The following is a lesson plan for the hurdle game in the middle class: ##1. Activity Target 1. Let the child learn the hurdle race and develop interest. 2. Guide children to learn how to jump over obstacles and improve the strength of their leg muscles. 3. To develop the strength of children's legs and improve the coordination and agility of movements. 4. Children are encouraged to learn from athletes, to be brave and not afraid of difficulties. ##2. Event preparation 1. ** Material preparation ** - Paper sticks of different lengths or small chairs (used as hurdles). - Red flowers (used as a reward) 2. ** Prepare the venue ** - Choose a relatively open outdoor venue to ensure the safety of children's activities. ##3. Activity ###(I) Beginning 1. Line up practice - Lead the children to practice formation, such as big circle, four small circles, blooming, big circle and other formation changes, so that the children are familiar with the position and movement of group activities. 2. warm-up exercise - Reciting children's songs to move the legs and ankles of the body, such as "Children, get up early and train your body against the sun. Running east, running west, running to the grass to do morning exercises. Stretching your arms, stretching your arms, bending your waist, bending your waist, practice your legs, practice your legs, step on, step on, step on." - Through simple movements such as running, jumping, stretching arms, bending over, etc., the child's body joints were fully moved to prepare for the follow-up activities. - Guide the children to understand sports, such as basketball, volleyball, high jump, long jump, hurdles and other events. Liu Xiang will introduce the hurdles. ###(2) Basic Part 1. Children's Exploration - The teacher asked,"The Olympic champion, Big Brother Liu Xiang, is very good. He has brought glory to the country. In which event did he win the gold medal? (Hurdling) Do you want to learn this skill?" Arouse children's interest. - Use chairs washi sticks (or just chairs) to guide children to design small hurdles. Children were encouraged to explore the hurdle game freely in pairs. The teacher would guide them to ensure their safety and pay attention to their exploration. - Ask the children to show their own play and demonstrate. The teacher focused on demonstrating the essentials of the run-up jump: start quickly and jump forcefully. - According to the child's ability, guide the child to try a higher hurdle. The teacher asked,"Is Big Brother Liu Xiang only crossing one hurdle?" How can I cross a lot?" Let the children combine the small hurdles together and practice them continuously. 2. Game "I'm a Hurdle Champion" - The teacher explained to the children,"Do you want to be champions? Do you want a medal? During the game, your movements must be standard and powerful. You can't foul." - The children were divided into several groups, and each group of children competed in the hurdle race in turn. The height and distance of the hurdle were adjusted according to the children's actual ability. For example, he could set up a continuous run-up and jump over two obstacles 40cm high. The requirements were to be flexible and coherent. - Children who completed the hurdle were rewarded with red flowers to increase their confidence and participation. ###(3) End 1. Teacher's summary - Praise children who are brave, unafraid of difficulties, and abide by the rules, and recognize the efforts and performance of all children in the activities. 2. relaxation activity - Lead the child to perform simple relaxation exercises, such as deep breathing, gently tapping the leg muscles, etc., to help the child relieve physical fatigue. Read more exciting novels for free
The following is an example of a reflective lesson plan for the middle class: ** 1. About achieving the goal ** 1. ** Hand-eye coordination and balance ** - During the game, by letting the children walk on the " bridge " made of various materials, they could indeed train their hand-eye coordination and balance. However, for some children with weak balance, the bridge built with the materials provided may be too difficult. For example, the bridge built with tires may be less stable for middle-class children, causing these children to fall easily when walking, affecting their experience of achieving the goal. 2. ** Cultivation of innovation awareness ** - Children were given a variety of materials to build a " bridge," such as large blocks, plastic boards, etc. Most children could try different combinations and show a certain degree of creativity. However, in actual practice, it was found that some children would be affected by the way their peers built them, and they lacked the ability to think independently. This may be because there was a lack of sufficient incentive measures or a separate guidance link to guide children's innovation. 