webnovel
Why is there no blind selection in League of Legends?

Why is there no blind selection in League of Legends?

2026-08-04 06:30
1 answer

As the League of Legends competition system became more mature, in order to reflect the importance of the [Forbidden/Choose Hero] segment, the blind selection system was abolished after OGN was changed to LCK. Therefore, the blind selection mode was rarely seen in League of Legends. However, in some less formal official competitions (such as the semi-finals of the 2020 Mid-Season Cup and the first game of the final), the blind selection mode may still be used to enhance the fun of the game. Read more exciting novels for free

Invincible Divine Destiny Selection System

Invincible Divine Destiny Selection System

In the midst of swirling possibilities, a question lingered in the air like an unspoken promise: "If you were given the chance to reset the beginning, what path would you tread?" Option One: To revel in the simple joys of life, finding solace in the embrace of solitude, for the paper-thin figure is the epitome of true love. Option Two: To journey into the realm of cultivation, seeking the secrets of immortality, striving to become a legendary sword immortal. Option Three: To immerse oneself in the world of martial arts, carving out a path as an unparalleled grandmaster, destined to reign supreme over all sects. Option Four: To traverse the realms of fantasy, experiencing rebirth as a formidable entity, ascending once more to the pinnacle as a divine sovereign. Option Five: To venture into the dark realms, mastering the arts of sorcery as the esteemed leader of the demonic sect. Option Six: To ascend the throne and rule over all, commanding an empire in the realm of fantasy, for in the divine dynasty, the desire to reign as emperor burns brightest. Amidst this array of choices, Chu Yuan declared with unwavering determination, "I crave the throne. I shall be emperor." Yet, the system interjected, its digital voice tinged with skepticism, "Is it not preferable to live a simple life as a recluse?" "Is it not preferable to be emperor?" Chu Yuan retorted, his resolve unyielding. Silence greeted his response, an acknowledgment of his unwavering determination. "Congratulations, host, on selecting Option Six: to reign over all, in the divine dynasty of the supreme emperor." [Divine Destiny Selection System is launching...]
Eastern
2104 Chs
No Substitutes for the Bigshots' Dream Girl Anymore!

No Substitutes for the Bigshots' Dream Girl Anymore!

In her pursuit of saving enough money to return home, Hannah found herself playing the role of the "first-love" character in a beloved novel. Originally, this character was a typical stand-in supporting actress, taking on various substitutes for the female lead as dictated by the male protagonists, such as donating kidneys or sparing road for the female lead, which she all agreed. Eventually, the original character succumbed to the pressure, turning dark and meeting a tragic demise with a disfigured face on the streets after being killed by the male protagonists. Hannah's task was to follow this grim plotline and achieve the tragic story's intended outcome. However, in the eyes of George River, she was merely a substitute he had enlisted—an entity dependent on him. When his true love returned, he callously abandoned the woman who deeply loved him. Later, he regretted his decision, only to discover that the once-begging woman was now surrounded by various exceptional men. The individuals who had previously used her as a shield—the movie king, the ambitious young actor who climbed over her for his ideal goddess, and the president who regretted his actions upon regaining his memory—all found themselves humbly pleading for her affection: "Hannah, the one I love is you." Confused by the sudden turn of events, Hannah observed her bank account steadily growing and stumbled upon a newfound skill for crafting tragic stories. As the main antagonist who successfully survived until the end of the story, Arnold Simmons was ruthless, dark, and violent. In his eyes, Hannah appeared to be the most naive woman he had ever encountered, her thoughts consumed solely by love. Witnessing her continuous deception by those around her, Arnold eventually reached a breaking point and seized her, declaring, "Stay by my side; let me handle your tasks." [A seemingly fragile flower with an inner strength, Daughter of the Sea, crosses paths with an obsessed, dark, and sinister antagonist who contemplates disrupting the pond of bred fish every day.]
General
1958 Chs

Why is there no blind selection option in League of Legends?

League of Legends had a blind selection option. For example, the blind selection mechanism had appeared in the BO5 in 2020. Its purpose was to emphasize the confrontational nature of the game, but also to bring different fun to the players and the audience. The blind selection mechanism had also been used in the first game of each BO5 game in the mid-season Champions League. There was also a blind selection mode in the normal matching mode. In this mode, the hero chosen by the enemy player could not be seen, and both sides could still use the same hero. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

1 answer
2026-08-01 04:37

Why is there no blind selection mode in League of Legends?

