"Middle Class Understanding the Meaning of Numbers Activity Plan and Reflection" ** I. Activity Plan ** #(I) Activity Target 1. Let the middle class children understand the actual meaning of the numbers 1 - 5. 2. Cultivate children's interest in numbers, improve children's observation and thinking ability. #(II) Activity preparation 1. Number cards 1 - 5. 2. Images of 1 - 5 items (such as 1 apple, 2 ducks, 3 flowers, 4 stars, 5 balloons). 3. There are a few small sticker. #(III) Activity process ## 1. to lead He took out the number 1 card and asked the children,"What does this number look like?" Guide the children to imagine and tell them that the number represents an object, like an apple. ## 2. The number corresponds to the quantity (1) Show pictures of items with 1 - 5 numbers one by one, and take out the corresponding number card. For example, when showing a picture of two ducks, take out the number 2 card and say,"Look, there are two ducks here. The number 2 represents two ducks." (2) Let the children divide into groups. Give each group a set of numbered cards and pictures, and let them play a game of matching numbers and numbers. ## 3. Game Consolidating (1) Number solitaire game. The teacher first said a number, such as 1, then asked the child to say the next number 2, and so on. (2) Find the numbers game. Hide the number card in every corner of the classroom and let the child find it. After finding it, say the number that the number represents. ## 4. bonus round Children who performed well in the activity would be rewarded with a small sticker. ** 2. Reflection on the event ** #(I) Strengths 1. activities are diverse In the whole activity, through pictures, games and other forms to let the children participate, the enthusiasm of the children is very high. Especially the games, such as the number solitaire and the number finding game, the children had a lot of fun. In the process of playing, they had a deeper understanding of the meaning of numbers. 2. Teaching aid is practical Number cards and pictures of items with numbers were simple and practical. They were very suitable for the cognitive level of middle-class children. They could intuitively connect numbers with actual numbers. #(II) Not Enough 1. Not enough attention to some children In the group activities, there were some children who did not participate very much, perhaps because of their poor comprehension ability or introverted personality. In future activities, he had to pay more attention to these children and give them more guidance and encouragement. 2. The range of numbers can be expanded The activity only involved the numbers 1 - 5. For middle-class children, the range of numbers could be expanded appropriately, such as 10, which could better meet the learning needs of children. Read more exciting novels for free
The reflection on the application of the "eating zongzi" activity in the middle class can be carried out from the following aspects: ** 1. Target ** 1. ** Knowledge target ** - In the small class lesson plan, the knowledge about zongzi might be more basic, such as understanding that the Dragon Boat Festival was a festival to eat zongzi. The knowledge goal might need to be deepened when applied in the middle class. For example, the children in the middle class could further understand the cultural meaning of zongzi, such as the connection between the special fillings of zongzi in different regions and the local culture. In the small class, they might only briefly mention the custom of eating zongzi during the Dragon Boat Festival, while the middle class could delve into the diverse origins of the Dragon Boat Festival and the significance of zongzi. 2. ** Skill Target ** - The skill goal of the small class might focus on simple perception and experience, such as observing the shape of the zongzi and tasting the taste of the zongzi. For the children in the middle class, the skill goal could be upgraded to understanding and trying out the process of making dumplings. In the small class lesson plan, the children might only watch the process of wrapping the zongzi, while the middle class children could participate in some steps of wrapping the zongzi under the premise of safety, such as adding stuffing and the preliminary operation of wrapping the zongzi leaves. 3. ** Emotional goal ** - The lesson plan in the small class was more to stimulate the children's interest in eating zongzi and celebrating the Dragon Boat Festival. When applied in the middle class, emotional goals could be expanded to respect traditional culture and cultivate the sense of inheritance. Middle class children could understand the deep cultural feelings behind the Dragon Boat Festival to commemorate Qu Yuan and other characters, not just to enjoy the festive atmosphere. ** 2. Teaching content ** 1. ** Depth and breadth ** - The teaching content of the small class was relatively simple, such as understanding the common shapes and flavors of zongzi. The teaching content of the middle class could be more extensive and in-depth. In addition to the common triangular and square dumplings, they could also introduce some special shapes of dumplings, such as conical dumplings. In terms of taste, the small class might only distinguish between sweet and salty dumplings, while the middle class could discuss the unique taste of different ingredients, such as the characteristics of special flavors such as saline-water dumplings. 