3. ** Competition Awareness and Gaming Experience ** - The game set up gift-giving and other segments to let the children experience the sense of competition and feel the challenge and joy brought by the game. However, in actual games, the competitive atmosphere may be too strong, causing some children to focus too much on winning or losing and ignore the fun in the game. For example, when carrying objects across the " bridge," some children neglected to maintain balance in order to reach faster, and even violated the rules. ** 2. Event preparation ** 1. ** Material Release ** - There were a variety of materials, including large blocks, plastic boards, tires, self-made quincuncles, etc. These materials could meet the needs of children building different types of bridges. However, the number of materials may be insufficient in some cases. When the children were divided into groups to build, some groups would not be able to complete the construction of their ideal " bridge " due to insufficient materials, affecting the smooth progress of the game. 2. ** EXP preparation ** - Although children had the experience of playing with outdoor toy materials, they did not have enough experience in understanding the structure and stability of the bridge in the specific game situation. For example, many children only paid attention to the appearance of the bridge when building it, but did not consider how to make the bridge more stable, resulting in the bridge being easily collapsed during walking. ** 3. Event process ** 1. ** Part of the import ** - By introducing the story of " Little Bear is a Guest " into the game, it could attract children's interest and stimulate their enthusiasm to help Little Bear cross the river. However, the warm-up activity of the "animal exercise" in the introduction part was not closely related to the bridge theme. If the warm-up activity could be designed to be related to the bridge or crossing the river, such as imitating the movements of small animals crossing the bridge, it would make the whole introduction part more smooth and related to the theme. 2. ** Main part of the game ** - In the process of building bridges, although the teachers put forward some requirements, such as the "bridge" must not be broken, and the "bridge" must be connected, there was no specific guidance on how to build a more stable bridge. For example, when building with large blocks, there was no guidance on how to properly place the blocks to increase the load capacity of the bridge. - When the children shared their own bridges and walking methods, the interaction session could be more in-depth. It could allow children to evaluate each other's bridges and make suggestions for improvement. This could better promote communication and learning between children. 3. ** Gift-giving segment ** - The gift-giving segment made the game more interesting and more challenging, but there was not enough emphasis on the safety of carrying objects across the bridge. Some children did not have a good balance when they held objects, which would easily cause the objects to fall, affecting the game experience of themselves and other children. ** IV. Modification measures ** 1. ** Target achieved ** - For children with weak balance, some auxiliary tools, such as small railings, could be provided so that they could use them when they tried to cross the bridge for the first time to gradually improve their balance. In terms of the cultivation of innovative awareness, add a separate innovative guidance segment, such as showing some unique bridge pictures to stimulate the imagination of children, and give more praise and rewards to children with unique creativity. In order to let the children experience the fun of the game better and not pay too much attention to the competition, the rules of the game could be adjusted to emphasize personal progress rather than purely the results of the game. 2. ** Preparing for the event ** - According to the number of children and the grouping situation, the number of materials should be appropriately increased to ensure that each group could be successfully established. In terms of experience preparation, some small discussions or observation activities about the structural stability of the bridge could be carried out before the activity, such as observing how the small bridge in the kindergarten or the bridge in the picture remained stable. 3. ** For the event process ** - In the warm-up exercise of the introduction part, he designed movements related to the bridge theme. In the main part of the game, add guidance on building a stable bridge, such as the combination of different materials and the control of the center of gravity. During the sharing session, children were encouraged to evaluate each other and make suggestions for improvement. During the gift-giving session, the safety precautions for carrying objects on the " bridge " were emphasized in advance, such as the weight of the object and the way to carry it. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
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The following are the principles, requirements, and reflections of the game lesson plan for the middle class: ** 1. Principles ** 1. ** Principle of creating a situation ** - Create a situation that is close to the real supermarket for children, whether it is through the layout of the corner of the district into a small supermarket or through the story telling of the scene in the supermarket, so that children can experience the atmosphere of shopping in the supermarket. For example, in the corner game lesson plan, by dividing the fruit area, seafood area, pastry area, snack area, and other different areas, as well as setting up the cashier, the layout environment of the supermarket was created. 2. ** Principle of interest ** - Use stories, games, competitions (such as the supermarket to find things) and other forms to stimulate children's interest. In the story, by telling the interesting plot of the snoring pig, the jingle dog, and the strawberry rabbit shopping in the supermarket, it attracted the attention of the children and let them learn the knowledge of supermarket shopping in fun. 3. ** Goal-oriented principle ** - Clear teaching goals, such as letting children understand supermarkets, know how to shop in supermarkets in a civilized manner, try to classify items, etc. These goals ran through the entire activity design of the lesson plan, whether it was in storytelling, role-playing, or operation practice. 