A first-grade sorcerer, a great sorcerer, used the laws of heaven and earth to integrate himself into heaven and earth. He borrowed the power of heaven and earth to absorb power from heaven and earth, allowing the power of heaven and earth to be used by him. He could also unlock different states according to the phenomenon of heaven and earth. Assimilating with Heaven and Earth, leaving a projection on the spot. The disadvantage was that it could only be used a limited number of times. The interval between each use was three breaths, and at most fifteen breaths, the true body would return to the projection.
The wizard of the Dafeng night watchman was a fourth-grade dream wizard. He could manipulate dreams, walk in dreams, and kill people without them noticing. However, spells relied on dreams as a medium, so they couldn't be too far away from the target.
Great Sorcerers used the laws of heaven and earth to integrate themselves into the world. They borrowed the power of heaven and earth to absorb power from the world and use the power of heaven and earth for their own use. They could also unlock different states according to the phenomena of heaven and earth. Assimilating with Heaven and Earth, leaving a projection on the spot. The disadvantage was that it could only be used a limited number of times. The interval between each use was three breaths, and at most fifteen breaths, the true body would return to the projection.
Dafeng Nightwatchman Sorcerer-Eighth Grade Curse of a Curse Master. Based on the eight characters of the person's birth, personal items, flesh, blood, and bodily fluids, the curse will kill the target, but it can only take effect on people of a lower realm. At the level of high-ranked sorcerers, killing curses no longer needed a medium. They could be used as a sure-fire attack method. Of course, if there was the other party's flesh, blood, and hair, the power of the Killing Curse would be even stronger.
The spells of the Da Feng night watchman wizards relied on dreams as a medium, and they could not be too far away from the target when casting spells.
A wizard's curses at a lower level needed to be based on the birth characters, personal items, flesh, blood, and other objects as a medium, and it could only be effective on people with lower realms. Although high-ranked sorcerers did not need a medium, their power would be even greater when they had the flesh and hair of the other party.
Wizards 'spells relied on dreams as a medium, so they could not be too far away from the target when casting spells.
Great Sorcerers were Rank One and could use the laws of heaven and earth to fuse with heaven and earth. They could borrow the power of heaven and earth to unlock different states according to the phenomena of heaven and earth. They could also assimilate with heaven and earth and leave a projection on the spot. However, this ability had many restrictions. It could only be used a limited number of times. The interval between each use was three breaths, and the true body would return to the projection in fifteen breaths at most.
There were quite a few restrictions for wizards to summon heroic spirits. Rank-5 Shamans could only summon Fighting Souls of the same level. Summoning beyond the level would result in a heavy price or even death. "At high-ranks, apart from ancestors, you can also summon the heroic souls of people who are entangled with karma, including friends, enemies, and defeated enemies. Moreover, the power obtained from summoning heroic souls is not complete. There are also heroic souls that cannot be summoned or dare not be summoned.
Dafeng Nightwatchman Wizard, Rank-4, Dream Witch, manipulated dreams and walked in dreams to kill people without them noticing. However, his spells relied on dreams as a medium, so he could not be too far away from the target when casting spells.
Wizard of the Fourth Stage, Dream Witch, can manipulate dreams, walk in dreams, and kill people without being noticed. However, its spells rely on dreams as a medium, and it cannot be too far away from the target when casting spells.