2. ** Cultural content ** - The Dragon Boat Festival culture in the small class lesson plan might be relatively simple, such as simply telling the story of Qu Yuan. In the middle class, in addition to Qu Yuan's story, they could add stories about Wu Zixu, Cao E and other people related to the Dragon Boat Festival. They could also guide the children to compare the cultural significance behind different stories and enrich the transmission of cultural content. ** 3. Teaching methods ** 1. ** Interactivity ** - The interaction in the small class lesson plan might be more of a simple question and answer under the guidance of the teacher. In the middle class, the interaction could be more diverse, such as group discussions on the characteristics of different zongzi, cooperation in small zongzi-related products (such as making simple paper zongzi ornaments), etc. The children in the middle class had developed a sense of cooperation and their ability to express themselves. They were able to carry out more in-depth interactions. 2. ** Investigative learning ** - The teaching in the small class was more intuitive, while the middle class could increase the elements of inquiry learning. For example, he could investigate the source of ingredients for the dumplings, how the glutinous rice was grown, where the leaves grew, and so on. Through this kind of inquiry-based learning, the curiosity and thirst for knowledge of the children in the middle class were stimulated. ** 4. Teaching effectiveness ** 1. ** Child participation ** - When the teaching plan of the small class was applied to the middle class, it might be found that the children in the middle class did not participate in some simple content. For example, the simple observation of the shape of the zongzi might not be challenging for the middle class children. After adding content such as the steps of making dumplings and exploratory learning, the participation of children would increase. 2. ** Knowledge Level ** - As the cognitive ability of the children in the middle class was stronger, they should be able to better grasp the teaching content improved from the small class teaching plan. For example, for the understanding of the cultural meaning of dumplings, the middle class children could remember and express it more deeply, unlike the small class children who only had a superficial understanding. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is an example of a reflection lesson plan for the middle class of sports game design: ** 1. Reflection on the achievement of the goal ** 1. ** Skill Target ** - When designing a sports game lesson plan, if the skill goal is for the child to master a specific action (such as jumping up with both feet), reflect on whether there are enough links and practice opportunities for the child to achieve this goal. For example, the possible problems were that the practice time provided was too short, and the child could not master the movements; or the practice method was too simple, and the child lacked interest, affecting the effective learning of the skill. - As for the standard of movements, such as asking the child to put his feet together, bend his legs and jump forward, he might find it difficult for the child to accurately grasp the key points of the movement during the activity. This could be because the explanation was not clear enough, or there was a lack of specialized practice for difficult movements (such as how to exert strength and control the balance of the body). 2. ** Emotional and social goals ** - If the goal is to cultivate children's ability to cooperate or compete, reflect on whether the desired effect has been achieved after the activity. For example, the cooperative game may be designed with complicated rules or improper use of props, resulting in children not cooperating well. Instead, there may be competition or individual situations. In terms of the cultivation of competitive awareness, perhaps because the reward setting was not clear or there was a lack of appropriate motivation, children did not have a strong desire to compete. 3. ** Awareness goal ** - When the lesson plan has the goal of letting the child understand the rules or some kind of health knowledge (such as the benefits of exercise), reflect on the child's acceptance during the teaching process. The possible problems were that the explanation rules were too complicated and difficult for children to understand, or the methods used to convey health knowledge were not vivid and interesting enough, and children did not really understand the relationship between exercise and health. ** 2. Reflection on teaching content ** 1. ** Interesting game content ** - The children in the middle class mainly thought in images and liked interesting game content. If the game content in the lesson plan was too monotonous or traditional, such as a simple relay race, it might not be able to attract the attention of the child. Reflect on whether you can increase the plot of the game. For example, design the relay race into a situation where small animals deliver food. Each child plays a different small animal, which can increase the participation of the children. 2. ** Difficulty Level of the content ** - The teaching content might be too difficult or too easy. If the action requirements or rules in the game are too complicated for the middle class children, such as a combination game that requires the child to complete multiple actions in a specific order, the child may lose interest because it is difficult to understand. On the other hand, if the content was too simple, the child might not find it challenging. For example, it was just a simple walking game, which lacked innovation and difficulty, and could not meet the child's development needs. 