4. ** Step by Step Principle ** - He started by letting the children enjoy the story and observe the supermarket. Then, he carried out simple operations such as sorting out the goods. Finally, he went shopping himself. For example, they would first guide the children to listen to the story to understand the behavior of shopping in the supermarket, then let the children organize the goods in the small supermarket, and finally let the children shop in the simulated supermarket. 5. ** Principle of Interactivity ** - It emphasized the interaction between children and between children and teachers. In the corner shopping activity, the children were divided into groups to shop freely and communicate with each other. The teacher would also interact with the children, such as asking the children what they saw in the supermarket and guiding the children to think about the shopping process. 6. ** Practice the principles of experience ** - The emphasis was on the children's personal experience, allowing the children to shop in the simulated supermarket environment, and to master the skills and knowledge of supermarket shopping in practice, such as the process of letting the children actually shop and pay in the corner supermarket. ** 2. Requirements ** 1. ** Knowledge and Skill Requirement ** - In terms of knowledge, children needed to understand the basic layout of the supermarket and know the areas where different items were located. For example, in the corner game, children had to know where to place different types of items such as fruits and food. In terms of skills, children had to learn to shop in a civilized manner, including taking and putting back items correctly, queuing for payment, etc. They also had to be able to classify items simply, such as bread, watermelon, etc. on the operation paper. 2. ** Code of conduct requirements ** - Children should abide by the basic code of conduct for supermarket shopping, such as civilized shopping reflected in the story, not to randomly place items. When shopping in the corner, one had to follow the rules, such as thinking about what to buy and asking the staff (teacher) if they had any questions. 3. ** Requirement for participation ** - The lesson plan should be designed to attract the children's active participation, whether it was in story listening, role-playing, or shopping practice. Through various forms such as group shopping, display of shopping results, etc. to increase the participation of children, to ensure that every child has the opportunity to experience and learn in the activity. ** 3. Reflection ** 1. ** Knowledge Mastery for Young Children ** - Most children could learn knowledge from their interests, but some children did not know enough about various items and might make mistakes in classification. This meant that in the teaching process, the explanation of the knowledge of the items needed to be more detailed and targeted. For example, some introductions about the characteristics and uses of different items could be added to help the children better classify them. 2. ** In terms of children's autonomous development ** - In the corner activities, although the children showed strong interest, they were more casual. Teachers sometimes lacked the necessary guidance, and sometimes they were eager to guide, resulting in the loss of opportunities for children to explore independently. Teachers needed to find a balance between guiding and letting go, giving children enough space for independent exploration, and providing appropriate guidance when necessary. 3. ** Teaching activities improvement ** - They could extend the scope of activities, such as allowing children to use more waste materials to participate in the creation of the environment for the corner activities. This would not only improve children's creativity and environmental awareness, but also further enhance their understanding of the supermarket environment. At the same time, the effective development of the corner activities also needed to constantly sum up experience, innovative activity forms and content, in order to better attract children to actively participate and obtain knowledge. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is an example of a reflection lesson plan for the middle class of sports game design: ** 1. Reflection on the achievement of the goal ** 1. ** Skill Target ** - When designing a sports game lesson plan, if the skill goal is for the child to master a specific action (such as jumping up with both feet), reflect on whether there are enough links and practice opportunities for the child to achieve this goal. For example, the possible problems were that the practice time provided was too short, and the child could not master the movements; or the practice method was too simple, and the child lacked interest, affecting the effective learning of the skill. - As for the standard of movements, such as asking the child to put his feet together, bend his legs and jump forward, he might find it difficult for the child to accurately grasp the key points of the movement during the activity. This could be because the explanation was not clear enough, or there was a lack of specialized practice for difficult movements (such as how to exert strength and control the balance of the body). 