League of Legends did not have a blind selection mode mainly because after League of Legends became official in 2011, there were many adjustments to the competition system. For example, BO1 became BO2 or BO3, and the number of Ban positions increased from 5 to 10. During this process, the blind selection system was abolished. However, in some special events (such as the semi-finals and the first game of the final in the 2020 Mid-Season Cup), blind selection mode also appeared, but it was generally no longer used in regular competitions. This change in the blind selection mode might be the result of a comprehensive consideration of various factors such as adapting to the development needs of the competition, increasing the strategy, variety, and balance of the competition. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

1 answer
2026-08-05 10:47

Is the League of Legends blind selection mode fun?

The blind selection mode had its own unique fun. In this mode, both sides could not see the enemy's chosen hero and could use the same hero (matching mode). This could lead to a situation where two heroes of the same hero fought, such as the famous "Battle of the Double Calamity" between Faker and Ryu. This uncertainty added excitement and fun to the competition. It was a pure competition of strength between the two sides. The blind selection mechanism appeared again in BO5 20 years ago. This mechanism emphasized the confrontation of the game, but it also brought different fun to the players and the audience. However, this mode also had its limitations. For example, after the 2013 OGN Winter Tournament ended, this mechanism basically disappeared from the major competition zones. As the game developed, the Quick Game Mode would replace the Blind Selection Mode to allow players to enter the game quickly. However, this did not affect the unique experience that the Blind Selection Mode once brought to players. In short, for players who liked to compete with pure strength and uncertainty, the blind selection mode was fun. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

1 answer
2026-08-04 23:56

What is the best way to choose in the League of Legends blind selection?

In the League of Legends blind selection mode (such as the semi-finals of the Mid-Season Cup and the first game of the final), the following are some good selection strategies: ** 1. Choose based on your own proficiency and the hero's strength ** 1. ** Proficiency takes precedence ** - If the player was very familiar with the operation of a hero, including skill combos, positioning techniques, etc., then it was a good choice to choose this hero during the blind selection. For example, if the player was a player who was good at controlling the hero, Kalpa, and his high mobility and explosive damage could play a big role in the game, he could choose him. - Players who were familiar with heroes could better grasp the rhythm of the game. When facing an unknown enemy lineup, they could rely on their own operating skills and understanding of heroes to deal with various situations. 2. ** Hero's Strength ** - Choose the strongest hero in the current version. The strength of the champions in different versions would be different. For example, Ezreal was stronger in the ADC position in some versions due to his flexibility and good damage output. If he was chosen during the blind selection, he would have a higher chance of gaining an advantage in the game. - Powerful heroes tended to perform better in the laning phase and team battle phase. Their skill mechanisms and attribute growth might be better than other heroes, which could bring more benefits to the team. ** 2. Consider the team lineup (if there is team communication)** 1. ** Replenishing the team's shortcomings ** - If the team lacked a front-row hero to take damage, then a tank hero like Orne would be a good choice. Orne had strong team-building abilities and a certain degree of stability. He could protect his own backline and absorb the enemy's damage in a team battle. - If the team lacked crowd control skills, a hero like Morgana who had crowd control skills (the imprisonment of the Q-skill) was a good supplement. 2. ** Form a team to work together ** - When there were specific hero combinations in the team, they could choose the hero to cooperate with. For example, if the team had a support hero called Gem, his ultimate skill could protect his teammates. At this point, choosing a high burst ADC like Vayne would allow him to deal more damage under the protection of the gem. ** 3. Gamble against the possible choices of the enemy (Although it is a blind choice, it can be judged based on experience)** 1. ** Hero Counter relationship ** - Understand the restraining relationship between heroes. For example, Marzhak could restrain Yasuo to a certain extent because his Silence skill could interrupt Yasuo's combo. If one predicted that the enemy might choose a highly mobile hero like Yasuo, choosing Marzhaha would give them an advantage in lane and team battles. - Players could choose a hero with the ability to counter the enemy heroes based on their understanding of the enemy players 'habits or the overall game environment. 2. ** Dealing with popular heroes ** - If a certain hero was very popular in the current game environment or in the opponent's common hero pool, such as Reeve being very popular among players in certain segments. He could choose a hero like Galen who had a certain degree of restraint (Galen's Q skill, Silence, could interrupt Reven's combo) to deal with it. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

