Able to upgrade Attack, Defense, and Armor by three levels. At the same time, it has the Fever Technology. After upgrading, its movement speed and attack frequency will be greatly increased. 2. ** Dragon Knight (Main Force)** - Ground-to-air and ground-to-ground units. They have decent HP and armor. They can be upgraded three times in total for attack, defense, and armor. They also have the technology to increase their attack range. 3. ** Light Templar (Spellcaster)** - It has no direct attack ability. Its main attack method is to release Lightning Storm, which can cause powerful damage to enemies within a certain range. It also had the ability to create two white illusions (the same amount of HP as the real unit but with no attack power, and will automatically disappear after a certain period of time), which were mainly used to absorb enemy firepower. 4. ** Dark Templar (Ambush and harass the main force)** - Ground to ground unit, commonly known as the hidden blade, invisible throughout the entire process, initial attack of 40, suitable for sneak attacks and harassment. 5. ** White Ball (composed of two Archons)** - Ground to air, ground to ground melee unit, high attack damage with chain effect, high defense but low health. Fears the shockwave of humans (Can reduce the white ball's armor to zero in one go). 6. ** Red Ball (Combined by two Dark Templars)** - The second spellcasting troop had magic feedback and mind control technology. [Mind Control] can control an enemy at once. If the enemy is of another race, it will activate the maximum population limit of 200.[Magic Backlash] can instantly empty the mana of the enemy's magic unit and cause huge damage. It can also release a freezing skill (freezing all living units in a certain range for about 6 - 7 seconds). 7. ** Golden-shelled insect (Powerful ground attack unit)** - Earth-to-ground unit. Thick skin, but slow movement speed. Each attack consumes 25 ores to make a cannonball. Extremely high damage and explosive damage. In the early and mid stages, the transport plane with the golden-shelled insect could effectively harass the enemy base's mining soldiers. In the later stages, the disadvantage of slow movement speed was obvious. 8. ** Pirate Ship (Aerial Unit)** - Air-to-air unit, fast movement speed, can release a static force field to interfere with the enemy, causing the enemy's air defense and ground defense to be temporarily ineffective and the troops cannot attack. Has upgraded movement speed and static force field technology. 9. ** Reconnaissance Plane (Aerial Unit)** - Air-to-air and air-to-ground units, good health and armor, can fire missiles in the air and use cannons on the ground. Its air attack ability was passable, but it was slightly weaker against the ground. Because it was too expensive, it was not cost-effective, and most of the time, it had few opportunities to appear. 10. ** Ship carrier (powerful aerial force)** - Air-to-air and air-to-ground units, can carry up to 8 small spaceships for attack. A fleet of aircraft carriers can attack a total of 96 small aircraft. By upgrading the technology, the capacity of four aircrafts can be increased. At the same time, attack, defense, and armor can be upgraded. 11. ** Arbiter (Aerial Spellcasting Unit)** - Air-to-ground unit, automatically has a certain stealth range, can make the surrounding friendly troops invisible, so that the enemy can not distinguish between the real and fake. It has the freezing technology (instantly freezing the enemy troops, the frozen troops can not attack or be attacked) and teleportation technology (can instantly teleport a unit to the location, or can evacuate the troops in battle). 12. ** Detector (Anti-Stealth Unit)** - Aerial unit, invisible, can upgrade movement speed and detection range technology. "The Alliance of Stars: A Symphony of Fate and Power" is equally exciting. Everyone is welcome to click and read it!