2. ** Emotional and social goals ** - If the goal is to cultivate children's ability to cooperate or compete, reflect on whether the desired effect has been achieved after the activity. For example, the cooperative game may be designed with complicated rules or improper use of props, resulting in children not cooperating well. Instead, there may be competition or individual situations. In terms of the cultivation of competitive awareness, perhaps because the reward setting was not clear or there was a lack of appropriate motivation, children did not have a strong desire to compete. 3. ** Awareness goal ** - When the lesson plan has the goal of letting the child understand the rules or some kind of health knowledge (such as the benefits of exercise), reflect on the child's acceptance during the teaching process. The possible problems were that the explanation rules were too complicated and difficult for children to understand, or the methods used to convey health knowledge were not vivid and interesting enough, and children did not really understand the relationship between exercise and health. ** 2. Reflection on teaching content ** 1. ** Interesting game content ** - The children in the middle class mainly thought in images and liked interesting game content. If the game content in the lesson plan was too monotonous or traditional, such as a simple relay race, it might not be able to attract the attention of the child. Reflect on whether you can increase the plot of the game. For example, design the relay race into a situation where small animals deliver food. Each child plays a different small animal, which can increase the participation of the children. 2. ** Difficulty Level of the content ** - The teaching content might be too difficult or too easy. If the action requirements or rules in the game are too complicated for the middle class children, such as a combination game that requires the child to complete multiple actions in a specific order, the child may lose interest because it is difficult to understand. On the other hand, if the content was too simple, the child might not find it challenging. For example, it was just a simple walking game, which lacked innovation and difficulty, and could not meet the child's development needs. 3. ** Diverse content ** - In the entire sports game activity, if the teaching content lacks variety, for example, only focusing on a certain type of sports (such as jumping games), it may make the child feel bored. It should be considered to combine a variety of sports, such as jumping, crawling, throwing and other different types of games in a lesson plan, so that all parts of the child's body can be trained, and at the same time, it also increases the novelty of the game. ** 3. Reflection on teaching methods ** 1. ** Explain the Model Law ** - When explaining the rules of the game and the essentials of the movements, there might be problems with the explanation being not clear and concise enough. Middle class children had limited comprehension ability, and overly complicated explanations would make them feel confused. During the demonstration, if the teacher's actions were not up to standard or the number of times the demonstration was not enough, the child might not be able to accurately imitate it. For example, when demonstrating jumping movements, it should be demonstrated from different angles such as front and side so that the child can fully observe the process of the action. 2. ** Game Competition Method ** - When using the game competition method, there may be situations where the competition rules are unfair or the competition atmosphere is too tense. Fairness was very important for middle-class children. If the competition rules were unfavorable to some children, it would affect their enthusiasm for participation. At the same time, if the competition atmosphere was too tense, it might bring pressure to the children, which was not conducive to their enjoyment of the game. 3. ** Self-exploration method ** - There might be a problem of insufficient guidance in the process of allowing children to explore the gameplay on their own. For example, if a child was simply allowed to explore the game without providing some inspirational questions or appropriate guidance, the child might not be able to fully develop his imagination and explore more interesting ways to play. ** 4. Reflection on Teaching Resources ** 1. ** Venues and Equipment ** - The layout and size of the venue may affect the progress of the game. If the venue was too small, the child might be restricted when running, jumping, and other activities, which would pose a safety hazard. The choice of equipment was also crucial. If the equipment did not match the physical characteristics of the children in the middle class, such as the equipment being too large or too heavy, it would be difficult for the children to operate it, or the equipment was not attractive enough, such as the color was simple and the shape was ordinary, it might affect the participation of the children. 2. ** Music and Multi-media Resources ** - In sports games, music could create an atmosphere and adjust the rhythm. If the music chosen was not suitable, such as the tempo being too fast or too slow, it would not match the rhythm of the game, or the music style was not suitable for children (such as adult music), it would affect the effect of the game. If the use of multi-media resources (such as videos to show actions or game situations) was inappropriate, the picture was not clear enough, and the sound was not loud enough, it would not be able to achieve the intended teaching purpose. ** 5. Children's performance and feedback ** 1. ** Individual differences ** - During the activity, they might not have paid enough attention to the individual differences of the children. There were differences in physical development, athletic ability, and hobbies among the middle-class children. Some children may have strong athletic ability and can easily grasp the content of the game, while others may need more time and guidance. In teaching, if there was no hierarchical teaching or individual guidance according to the individual differences of the children, it might cause some children to be unable to keep up with the teaching progress or to fully develop their potential. 