The following are two examples of a day's game routine: ** I. Teaching plan for "Little Fan of Peking opera"** 1. ** Event background ** - Peking opera was a national art with a long history and rich content. However, children rarely came into contact with it and it was full of mystery. Last semester, the children showed great interest in the doll fashion music Beijing opera performance, and often asked questions related to Beijing opera after class. When they saw the Beijing opera performance, they were also very involved and could imitate it. Teachers have guided the children to understand the characters of Peking opera through general knowledge activities and random education. They have also organized to watch videos and invited Peking opera enthusiasts to perform in class. The children have already had a certain understanding and have made some innovation in the district corner activities. 2. ** Activity Target ** - Through the children's independent art game activities, they can develop their innovative consciousness. - When shaping and feeling beauty, enhance your hands-on, language expression, mutual cooperation, and interpersonal skills. - Let the children further experience the charm of Peking opera in the game and stimulate their love for Peking opera. 3. ** Event preparation ** - Materials: All kinds of materials suitable for Beijing opera costumes, such as paper, paint, glue, double-sided tape, scissors, wool, beads, oil painting sticks, etc. - Equipment: Television, VCD of Peking opera. - [Setting: A spacious activity room with a Beijing opera atmosphere.] 4. ** Event process ** - get into the mood - The teacher played Beijing opera music and asked the children to answer what music it was. - Group discussion to determine the theme - The teacher asked the children if they liked Beijing opera and what they liked about it. The children discussed with each other, such as some like Dan and Chou, some like facial makeup, clothes, etc. After the teacher concluded that Peking opera was popular at home and abroad, he suggested playing games related to Peking opera. - Children make their own choices and experience the fun of Beijing opera - In the midst of the Beijing opera, the children were divided into groups to carry out different activities, such as making masks, decorating sleeves and headdress, appreciating Beijing opera, performing in self-made costumes, discussing, etc. Children in different corners of the activity room had different performances, such as drawing faces on different materials and sticking them up, imitating clown performances, making water sleeves, wearing Beijing opera costumes and singing Beijing opera songs, etc. There were also interactions between children, such as appreciation of Hua Dan costumes and planning to make them. - Teacher and student interaction, generate new game theme - Beijing opera costumes exhibition: After the children made the Beijing opera costumes, they felt that they should be displayed. After discussion, they came up with this theme. - Art gallery: Children's painted faces are put together to form an art gallery, thus creating a new activity theme. ** II. Teaching plan for Falling Leaves in Autumn ** 1. ** Event Purpose ** - They organized the children to sing and do the corresponding actions. - Guide the children to create different movements and perform the scene of the leaves dancing in unison. - Cultivate children's interest in music activities. 2. ** Event preparation ** - Each of them had a Falling Leaves headdress, Falling Leaves, and so on. 3. ** Difficulties in the activity ** - Children can create their own movements. 4. ** Event Design ** - introduce - The teacher said to take the child to a fun place. When he saw that the ground in the garden was full of leaves, he guided the child to think about why the leaves were on the ground (because the leaves fell in autumn). - The recorder sang "Autumn" - The teacher asked how the leaves fell, and the children listened to the song after discussing it. - teacher demonstration - As the teacher sprinkled the fallen leaves, he read the lyrics and then sang the song. He guided the children to talk about the appearance of the fallen leaves (floating, flying, rolling, etc.) and the state after falling to the ground (sleeping on the ground). - Children play leaves - The child wears a headdress to imitate the appearance of a falling leaf. Play the recording twice. The teacher asks the child how he fell. Choose the child with good movements to demonstrate, and then imitate the action again (play the recording once). - extended activities - The children each picked up a fallen leaf and talked about the appearance of the leaves. After sorting the fallen leaves according to parasol leaves, Magnolia leaves, and small leaves, they were sent to the designated location. - summary - The garden was clean and tidy. Fallen Leaves had found a new home, and the child had returned home. Read more exciting novels for free
The following is an example of a reflection on the balloon game activity music lesson plan (middle class): ** I. Achievement of teaching objectives ** 1. ** Music Perception and Performance ** - In the activity, by letting the children follow the rhythm and melody of the music to express the movement of the balloon with their body movements, most of the children could better keep up with the rhythm of the music. For example, when playing the music of "The Dance of the balloons," the children could match the dance movements of the balloons they created (swaying left and right, up and down, jumping in circles, etc.) with the rhythm of the music. However, there were still a small number of children who had difficulty grasping the rhythm, which was manifested as the movement was inconsistent with the rhythm of the music. This might be because the individual guidance for these children was not enough in the teaching process. In the future, more attention should be paid to individual differences in teaching, and more practice opportunities should be given to children with weak rhythms. For example, they could improve their sense of rhythm through simple exercises such as listening to the rhythm alone and clapping their hands. 2. ** Role-playing and rule compliance ** - Children showed high enthusiasm in role-playing. When playing the roles of balloons, birds, eagles, etc., they were able to immerse themselves in the game situation. For example, when imitating the scene of a balloon falling from the sky after being punctured by an eagle, the children could perform the corresponding actions very well. However, there were some problems with the rules of the game. Some children were confused when choosing characters to paste their headwear, which led to some delays at the beginning of the game. This reflected that when the rules were explained, the children did not fully understand the importance of each step. In the future, when explaining the rules, they could use a more intuitive and simple method, such as personally demonstrating and then letting the children repeat the key steps in the rules. ** 2. Teaching content and methods ** 1. ** Selection of content ** - Musical activities with balloons as the theme were more suitable for middle-class children. The balloons were something that children were familiar with and interested in, which could stimulate their enthusiasm for participation. However, the depth and breadth of the content could be further expanded. For example, in the selection of music, more styles of music could be added to express the different states