Star Elves were a race in the game StarCraft. Most of the Star Elves spoke English, but there were also many who spoke in the 'Star Elements'. Star spirits had highly developed technology and potential spiritual abilities. They were regarded as the most powerful race in the universe. However, their reproductive ability was not strong, but they could use war robots to strengthen the army. They could also combine technology with their own spiritual abilities to produce powerful troops. The Star Elves had an ancient religion, Khala. This was one of their sources of power, but it was also a huge weakness. Its cumbersome dogma strictly regulated the actions of every Star Elf citizen, and the citizens were not allowed to betray the religion. They were initially divided into several war tribes, which were later unified by Savassan (known as Khas). Khas discovered the Khaydarin crystal and developed a religious, philosophical, and social structure for the star spirits known as Khala, which meant "the path of sublimation." Under the guidance of this doctrine, the star spirits abandoned the struggle between tribes. In the game StarCraft II: The Legacy of the Void (the final chapter of the StarCraft II trilogy and the plot package for the star spirits), in order to prevent the ancient evil god Eamon from destroying the pure spirit (Protoss) and other plots, Archbishop Attannis will unite different star spirit factions to fight against the threat from the void. The Star Elves had a lower race limit and a lower tolerance rate. They were more reliant on operation. For example, if the operation of the Spiritual Lightning was wrong, it was very likely to lead to a loss in the battle. Moreover, the cost of their troops was high, and they lacked tank-type units that could withstand attacks. The early soldiers had a major flaw, and they did not have a unit that could conquer the world. However, if one mastered the technique, such as the four electric soldiers laying out lightning and other god-level operations, they could also display great power in the battle. The Star Elves were suitable for harassment, early stage or sending a wave of deadly tactics. In the later stage, they did not have the strength to fight head-on with the other two races, but their air force was basically invincible in the later stage. "The Alliance of Stars: A Symphony of Fate and Power" is equally exciting. Everyone is welcome to click and read it!
The following are some introductions of the Star Elves in StarCraft: - **Tassadar (Tassadar)**: He was a high-ranking templar of the star spirit, and also the executive officer of the expedition fleet when he first came into contact with the alien insects. In the Star Elves 'society, he was regarded as one of the best among the "future-oriented and energetic generation." He objected to sacrificing humans when wiping out the alien insects, and he was stripped of his executive title for letting the Dark Templars and humans go. He learned how to use Void Psionic Energy while working with the Dark Templars and dared to bring it back to Aiur. In the end, he sacrificed himself to destroy the Lord, in exchange for the victory of Jim Reynolds 'troops, the Dark Templars, and the Aiur God Clan's allied forces. In the StarCraft I battle, he perished together with the Lord, but reappeared in the StarCraft II: Liberty Wings battle. Later, in the Void Legacy, it was proven that this was an illusion created by the only surviving Tharnaga. In Hero of the Storm, if he killed Zeratul, he would say,"Forgive me, old friend." - [Artanis: Archbishop Duram. The Zealots are his personal guards. The Zealots provide AoE skills to him as melee warriors.] After the Zealots boarded the Spear of Adun with Attannis, their equipment was improved to become Cyclone Forks. They picked up solar-powered axes and learned the combat technique of rotating axes. They also broke away from Kara's connection to avoid being corrupted by Eron. There were also some changes to their appearance, such as cutting off the nerve cord at the back of their heads and wearing helmets. Zealots were the most valiant force in the front line of the Starsoul army. They wore golden armor and were embellished with blue psionic crystals. For Attannis, Zealots were indispensable. "The Alliance of Stars: A Symphony of Fate and Power" is equally exciting. Everyone is welcome to click and read it!
The following is the Star Elf army in StarCraft 1: 1. [Zealots: Earth-to-ground troops, commonly known as Fork Soldiers, the main melee force of the Protoss.] Has high HP and armor, can be upgraded by three levels in attack, defense, and armor. Also has the Fever Technology, after upgrading, movement speed and attack frequency will be greatly increased. 2. [Dragon Riders: Ground to air and ground to ground troops. They are the main force of the Protoss.] Possesses high HP and armor, and can upgrade attack, defense, and armor three times. It also has the range upgrade technology, which can greatly increase the attack range. 3. [Light Templar]: No direct attack ability, the main caster of the Protoss. The main attack method was to release Lightning Storm, which could cause powerful damage to the enemy within a certain range. It has the ability to create two white illusions (the opponent looks real). The illusions have no attack power but have the same HP as the real one. After a period of time, they will automatically disappear. They are mainly used to absorb enemy firepower. 