3. ** Diverse content ** - In the entire sports game activity, if the teaching content lacks variety, for example, only focusing on a certain type of sports (such as jumping games), it may make the child feel bored. It should be considered to combine a variety of sports, such as jumping, crawling, throwing and other different types of games in a lesson plan, so that all parts of the child's body can be trained, and at the same time, it also increases the novelty of the game. ** 3. Reflection on teaching methods ** 1. ** Explain the Model Law ** - When explaining the rules of the game and the essentials of the movements, there might be problems with the explanation being not clear and concise enough. Middle class children had limited comprehension ability, and overly complicated explanations would make them feel confused. During the demonstration, if the teacher's actions were not up to standard or the number of times the demonstration was not enough, the child might not be able to accurately imitate it. For example, when demonstrating jumping movements, it should be demonstrated from different angles such as front and side so that the child can fully observe the process of the action. 2. ** Game Competition Method ** - When using the game competition method, there may be situations where the competition rules are unfair or the competition atmosphere is too tense. Fairness was very important for middle-class children. If the competition rules were unfavorable to some children, it would affect their enthusiasm for participation. At the same time, if the competition atmosphere was too tense, it might bring pressure to the children, which was not conducive to their enjoyment of the game. 3. ** Self-exploration method ** - There might be a problem of insufficient guidance in the process of allowing children to explore the gameplay on their own. For example, if a child was simply allowed to explore the game without providing some inspirational questions or appropriate guidance, the child might not be able to fully develop his imagination and explore more interesting ways to play. ** 4. Reflection on Teaching Resources ** 1. ** Venues and Equipment ** - The layout and size of the venue may affect the progress of the game. If the venue was too small, the child might be restricted when running, jumping, and other activities, which would pose a safety hazard. The choice of equipment was also crucial. If the equipment did not match the physical characteristics of the children in the middle class, such as the equipment being too large or too heavy, it would be difficult for the children to operate it, or the equipment was not attractive enough, such as the color was simple and the shape was ordinary, it might affect the participation of the children. 2. ** Music and Multi-media Resources ** - In sports games, music could create an atmosphere and adjust the rhythm. If the music chosen was not suitable, such as the tempo being too fast or too slow, it would not match the rhythm of the game, or the music style was not suitable for children (such as adult music), it would affect the effect of the game. If the use of multi-media resources (such as videos to show actions or game situations) was inappropriate, the picture was not clear enough, and the sound was not loud enough, it would not be able to achieve the intended teaching purpose. ** 5. Children's performance and feedback ** 1. ** Individual differences ** - During the activity, they might not have paid enough attention to the individual differences of the children. There were differences in physical development, athletic ability, and hobbies among the middle-class children. Some children may have strong athletic ability and can easily grasp the content of the game, while others may need more time and guidance. In teaching, if there was no hierarchical teaching or individual guidance according to the individual differences of the children, it might cause some children to be unable to keep up with the teaching progress or to fully develop their potential. 2. ** Infant feedback processing ** - During the activity, children may express their feelings and thoughts about the game through words or actions. For example, a child might suggest changing the rules of the game or adding a certain item. If teachers did not pay attention to and deal with this feedback in time, they might miss the opportunity to adjust the teaching content and methods to better meet the needs of young children. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
" Reflection on the teaching plan of the number 8 nursery rhyme in the middle class." The number 8 nursery rhyme lesson plan of our middle class was done quite well in some areas during the teaching process, but there are still some areas that need to be improved. Let's talk about the good things first. Children's songs were very interesting in themselves. The children were very interested in the image of the number 8, like a gourd, which helped to attract their attention. Also, I used some simple teaching aids, like cards with the number 8 on them, so that the children could see the number 8 more intuitively. However, there were still many problems. For example, I may not have grasped the rhythm of the children's songs very well. Some children were a little confused when they followed me. There was also the interaction segment. Although I designed some questions, it didn't feel in-depth enough. The children's answers were too simple. "Moreover, I didn't pay special attention to those children who were slightly less capable of understanding. They might not be able to keep up with the progress of the teaching. In the future, when I teach similar children's songs, I have to grasp the rhythm well so that the children can learn the children's songs more rhythmically. The interaction segment also needed to be improved. He needed to ask more in-depth questions to fully mobilize the children's thinking. For those children who were slow to understand, he had to put in more effort. That way, the overall teaching effect would be better. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The information you gave is a little messy. If it's the 'large-class themed activity, the beginning of autumn lesson plan' and 'the reflection of the middle class on this lesson plan,' you have to tell me the content of the lesson plan and the reflection content so that I can integrate and recommend it according to the requirements. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is a reflection on the possible aspects of the middle class bicycle lesson plan: ** 1. Achievement of teaching objectives ** 1. ** Knowledge and Skill Target ** - If the goal of the lesson plan was to let the child understand the structure of the bicycle and other knowledge, during the reflection, it could be considered whether the child had really mastered this knowledge. For example, some children may not have a clear understanding of certain parts of the bicycle (such as the chain, brakes, etc.), which indicates that there may be problems in the way these knowledge points are explained or the time allocation during the teaching process. - If the goal was to understand and use the bicycle-related verb (such as "circle","yue","tong","chong", etc.), it was necessary to consider whether the child could accurately understand and use these verb. If children rarely used these verb when describing the bicycle scene in the classroom interaction, it might be because the explanation of the verb in the teaching was not vivid enough, or the children were not given enough practice opportunities. 2. ** Course, Method, and Target ** - For the goal of training children to observe and describe the content of the picture, if the content of the child's narration was relatively simple or lacked cohesion, it might be that there was a lack of effective questioning strategies when guiding the child to observe the picture, which did not fully inspire the child's thinking. For example, the questions were too direct and did not guide the children to observe and describe from multiple angles (such as character expressions, scene details, etc.). - In order to achieve the goal of letting children experience bicycle-related content through games or activities, if the participation of children in the game segment was not high or did not achieve the expected educational effect, it might be because the game rules were not reasonable or the game difficulty was not suitable for the development level of middle-class children. 3. ** Emotions, attitudes, goals ** - If the goal is to cultivate children's interest in bicycles or awareness of safety (if the lesson plan involves safety), reflect on whether it really stimulated the interest of children or enhanced their safety awareness. For example, if the child did not show a consistent enthusiasm for bicycle-related topics in subsequent activities, it might be because there was a lack of interesting elements in the teaching process to maintain the child's interest; if it involved safety, the child did not show awareness of abiding by the rules in the game or daily activities, it might be that the penetration of safety awareness in the teaching was not deep enough. ** 2. Teaching content ** 1. ** Selection of content ** - Whether the teaching content was in line with the age characteristics and cognitive level of middle-class children needed to be reflected. If the content is too simple, the child may find it boring; if the content is too difficult, the child may feel frustrated. For example, if the more complicated content such as the working principle of the bicycle occupied a large part of the middle class lesson plan, it might be beyond the scope of the child's understanding. 2. ** Organization of content ** - Whether the teaching content is organized in a reasonable order. For example, before explaining the structure of the bicycle and the movements of riding a bicycle, if the child was asked to describe his experience of riding a bicycle, it might make it difficult for the child to express himself without the necessary knowledge, resulting in a cold atmosphere in the classroom or a lack of accuracy in the child's answer. ** 3. Teaching methods ** 1. ** Teaching Method ** - Whether or not they used simple, clear, and interesting language when explaining the knowledge or rules of bicycles. If overly professional or complicated vocabulary is used during the explanation, it may be difficult for the child to understand. For example, when explaining the principle of the bicycle's gear transmission, one might need to use a more vivid metaphor (like the wheels of a small train) rather than technical terms. 2. ** Demonstrating Method ** - If a teacher was demonstrating how to ride a bicycle or how to operate a bicycle component, consider whether the demonstration was clear and accurate. For example, when demonstrating how to use the brakes, if the actions were not standardized or not clearly seen by all the children, the children might not be able to correctly understand the function of the brakes. 3. ** Game Method ** - Whether the game design was reasonable. If the game segment was to simulate riding a bicycle across the road, make sure that the game setting was realistic and the rules were clear. If there were too many unexpected situations in the game (for example, the rules were not clear, causing the children to quarrel in the game) or the game was not well integrated with the teaching content (for example, the game was simply running and did not reflect the knowledge or skills related to bicycles), the game method needed to be adjusted. ** 4. Teaching interaction ** 1. ** The interaction between teachers and children ** - Did he pay attention to all the children in the classroom? If the questions or interactions were always focused on some active children, it might cause the participation of other children to be lower, thus affecting the overall teaching effect. - Whether the teacher's response to the child is timely and appropriate. If the child answered incorrectly or incompletely, the teacher would not give the correct guidance and encouragement, which would affect the child's enthusiasm for learning. 