2. ** Infant feedback processing ** - During the activity, children may express their feelings and thoughts about the game through words or actions. For example, a child might suggest changing the rules of the game or adding a certain item. If teachers did not pay attention to and deal with this feedback in time, they might miss the opportunity to adjust the teaching content and methods to better meet the needs of young children. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is an example of a middle class rock-paper-scissors game lesson plan: ##1. Activity Target 1. It could help children understand the mutual restraint of "rock, paper, scissors" in the game and train their reaction ability. 2. Through the game, children can improve their judgment ability, hand-eye coordination ability, and experience the fun of interacting with their peers. ##2. Event preparation 1. Self-made 16-grid game board. 2. There were five single-sided cards of "rock, scissors, and paper" that were made from a KT-board and wrapped in transparent glue, and one "rock" card (a total of 16 game cards). The back of the card was white, and the size of each game card was the same as the grid size of the 16 houses. ##3. Activity 1. * * Rules explanation and warm-up ** - Guide the child to review the rules of "rock, scissors, paper"(rock wins scissors, scissors wins paper, paper wins rock). - He took out the game card and showed it to the child. He messed up the order and covered the 16-grid game board with the pattern facing down. 2. * * Game in progress ** - Two children started the game in a group. One child opened a game card first, and the other child opened another. Then, he quickly judged whether the card he flipped could restrain the other party's card. - During the game, the teacher would ask questions to help the child understand the rules of the game, such as "What if the same card is turned out?" Wait. ##IV. Reflection on the Event 1. * * Strengths ** - The gameplay combined the children's existing understanding of "rock, scissors, paper", adding new fun and challenges to attract children to actively participate. - During the game, the children needed to observe the cards in all aspects, which helped to improve their observation, thinking, and judgment skills. It also trained their hand-eye coordination. - It was carried out in the form of group games, which promoted the interaction between children and cultivated the sense of cooperation. 2. * * Inadequacies and improvements ** - Some children might be slow to understand the relationship between card restraints. Next time, they could add some special practice sessions before the game. - The reward mechanism of the game could be further enriched. For example, the winning child could get a small sticker to enhance the child's enthusiasm for the game. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
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The following is a reflection on the possible aspects of the middle class bicycle lesson plan: ** 1. Achievement of teaching objectives ** 1. ** Knowledge and Skill Target ** - If the goal of the lesson plan was to let the child understand the structure of the bicycle and other knowledge, during the reflection, it could be considered whether the child had really mastered this knowledge. For example, some children may not have a clear understanding of certain parts of the bicycle (such as the chain, brakes, etc.), which indicates that there may be problems in the way these knowledge points are explained or the time allocation during the teaching process. - If the goal was to understand and use the bicycle-related verb (such as "circle","yue","tong","chong", etc.), it was necessary to consider whether the child could accurately understand and use these verb. If children rarely used these verb when describing the bicycle scene in the classroom interaction, it might be because the explanation of the verb in the teaching was not vivid enough, or the children were not given enough practice opportunities. 2. ** Course, Method, and Target ** - For the goal of training children to observe and describe the content of the picture, if the content of the child's narration was relatively simple or lacked cohesion, it might be that there was a lack of effective questioning strategies when guiding the child to observe the picture, which did not fully inspire the child's thinking. For example, the questions were too direct and did not guide the children to observe and describe from multiple angles (such as character expressions, scene details, etc.). - In order to achieve the goal of letting children experience bicycle-related content through games or activities, if the participation of children in the game segment was not high or did not achieve the expected educational effect, it might be because the game rules were not reasonable or the game difficulty was not suitable for the development level of middle-class children. 