4. [Dark Templars]: Ground to ground army, commonly known as the Hidden Blade. Invisible throughout, initial attack 40. They are the main force for Protoss sneak attacks and harassment. 5. [White Ball: Ground-to-air and ground-to-ground troops, combined by two Senators.] High damage and chain effect. High Defense, but low HP. It is difficult to defeat on the ground, but it is afraid of human shock waves (can reduce its armor to zero). 6. ** Red Ball **: Composed of two Dark Templars. It is the second casting force of the Protoss. It possessed magic feedback and mind control technology. [Mind Control] can control an enemy unit at once. If the enemy is of another race, it will also increase the population limit of the race by 200.[Magic Backlash] can instantly empty the mana of the enemy's magic unit and cause great damage. In addition, the red orb could also release a freezing skill, which could freeze all biological units (non-mechanical units) within a certain range for about 6 - 7 seconds. It had a very good restraining effect on Wyverns. 7. [Golden-shelled insect]: A ground-to-ground soldier. It is a powerful ground attack unit of the Protoss. It has thick skin but slow movement speed. Each attack requires 25 ores to make a cannonball. The advantage is that the damage is extremely high and belongs to the explosion damage. In the early and mid stages, the golden-shelled insects were an effective way to harass and attack the enemy's mining soldiers. 8. [Pirate Ship: Air-to-air unit. Fast movement speed. Able to release a static force field to interfere with the enemy, causing the enemy's air defense and ground defense to temporarily fail. The unit cannot attack.] Possesses upgraded movement speed and static force field technology. 9. ** Reconnaissance aircraft **: Air-to-air and air-to-ground. "The Alliance of Stars: A Symphony of Fate and Power" is equally exciting. Everyone is welcome to click and read it!
Here are some Star Elves 'sayings from StarCraft: - “EnTaroAdun”。 - “Nas beru uhn'adarr? Do you need our service?" - "Nas beru s'adarrr (Do you need my service?)" - “O shar'as shiel. I (in Kara) sensed your presence." - "The eldest son will win!" "The Alliance of Stars: A Symphony of Fate and Power" is equally exciting. Everyone is welcome to click and read it!
StarCraft 2 didn't have a voice for all Astral units. However, you can use voice commands to interact with different Astral Elves in the game, such as typing "Hello Astral Elf" to greet a Astral Elf. Different Starsoul units also had their own voice commands, such as "Night Elf Warhawk: Leap", which could be used to summon a Warhawk to move.
In StarCraft 2, there were hidden quests related to the relic. For example, in the "Media Bombardment" checkpoint, the hidden mission could be triggered by destroying the house in the lower right corner to obtain the opened file. In some quests, one had to pay attention to certain operations to obtain the Starsoul Holy Artifacts. For example, when a specific checkpoint needed to be filled with minions, arrange for three Marauders (slow down), and then when the "Starsoul relic" disappeared (30 seconds), pick it up (a total of four) and run to the Hercules transport ship. There were also some checkpoints that could be achieved by meeting certain conditions (such as clearing the level and picking up all the Star Elf Sacred Artifacts). For example, in the seventh checkpoint,"Welcome to the Jungle," there was a first Star Elf Sacred Artifact at the door, the second one could be seen after passing the Star Elf defense on the upper left, and the third Star Elf Sacred Artifact was on the right of the two collection points after occupying the middle of the Star Elf base. In the ninth checkpoint,"Treasure Digging Operation," all the Star Elf Sacred Artifacts could be picked up by using the laser drill. The game had a total of 26 missions, 22 for humans and 4 for Protoss. There were hidden missions in the human missions (such as the one to reveal the inside story, Odin and Thor). If activated, you could continue to play the mission to find the answer. "The Alliance of Stars: A Symphony of Fate and Power" is equally exciting. Everyone is welcome to click and read it!
In the Terran quest of StarCraft 2, use 3 Raiders (slow down) to replenish minions. When the "Starsoul relic" disappears (30 seconds), pick it up (4 pieces in total) and head to Hercules (transport ship). In the "Media Bombardment" checkpoint, destroy the house in the lower right corner to obtain the opened file. This was a hidden mission. After the conversation in the game ended, according to the location of the Override terminal prompted by the system, walk along the road (right, down, left, there is basically only one road, other roads are not passable) to reach it. In the Protoss battle, the location of the Star Elf Sacred Artifact could be obtained through posters. The first three locations were relatively close. In the nineteenth level of StarCraft 2, the game, the Star Elf relic was easier to find. "The Alliance of Stars: A Symphony of Fate and Power" is equally exciting. Everyone is welcome to click and read it!