2. ** Children interact with each other ** - In group activities or cooperative games, whether the interaction between children is positive and effective. If there was a lack of cooperation or interaction between children, it might be that the activity design did not fully consider how to promote cooperation and communication between children. For example, when the group discussed the use of the bicycle, if there was no clear division of labor or guidance, the children might just express their opinions and not form an effective discussion. ** 5. Teaching Resources ** 1. ** Teaching aid usage ** - If you use teaching aids such as bicycle models, pictures, or multi-media materials, you should reflect on whether these teaching aids have played a role in assisting teaching. For example, whether the bicycle model was intuitive enough, whether the pictures were clear and attractive, and whether the multi-media materials were closely integrated with the teaching content and easy for children to understand. 2. ** Teaching environment creation ** - Whether the teaching environment is conducive to the development of teaching activities. If the teaching of bicycles was carried out indoors, was there enough space for the children to simulate the action of riding a bicycle? If it was carried out outdoors, was there any safety guarantee? <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
From the perspective of music activities, the introduction of the activity was in the form of introducing the butterfly flower. Through the vivid wall chart, the children's interest was increased. It was an organic integration of the scientific field and the artistic field. However, from the perspective of scientific activities, after helping children understand the characteristics of insects, there was no learning and application segment reserved after class. There was still room for improvement in training children to use their hands and brains. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is a teaching plan for the middle class mathematics activity,"Jumping Lotus Leaves": ** 1. Teaching objectives ** 1. Let the children perceive the difference in the amount of lotus leaves in the game, and use the overlapping method to compare the size and sort them according to a certain order. 2. He liked the game of jumping lotus leaves. Through the game, he could improve the children's understanding of the concept of sorting in mathematics. 3. Training children's observation, reasoning, and comparison skills will help develop their thinking ability. ** 2. Important and Difficult Points in Teaching ** 1. ** Main point ** - Comparing the sizes of six similar animals (lotus leaf size). 2. ** Difficulty ** - He learned to sort them according to the size of the six lotus leaves. ** 3. Teaching preparation ** 1. ** EXP preparation ** - Children have 4 - 5 similar amount of comparison and sorting experience. 2. ** Material preparation ** - In the room, two long lines were arranged to form a river. In the middle of the river, a number of gymnastic circles were placed as lotus leaves, magnetic tape, a number of building blocks as pests, and a frog headdress (or a number of paper lotus leaves, pictures of small frogs, etc.). ** 4. Teaching process ** 1. ** Preparing Part ** - Activity preparation: Prepare the necessary venue layout for the game (such as using long lines to arrange a river, lotus leaves, etc.) and props (such as frog headdress, etc.). - Gather and organize the formation, with a child in the middle as the center, practice looking left and right. - The teacher brought the children to do warm-up exercises, including head exercises, shoulder circling exercises, side leg pressing exercises, wrist and ankle joint exercises, and simple jumping exercises. 2. ** Basics ** - Through the introduction of the scenario, for example, the teacher and student would play the role of the mother frog and the little frog respectively to lead to the activity. - Revise jumping movements-- - Explain the method of jumping lotus leaves: The teacher will demonstrate how to stand with both feet together, look at the lotus leaves in front of you, jump over them gently, and then find a lotus leaf after standing properly. After looking at it, jump over it again, and so on. If the method of alternating single-legged and double-legged jumping was used (according to the specific teaching plan), the rules such as the big lotus leaf double-legged jumping and the small lotus leaf single-legged jumping would be explained. The teacher would demonstrate while speaking, and the children would observe and learn from the side. - The children would focus on the practice and be guided by the teacher individually. 3. ** Game Part ** - For example, if there are many pests (building blocks) in the paddy field (field), the child will jump over the lotus leaf, catch a pest on the opposite bank, and then come back and put the worm in the designated place. - You can ask a child to demonstrate first. - The child played for the first time. After that, he could rest and increase the difficulty, such as adjusting the distance between the lotus leaves to play the second game. 4. ** Relax and organize the part ** - Shiyou followed the music and relaxed, such as "We are all capable and brave little frogs. We caught so many pests. Let's celebrate together!" - Finally, he would take the children out of the classroom or end the activity. ** Teaching Reflection **: 1. From the perspective of children's participation, most of the children were more interested in the game form of jumping lotus leaves. During the game, they could actively participate in jumping lotus leaves, catching pests, and other links, and their emotions were relatively high. However, there may be some children who have difficulties or violate the rules during the jumping process due to poor physical coordination or unclear understanding of the rules of the game. In the follow-up teaching, more attention and individual guidance should be given to these children. 