3. ** Emotions, attitudes, goals ** - If the goal is to cultivate children's interest in bicycles or awareness of safety (if the lesson plan involves safety), reflect on whether it really stimulated the interest of children or enhanced their safety awareness. For example, if the child did not show a consistent enthusiasm for bicycle-related topics in subsequent activities, it might be because there was a lack of interesting elements in the teaching process to maintain the child's interest; if it involved safety, the child did not show awareness of abiding by the rules in the game or daily activities, it might be that the penetration of safety awareness in the teaching was not deep enough. ** 2. Teaching content ** 1. ** Selection of content ** - Whether the teaching content was in line with the age characteristics and cognitive level of middle-class children needed to be reflected. If the content is too simple, the child may find it boring; if the content is too difficult, the child may feel frustrated. For example, if the more complicated content such as the working principle of the bicycle occupied a large part of the middle class lesson plan, it might be beyond the scope of the child's understanding. 2. ** Organization of content ** - Whether the teaching content is organized in a reasonable order. For example, before explaining the structure of the bicycle and the movements of riding a bicycle, if the child was asked to describe his experience of riding a bicycle, it might make it difficult for the child to express himself without the necessary knowledge, resulting in a cold atmosphere in the classroom or a lack of accuracy in the child's answer. ** 3. Teaching methods ** 1. ** Teaching Method ** - Whether or not they used simple, clear, and interesting language when explaining the knowledge or rules of bicycles. If overly professional or complicated vocabulary is used during the explanation, it may be difficult for the child to understand. For example, when explaining the principle of the bicycle's gear transmission, one might need to use a more vivid metaphor (like the wheels of a small train) rather than technical terms. 2. ** Demonstrating Method ** - If a teacher was demonstrating how to ride a bicycle or how to operate a bicycle component, consider whether the demonstration was clear and accurate. For example, when demonstrating how to use the brakes, if the actions were not standardized or not clearly seen by all the children, the children might not be able to correctly understand the function of the brakes. 3. ** Game Method ** - Whether the game design was reasonable. If the game segment was to simulate riding a bicycle across the road, make sure that the game setting was realistic and the rules were clear. If there were too many unexpected situations in the game (for example, the rules were not clear, causing the children to quarrel in the game) or the game was not well integrated with the teaching content (for example, the game was simply running and did not reflect the knowledge or skills related to bicycles), the game method needed to be adjusted. ** 4. Teaching interaction ** 1. ** The interaction between teachers and children ** - Did he pay attention to all the children in the classroom? If the questions or interactions were always focused on some active children, it might cause the participation of other children to be lower, thus affecting the overall teaching effect. - Whether the teacher's response to the child is timely and appropriate. If the child answered incorrectly or incompletely, the teacher would not give the correct guidance and encouragement, which would affect the child's enthusiasm for learning. 2. ** Children interact with each other ** - In group activities or cooperative games, whether the interaction between children is positive and effective. If there was a lack of cooperation or interaction between children, it might be that the activity design did not fully consider how to promote cooperation and communication between children. For example, when the group discussed the use of the bicycle, if there was no clear division of labor or guidance, the children might just express their opinions and not form an effective discussion. ** 5. Teaching Resources ** 1. ** Teaching aid usage ** - If you use teaching aids such as bicycle models, pictures, or multi-media materials, you should reflect on whether these teaching aids have played a role in assisting teaching. For example, whether the bicycle model was intuitive enough, whether the pictures were clear and attractive, and whether the multi-media materials were closely integrated with the teaching content and easy for children to understand. 2. ** Teaching environment creation ** - Whether the teaching environment is conducive to the development of teaching activities. If the teaching of bicycles was carried out indoors, was there enough space for the children to simulate the action of riding a bicycle? If it was carried out outdoors, was there any safety guarantee? <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is a lesson plan for the middle class: * * 1. Activity Target ** 1. Able to accurately sense the number within 10 without being affected by the arrangement. 2. He could feel the changes in the space in the picture. 3. Able to perform mathematical operations quietly. * * 2. Event preparation ** Each person had a box of matches (or plastic cotton swabs), a model of "Interesting Mathematics" that the teacher had pieced together in advance, and a watercolor pen. * * 3. Activity process ** #(1) Learn to match the stick picture 1. The teacher used a demonstration example and asked the children to put it together on the table with matchsticks. 