1 answer
2026-08-02 03:36

League of Legends for the Blind

Here is the tutorial for Lee Sin in League of Legends: [1. Hero Skill Comprehension] 1. ** Passive Skill ** - It could increase attack speed. In the early stages of jungling, the skills had to be alternated with normal attacks. For example, before the jungler had a knife, the skills had to be alternated with two normal attacks to maintain the passive attack speed bonus throughout the whole process. With the Jungler Blade, he could just use a normal attack on a skill. Moreover, the first normal attack would recover 20 energy points (30 at level 8, 40 at level 13). It was important to note that if the skill was used frequently and did not interrupt the normal attack, the energy points might not be enough. 2. ** Q-skill ** - This was Lee Sin's core skill. It had long-range damage, vision, and could get close to a second-dan Q. The value of the Q skill was very high, and the lower the opponent's HP, the higher the damage. - In terms of prediction, it was usually to predict the enemy's small turn of head. In the first three ganks, when the Q-skill reached the target, the player had to touch the player's eyes or his teammate to deal more damage before using the second Q-skill to escape. Although the second Q could theoretically be dodged with Flash, the chances were extremely low. At level six, a double Q-combo would have to take damage from a big move. The damage of RQQ combo was the same as QRQ combo. 3. ** W-skill ** - This was a skill that Lee Sin could use to show off. If he touched himself or his teammates, the cooldown would be reduced by half and there would be a shield, while touching eyes, minions, flags, lanterns, and so on would be normal cooldowns and there would be no shield. - Take note of this in a fight. For example, in the early stages of a fight against a hero with high explosive power (such as Panther, Mantis, Excavator, etc.), you can learn two levels of W, which is more practical than two levels of Q in a 2v2 fight. He also had to master the eye-touching technique, which would help him avoid key skills in a fight. 4. ** E-skill ** - In the early stages of the game, it was used to farm Junglers and fight AOE. It was also a key skill to increase the accuracy of the Q-skill. In GANK, if the distance was too far and he was not confident in hitting the target with his Q, he could touch his eyes and reduce his speed before using his Q to increase his hit rate. Eye WeeQQ combo (You can use it as a normal attack depending on the situation) was a more practical combo when Lee Sin didn't have any ulti. 5. **R Skill ** - This was a forced knock-off skill, and it was also a skill that guaranteed that QQ would hit (because Tenacity could not reduce the knock-off time, RQ would definitely hit). At the same time, it was also an AOE skill. Newbies shouldn't always think about kicking five players with one R like in the highlights video. Honest RQQ combo was the basic and beneficial operation for scoring points. ** 2. Rune recommendations ** 1. Main Rune - I strongly recommend the Conqueror, as it is more effective than electrocution (except for the crispy skin) and Dark Harvest. - Sub-runes can be chosen from Triumph, Legendary Tenacity (when the opponent has crowd-control skills, it is very cost-effective, unless the opponent has no crowd-control skills or only one or two crowd-control skills), and Unyielding (more practical than fatal strike damage). 2. Secondary Runes - You can choose according to the situation, such as sudden charge and Greed Hunter. If you encounter an enemy with high explosive power, you can choose Taste of Blood and Greed Hunter. The Heartless Hunter was not recommended because the rewards were not practical. The Greedy Hunter's rewards were more practical when fighting. ** 3. Equipment recommendations ** 1. Warrior Lee Sin - The Bloodthirst Axe could be dropped first, and the rest of the equipment could be chosen according to the lineup. The upper and lower limits of this kind of equipment were relatively high. 2. Assassin Lee Sin - Star Eclipse dealt high damage, but its damage threshold was not as low as Bloodthirst Tomahawk. ** 4. Game Operation Thoughts ** 1. jungling (MOBA类游戏术语) - According to the mechanism of the passive skill, he could reasonably interweave with the normal A to clear the wild monsters, and use the AOE effect of the E skill to quickly clear the wild monsters. 2. GANK - He used the range and damage of his Q skill to make the first move. He used his W skill to get close to the enemy or protect himself. He used his E skill to slow down the enemy. He used his ulti to send the enemy flying to help his teammates kill them. Pay attention to the order and timing of the skill release, such as the follow-up operation of Q in the first three ganks and the use of Q and R combo at level six. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

1 answer
2026-07-26 07:28

Why did League of Legends cancel the blind selection sign for the deciding game?