In StarCraft, it was difficult to simply rank the strength of Protoss units because they had different roles in different battle scenarios and game stages. ** 1. Ground Combat Unit ** 1. ** Zealot ** - This was the main melee force of the Star Elves, commonly known as the Fork Soldiers. Has a high HP and armor, can be upgraded, a total of three levels. At the same time, there is the Mad Technology, after upgrading, movement speed and attack frequency will be greatly increased. It was a very important basic combat unit in the early stages, suitable for charging into battle, but it was relatively weak against long-range or high-explosive units. 2. ** Dragoon ** - Ground to air and ground to ground forces. It had high HP and armor, and could also be upgraded three times. It also had the range upgrade technology. In the early and mid stages, it was the key strength of the star spirits to deal with a variety of enemies. It could both defend against the air and attack the ground. 3. ** Dark Templar ** - Ground to ground unit, completely invisible, initial attack ability is not bad. They were the main force of the Protoss for sneak attacks and harassment. In certain tactics, such as sneak attacks on the enemy's rear base or resource collection points, it could play a huge role, but it was relatively fragile. Once discovered, it was easy to be destroyed by concentrated fire. 4. ** Golden Beetle (Reaver)** - A powerful ground to ground attack unit with thick skin and flesh. However, its movement speed was slow. Each attack consumed 25 ores to create a cannonball. The damage was especially high and was classified as explosive damage. In the early and mid stages, it was very effective to harass with the transport aircraft. In the later stages, the disadvantage of slow movement speed would be even more obvious. ** 2. Casting Unit ** 1. ** High Templar ** - It has no direct attack ability and is the main spellcaster. It can release Lightning Storm and cause powerful damage to enemies within a certain range. It also had replication technology that could create illusions to absorb the enemy's firepower. In team battles and defense, Lightning Storm's large-scale killing ability was very strong. 2. ** Red Ball (Combined by two Dark Templars, Dark Archon)** - They were the second casting force of the Protoss, and they possessed magic feedback and mind control technology. Mind Control could control enemy units and increase the population limit (for other races). Magic Backlash could clear the mana of the enemy's magic units and cause damage. It could also cast a freezing skill, but the freezing time was relatively short. ** 3. Mixed units ** 1. ** White Sphere (composed of two Archons, Archon)** - Ground to air, ground to ground melee unit, high damage and chain effect, high defense but low health. It is difficult to destroy in ground combat, but it is afraid of the human's shock wave skill, which can reduce its armor to zero. ** 4. Aerial Combat Unit ** 1. ** Corsair ** - An air-to-air unit with fast movement speed. It can also release a static force field to interfere with the enemy, causing the enemy's air defense and ground defense to temporarily fail and the troops to be unable to attack. It can also upgrade its movement speed and static force field technology. It played an important role in aerial combat and interference operations against enemy bases. 2. ** Scout ** - Air-to-air and air-to-ground units could play a role in reconnaissance and aerial combat, but compared to other air units, their characteristics were not particularly prominent. In general, the different combinations of Star Elves and the players 'operations and tactics determined the actual "strength" of the Star Elves in the game. There was no absolute ranking of strength. "The Alliance of Stars: A Symphony of Fate and Power" is equally exciting. Everyone is welcome to click and read it!
I recommend a few great science fiction novels. " StarCraft: The Glory of the Astral Elves " was a novel written by Jekyll and Amy. The protagonist had transmigrated into the Astral Elf Archbishop, Attannis, and led the Astral Elves to fight against Armon. He was very hot-blooded. " Galactic Lich " was a work of love. The Lich King possessed a human baby and used technology to conquer the universe. The story was good but there were some minor problems. " Boarding " was a novel story about alien robots hiding in human society and the target was still alive. StarCraft in the Palm was written by a diamond sculpture. The protagonist traveled to the future with StarCraft. Although it was flawed, it was still a readable book. " Interstellar Wargod " was created by Sect Leader Weiyang. The Martian youth conquered the universe, and the scene was grand. " Interplanetary Hunting ", written by a sleepyhead. It was a story about the female protagonist's rebirth in the interstellar era. It was a good serial. Each of these novels had its own merits. Those who liked science fiction shouldn't miss it. " The Alliance of Stars: A Symphony of Fate and Power " is equally exciting. Everyone is welcome to click and read it!