2. Please tell me how many matchsticks you used. #(2) Press a certain number of matchstick puzzles 1. Ask the child to use a certain number of matchsticks to make a match. 2. Guide the child to say what he had pieced together, such as what he had pieced together with four matchsticks, what he had pieced together with six matchsticks, and so on. #(3) Practice "Counting and Connecting" Please connect the same number of pictures with lines according to the content of the picture. #(IV) Teacher's summary, end of activity To summarize the content of the activity and encourage the children to continue exploring the fun of matchsticks in their daily activities. In addition, there were other forms of matchstick teaching plans, such as: * * 1. Activity Target ** 1. He tried to use a fixed number of wooden sticks to form a shape and sense the relationship between the shape and space. 2. He likes to play games and can create different shapes of objects. 3. Willing to explore with companions and experience the fun of changing the space. 4. To develop the child's observation and imagination. * * 2. Event preparation ** 1. PowerPoint presentation (with music background). 2. Each person had 8 wooden sticks and 1 control panel. * * 3. Activity process ** #(I) Introduction of the Situation 1. He played the powerpoint and introduced the situation with the background music. For example, tell the story of a little white rabbit and a little black rabbit finding a small wooden stick in the forest. Ask the child to count how many small wooden sticks there are (assume there are 8) and guide the child to guess what the small wooden stick can do. 2. Continue to play the PowerPoint, guide the children to observe the shapes placed with wooden sticks, such as the flowers made by the little black rabbit and the small house made by the little white rabbit. Ask them how many wooden sticks were used and how they were built. Then invite the children to try to use eight small wooden sticks to build a different shape from the rabbit, and explain the rules (when the music is playing, put them together on the operation panel. When the music stops, keep the shape and return to your seat). #(2) Self-exploration 1. Freely put together Each child took 8 small wooden sticks to explore independently and put up various shapes on the operation board. The teacher patrolled and encouraged the children to put up different shapes. 2. display graphic - They enjoyed several representative works of children together and invited the children to introduce what they had built and how they had built it. - Appreciate three-dimensional works and compare them with previous works to guide children to discover the differences. 3. Summing up and improving the skills of the combination The teacher showed the work with small wooden sticks through a PowerPoint presentation, introducing different ways of putting them together, such as letting the wooden sticks lie flat (extending one by one, forming a curve, shooting out from the middle, connecting the head and tail to form a circle, etc.). <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is an example of an outdoor game lesson plan: ##1. Teaching objectives 1. Let the middle class children understand and master the basic methods and skills of outdoor sensory games. 2. Nurturing children in the game to improve sensory integration ability, enhance physical coordination and flexibility. 3. Cultivate children's teamwork spirit, improve communication and interpersonal skills. ##2. Difficulties and Key Points in Teaching 1. ** Difficulty ** - The skills and methods of the sensory integration game, as well as the use of teamwork. 2. ** Main point ** - Cultivate the child's sensory integration ability, improve physical coordination and flexibility. ##3. Prepare Teaching Aids and Tools 1. ** Teaching aid ** - Sensory integration teaching tools, such as balance beam, rope skipping, sandbag, etc. 2. ** Learning Tools ** - an outdoor playground, obstacles, batons, etc. ##4. Teaching process 1. ** Practice scenario introduction (5 minutes)** - The teacher gathered the children at the outdoor venue and explained the benefits of outdoor sensory games to the children through vivid explanations. For example,"Children, we are going to play very interesting games outdoors today. These games can make our bodies more flexible and react faster. Then do you know why playing these games can make our bodies better?" Guide the child to enter a learning state. 2. ** Game 1: Balance Beam Challenge (10 minutes)** - Set up a balance beam path outside and place some small sandbags beside it. - The rules of the game: Children need to walk on the balance beam in turn. In the process of walking, pick up the sandbags on the ground according to the teacher's instructions and put them on the top of their heads to maintain balance. For example, if the teacher said,"Pick up a sandbag," the child would pick up a sandbag and put it on his head to continue moving forward. This game could train children's sense of balance and body control. - The teacher first demonstrated the correct movements, and then let the children play in groups of 5 - 6 children. The teacher observed and gave guidance and encouragement. 