As the League of Legends competition system became more mature, the blind selection system was abolished after OGN was changed to LCK to reflect the importance of the BPs. The blind selection was too random, and it was possible that the result would be known after the lineup was chosen. Moreover, the game versions were not completely balanced. There might be overpowered heroes in a certain version. Different teams had different styles and tactical systems. During the blind selection stage, they might be at a disadvantage because they were unable to choose or were not good at using such heroes. This was an unfair performance. For example, teams with different core members might be at a disadvantage when facing a version with ridiculously strong non-banned heroes. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

1 answer
2026-08-04 23:56

League of Legends, Hero Selection, and Promotion Runes

The choice of runes in League of Legends had to consider many factors, such as the hero's position, the situation of the game, and the individual's game style. The following are some common examples of rune choices: 1. [AD Carry]: Usually choose runes that can increase attack power and output. For example, the main precision type can be equipped with Swift Footwork, Triumph, Bloodline, Fatal Strike, etc. The secondary type can be equipped with Domination, such as Eyeball Hunter, Treasure Hunter, etc., and then with attack speed, adaptability, and growth of health points. Players who pursued extreme damage and were easily intoxicated could choose the Dominator's Dark Harvest Rune Set, which included the Dominator's Dark Harvest, Sudden Impact, Eyeball Catcher, Treasure Hunter, and the Sub-Bracelet was the Precise Triumph Rune, Fatal Strike, Adaption, Adaption, and Health Growth Rune. 2. [Salefany: You can choose [First Attack]+[Witchcraft],[Summon: Alley]+[Determination],[Arcane Comet]+[Enlightenment](Note: Not yet in effect, will be fixed in later versions). The attribute fragments will be updated to [Skill Speed]+[Ability to Adapt]+[Fixed Health Points].] 3. [** Outlaw Fanatic-Graves (Graves)**: Runes can be chosen between the Exquisite and Dominator classes in a chaotic battle. The main runes are Swift Footwork, Triumph, Bloodline, and Fatal Strike. The secondary runes are Dominator, Eyeball Catcher, Treasure Hunter, Attack Speed, Adaptability, and Health Growth. The Triumph can also be changed to Calm and Calm to avoid running out of mana.] Or he could choose the Lord's Dark Harvest Rune Set, which was specifically: Lord's, Dark Harvest, Sudden Impact, Eyeball Catcher, Treasure Hunter, Sub-Bracelet, Triumph, Fatal Strike, Adaptability, Adaptability, and Health Growth. For Support Heroes, the rune choices were also different: 1. [Flesh Support (like Dawn, Bloom): Red Armor with Yellow Life. Essence usually also has armor.] 2. If you were playing the bottom lane and received less magic damage in the early stages, the blue rune could increase magic resistance and regenerate mana, or choose the blue magic power or cooldown reduction. 3. For skill-type or high-explosive heroes (such as Sword Lady, Male Blade, Calamity, Draven), the red color could be used to choose Armor Penetration. 4. For Jungler Heroes that needed to be fast six (such as Scarecrow, Vi, Werewolf, and Pigsy), it was better to have a large essence with experience points, while Heroes like Cardcard, Nunu, Ritz, Fireman, Orianna, and Sindra had a good effect with speed runes. Judging from the appearance rate of rune talents, the Enlightenment and Precise Elements were more favored by players. For example, the Enlightenment Astral Insight and the Precise Triumph had a higher appearance rate. These runes could also be used as a reference when choosing. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

1 answer
2026-08-02 04:59

Where is the instant selection phenomenon in League of Legends?

In League of Legends, there was a phenomenon of instant selection. In the middle lane, for example, Yasuo. In a low-level game, teammates often chose to move first because they were worried that their teammates would use it. Players who chose Yasuo in seconds often paid attention to their appearance and operation, but they were easy to be cheated in actual combat. After being single-killed, they might be single-killed by the opponent's mid-laner. The top lane was like Dema, who had a high appearance rate in the lower ranks. Players who chose Dema's top lane in seconds were sometimes overconfident and could be endlessly abused by the opponent's top lane. There was also the Barbarian King. It was common to choose the Barbarian King as the Top in a second in a novice game. The Summoner's skill choice was unreasonable and he was easily suppressed by many champions at the top lane. In terms of junglers, there were many instances of instant selection before the change. It might be the choice of novice players, as there were situations where they only focused on jungling and did not support the bottom lane. Blademaster was also often instantly selected as a jungler. Some players did not follow the routine when they dropped their equipment, so they had little effect in team battles and were easy to kill in the jungle. These instant selections could be related to players 'love for heroes, overconfidence in their own operations, or lack of understanding of the game. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

1 answer
2026-08-02 16:55

What is the type of instant selection in League of Legends?