2. In terms of achieving the teaching goal, through the game of jumping lotus leaves, the children had a more intuitive feeling of comparing and sorting the size of the lotus leaves, and basically achieved the task of comparing and sorting the quantity in the teaching goal. However, for some children with weaker comprehension abilities, they might need more practice opportunities to consolidate the concept of sorting by size. 3. As for the setting of the game segment, the fun of the game attracted the attention of the children, but the difficulty could be increased step by step. For example, the distance between the lotus leaves could be adjusted to a smaller range, allowing the child to gradually adapt to the process. At the same time, more interactions could be added during the game, such as competitions or cooperation between children, to enhance the children's sense of teamwork and competition. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
What you gave me isn't related to the novel. However, I can handle it according to your request. "Middle Class Math Activity: Jungle Exploration". This should be part of the lesson plan, with comments and reflections. The lesson plan was probably a math activity centered around the theme of jungle exploration for the middle class children. However, you didn't give any specific comments, reflections, or details of the lesson plan, so you can only give a simple explanation. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
Activity target: 1. They would boldly imagine and create based on the appearance and characteristics of the trash and their own life experiences, and they would be willing to express their own opinions. 2. Cultivate children's environmental awareness from an early age. 3. Experience the joy of helping others. 4. Cultivate children's ability to think, solve problems, and respond quickly. 5. Children can actively answer questions and enhance their oral expression skills. Event preparation: 1. A multi-media class. 2. [Physical gifts: Walnuts, watermelon rind, and waste paper.] 3. There were all kinds of waste items. Event process: 1. [Lead-in: Observe clean forests and dirty forests.] - Play Ppt1 and admire the clean forest. The teacher asked the children what this place was (forest, park), what there were (flowers, grass, trees, many small animals), and asked the children to express their feelings about this place (very clean, very beautiful), and suggested to go to the forest park to play together. - Play the second PowerPoint presentation, Dirty Forest. The teacher guided the children to observe the dirtiness of the forest park (there were peels and waste paper on the ground, all of which were garbage), to explore the reasons for the dirtiness of the forest park (caused by people not taking care of the environment and throwing things around), and to ask the children what they would do when they saw this situation (such as picking up the garbage and throwing it into the trash can, telling the small animals not to throw garbage, etc.). 2. Magic Hut: Turning trash into treasure. - Play Uncle Elephant's recording to draw out the topic. The teacher asked questions to know how the magician Uncle Elephant did it. How can waste become treasure? Guide the children to discuss and invite individual children to speak. - Show the animals one by one, such as monkeys, walnuts, etc., so that children can see how small animals turn waste into treasure in the magic hut. Teaching plan reflection: Through the comparison of clean forests and dirty forests, it can effectively guide children to pay attention to environmental issues and stimulate their environmental awareness. In the process of turning waste into treasure, the use of multi-media and physical display could help children intuitively understand the concept of waste utilization and bring into play their imagination and creativity. However, during the activity, there may be insufficient attention to individual children. Some children may not be able to participate in the discussion and interaction due to shyness or slow reaction. When guiding children to express their views, they could also further expand the depth and breadth of the problem, allowing children to have more diverse thinking and expression. At the same time, more children could be added to the process of turning waste into treasure to enhance their practical experience. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
Teaching plan topic: explore the water-absorbing paper Activity target: 1. Understand that water can absorb objects. 2. Investigate the water absorption of paper through observation and experiment. 3. Cultivate students 'scientific practical ability. Event preparation: 1. Absorbing paper. 2 water. 3. Fine sand. 4. Tool knife. 5. Magnifying glass. Steps: 1. Put the paper in water and observe its changes. 2. Hold the paper with your hand and suck up some water to observe the changes. 3. Scatter the sand on the water-absorbing paper and observe the changes of the sand being absorbed. 4. Put the paper and sand together under a magnifying glass to observe and compare their water absorption effects. 5. Summing up and discussion. Event Extension: 1. Ask the students to imitate the experiment of water-absorbing paper and explore the water-absorption of other materials. 2. Design other scientific inquiry activities for students to further explore the mysteries of science.