3. ** Game 2: Rope skipping relay (15 minutes)** - Choose a relatively open outdoor field and divide the children into several groups. Prepare a skipping rope for each group. - The rules of the game: Each group of children will skip the rope in turn. After jumping five times, the skipping rope will be passed to the next child, and the next child will repeat the action. If the child fails in the skipping process, he can start again. This game mainly trained the child's sense of rhythm and body coordination. - The teacher demonstrated the correct skipping posture before the game began. During the game, he encouraged the children and emphasized the importance of teamwork. For example,"Children, we have to cheer for our own group of friends. Everyone can work hard to complete the game." 4. ** Game 3: Hit the sandbag accurately (15 minutes)** - Set up a few small baskets or cardboard boxes at one end of the outdoor field as targets. Draw a throwing line 3 - 5 meters away from the target and distribute three sandbags to each child. - The rules of the game: The child stands behind the throwing line and throws the sandbag at the target to see who throws the most sandbags. This game helped to improve the child's hand-eye coordination and spatial perception. - The teacher first demonstrated the correct throwing posture, such as sideways, arms straight, etc., and then let the children play in groups. After the game, the children who performed well were praised. 5. ** Game conclusion and relaxation (5 minutes)** - The teacher gathered all the children and summarized today's games, emphasizing the different training effects of each game on the body. For example,"Children, the balance beam game we played today made our sense of balance better, the rope skipping game made our bodies more coordinated, and the sandbag throwing game made our eyes and hands cooperate better." - Finally, he led the child to carry out simple relaxation activities, such as deep breathing, stretching limbs, etc. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following are two reflections on the middle class gymnastics lesson plans: * * I. Reflection on the health lesson plan of the middle class,"Small Eye gymnastics"** 1. * * Achievement of teaching objectives ** - In terms of knowledge, the goal of letting children have a preliminary understanding of the structure and function of the eyes was basically achieved. Through a small mirror, the children could observe their own eyes, and the teacher could show them magnified pictures of their eyes. This way, the children could intuitively recognize the structures of the eyelids, eyelashes, eyeballs, and other structures of the eyes, as well as the functions of the eyes. - In terms of ability goals, the children could actively answer questions about the function of the eyes and things that hurt the eyes to a certain extent, and their verbal expression skills were trained. - In terms of emotional goals, through the story to guide children to recognize the importance of protecting their eyes, and in the process of learning "eye gymnastics", it helps to cultivate children's eye hygiene and good living habits. However, in teaching, the emphasis on eye hygiene habits might not be deep enough. Some children might not fully understand the importance of habits such as not tiring their eyes. 2. * * Teaching methods ** - Using riddles to lead to the topic can effectively stimulate the interest of children. However, in the teaching process, the way of interaction may be relatively simple. It is more in the form of teachers asking questions and children answering questions. There are fewer ways of group discussion or cooperative inquiry. 3. * * Child participation ** - Children were more involved in observing the structure of the eyes and discussing the function of the eyes. They were more interested in new things such as observing their eyes in a small mirror. However, when learning "eye gymnastics", some children may have a lower participation rate due to the difficulty of the movements or the lack of interest. * * 2. Reflection on the teaching plan of the kindergarten middle class, Fishing (including elements of gymnastics children's songs)** 1. * * Achievement of teaching objectives ** - In terms of athletic ability, the drill action in the game was linked to the child's ability to drill, and the expected goal was basically achieved. - In terms of memory ability, by letting the children learn children's songs and recite them while doing actions, the children's memory ability of children's songs was improved to a certain extent. - In terms of emotional goals, the children experienced the fun of collective games, cultivated a healthy and lively personality, and also experienced the joy of cooperative games while discussing the rules of the game. However, in actual teaching, due to mistakes in the organization process, such as not explaining in detail, it may affect the children's accurate grasp of the game rules, thus interfering with the game experience. 2. * * Teaching methods ** - Using questions (such as asking children if they like to eat fish) can arouse their interest and bring them into the game situation. However, there were serious problems with the explanation of the game rules. For example, the explanation of the game rules was ignored at the beginning, which led to the supplement of the game rules at the beginning of the game. This reflected the unreasonable arrangement of the teaching method. 3. * * Child participation ** - The children's overall participation in the game process was higher, especially when they were doing the demonstration and being invited to be fishermen. However, due to the chaos of the game organization, if there were too many people divided into two groups, it might cause some children's participation in the waiting process to decrease. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>