In League of Legends, there were several types of instant selection: ** 1. Instant selection based on personal preference ** 1. ** Hero style or operation pleasure drive ** - Some players chose Yasuo in seconds because of his appearance and cool controls. For example, Yasuo could use skills to perform various movements and combos. Players wanted to experience the feeling of slashing around and showing off their controls in the game, regardless of whether the lineup or their own operating skills could control this hero. 2. ** Overconfidence in a certain hero ** - For example, the Top Top player of Delma might have overconfidence in Delma. They might think that Dema was easy to pick up and had a certain amount of damage and defense, but in actual matches, due to the lack of a strategy to deal with the enemy's top lane hero or the correct judgment of the game situation, they were often abused by the enemy's top lane, causing them to turn from a piece of meat to a piece of fragile skin, with little effect in the later stages. ** 2. Second choice without considering lineup ** 1. ** Stacking of output heroes ** - It was common for teammates to choose four DPS champions in a second. In this situation, the players did not consider the rationality of the overall lineup. For example, the team lacked functional characters such as tanks and support. This could be because players only focused on their own gaming experience and wanted to play with DPS heroes to get more kills, or they didn't realize the importance of lineup for victory. 2. ** Ignore location requirements ** - For example, in the ranking competition, if a player did not get the position they wanted, they would immediately choose the champion they wanted to play without considering the vacancy of the team. For example, if the Jungler position had already been pre-selected or the team needed a Support, they would still choose Debon's Jungler or other champions that didn't fit the team's requirements. ** 3. The second choice after the new hero is online ** - When a new hero came online, such as Teemo, the teammates on the first floor would be locked in seconds. This could be because the players were curious about the new hero and wanted to experience the skills and gameplay of the new hero in the game as soon as possible. It could also be because they were influenced by the promotion or popularity of the new hero and chose it without analyzing the enemy lineup or the strength of the hero. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

1 answer
2026-08-01 20:37

How to view the instant selection phenomenon in League of Legends

In League of Legends, there were different situations and players 'views on the instant match selection phenomenon: ** 1. Some of the instant champion selections are disliked by players ** 1. ** Choose Yasuo in seconds ** - Yasuo was a hero that required a lot of control, and many players found it difficult to control, resulting in the situation of "nine out of ten Yasuo traps." In matchmaking, his appearance rate was high. If a teammate wanted to make adjustments to Yasuo's rune talent, they would be more passive when facing the second choice Yasuo. Moreover, when teammates had other champion choices or tactical arrangements, choosing Yasuo in seconds might disrupt the team's lineup. 2. ** Punisher Male Blade (Mid)** - In low-level games, the mid-laner was seen as a malignant tumor. Under normal circumstances, a mid-laner with Discipline was to steal the enemy's jungle to build up the economic gap. However, Punisher Sword was eating the resources of his own jungle, farming from level one to level six, causing his own jungler to have no jungler to farm, seriously affecting the development of the jungler and the rhythm of the game. 3. **ADC with Teleportation ** - Some ADC players imitated teleporting in low-level matches, but they did not understand the significance of teleporting in the ADC position. In the laning phase, if it was a tough bottom lane combination (like Obama-Thresh), the ADC would teleport back to the lane after he died. It was easy to be targeted and killed again. This kind of playstyle did not take into account the actual situation in the laning lane and the characteristics of the champion, which also affected the team's advantage in the bottom lane. ** 2. Looking at the instant selection phenomenon from the perspective of game experience ** 1. ** Impact on teammates ** - Players who chose these heroes or used special methods often did not consider the gaming experience of their teammates. In a team game, the rationality and coordination of the lineup were very important. The instant selection might destroy the tacit understanding of the team and cause internal conflicts within the team, such as quarrels and bad words. 2. ** Impact on the game results ** - Unreasonable in-game hero selection or gameplay could lead to a defective lineup, causing the game to be at a disadvantage before it started, affecting the outcome of the entire game. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

1 answer
2026-08-04 06:52
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z