of the balloon, such as soothing music showing the balloon floating gently in the air, passionate music showing the balloon flying quickly, and so on. 2. ** Teaching Method ** - Teaching methods such as guiding children to create movements, watching coursewares, demonstration performances, etc. were used to help children actively participate in the activities. However, when guiding children to create actions, the teacher's guidance could be more open and enlightening. For example, when guiding the child to think about how the balloon could jump other than swaying left and right, he could give the child more hints, such as "How will the balloon move when there is wind?" It was not just for the children to freely create. In terms of demonstration performance, although the teacher's demonstration could allow the children to see the gameplay intuitively, they could invite individual children to try and demonstrate first. This could better stimulate the children's initiative and confidence. ** 3. Children's participation and interaction ** 1. ** Participating Rate ** - Most of the children showed high participation in the activities, actively participating in music performances, role-playing and games. However, there were some timid children who did not participate fully in the game (such as playing as a balloon being chased by an eagle) because they were afraid of being "poked"(an interaction in the game situation). For this group of children, more encouragement and support could be given in future activities, such as letting them watch from the side first, and then gradually guiding them to participate in a more gentle interaction session. 2. ** Interactions ** - The interaction between the children was better reflected in the game segment. For example, when the balloon and the bird danced together, the children could cooperate with each other and make corresponding movements. However, the interactions in the game were more focused on actions and lacked verbal communication. In future activities, children can be encouraged to add some simple dialogue during the game, such as the balloon saying to the bird,"Let's dance together", etc. This can further improve the child's language expression and social interaction skills. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is a lesson plan for the middle class on how to play the chair game: ** 1. Teaching objectives ** 1. He explored the various ways to play with the chair and practiced balance, jumping, and other movements. 2. To stimulate the willingness of children to cooperate with their peers, so that they can experience the challenges and happiness brought by sports. ** 2. Important and Difficult Points in Teaching ** 1. ** Main point ** - The focus is on training and training the flexibility and coordination of children in activities. 2. ** Difficulty ** - Increase the enthusiasm of children to participate in activities and strengthen the coordination training of individual children. ** 3. Teaching preparation ** 1. A certain number of small chairs, four large chairs, and eight small flags (four red and four yellow). 2. The Athletes 'March tape. 3. The layout of the field included two hurdles, four balance beams, a cave made of large chairs, and a small chair at the end with two small flags of different colors on each chair. ** 4. Teaching process ** #(1) Activity import 1. The teacher led the children to do warm-ups - The teacher guided the children."Children, now follow the teacher and do some warm-up exercises." The teacher demonstrated the movements, such as lifting a chair, lifting a chair, jumping to the music, turning in circles, etc. The children followed suit and then the teacher and student ran around the field together. When the music stopped, the teacher sat down in his chair. 2. Arouse children's interest in exploring chair play - The teacher asked,"Children, what else can the chair be used for besides exercise?" Everyone, use your little brains and think about it. The more ways to play, the better. You can play by yourself or with your friends, but you must be careful when playing." #(II) Activity Begins 1. Children explore the chair on their own - Each child was given a small chair and allowed to explore the chair's playstyle, such as walking, running, jumping, etc. They could also cooperate to assemble the chair into a hurdle, balance beam, etc. The teacher observed from the side and praised the children who had innovative gameplay in a timely manner, and did a good job of safety protection. 2. Preschoolers show how to play - Invite some children to show their unique way of playing the chair, and the teachers and other children will give affirmation and praise. 3. Group practice chair play - The teacher divided the children into two groups (convenient for two teachers to take care of) and led the children to practice chair games, such as hurdles, walking the balance beam, jumping, lifting the barbell, etc. 4. Launching the "Athlete Competition" Game - The teacher divided the children into four groups, named the red team, yellow team, green team, and blue team. - Explain the rules and requirements of the game to the children: "Children, we are now going to compete like the brave athletes on TV. The content of the competition is to hurdle first, then walk across the balance beam, then drill through the cave, then take the small flag back to relay, pass the small flag to the next child, and when the next child runs to the destination, change to a small flag of another color and return. This goes on in sequence, and the team that reaches the destination first wins." Then, the "Athletes 'March" was played. The children started the game. After the game, the teacher praised and encouraged the children according to the situation. 5. Play the "grab the chair" game - The children were organized to play a game of "snatching chairs"(individual children could rest), and prizes were awarded to the winning children. #(III) End Stage 1. Teacher's summary - Praise those children who are brave, not afraid of difficulties, and abide by the rules, and give recognition to all the children who participate in the activities. 2. relaxing exercise - The teacher shouted the beat and led the children to do relaxation exercises. 3. Event exit - The child listened to the music of "I am the People's Cavalry" and did a riding action. He brought the chair out of the venue and ended the activity. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is a lesson plan for the middle class drawing activity, Kitten Fishing: ##1. Teaching objectives 1. Cultivate children's interest in art activities, stimulate children's creativity and imagination. 2. Guide the child to observe the fishing scene of the kitten and cultivate the child's observation and expression skills. 3. Through painting activities, children's handcraft skills and aesthetic ability were cultivated. ##2. Teaching content 1. It introduced the background of the story of Kitten Fishing. 2. Guide the child to observe the elements in the fishing scene, such as the kitten's expression, movements, and the surrounding environment (such as the river, fish, fishing rod, etc.), and express the kitten's mood when fishing. 3. The child painted the scene of the kitten fishing. ##3. Teaching preparation 1. A picture or video of a cat fishing story. 2. Painting materials included colored paper, watercolor pens, oil painting sticks, and so on. 3. Prepare some reference works or examples of kittens fishing scenes. ##4. Teaching Steps ###(1) Introduction Show pictures of the kitten fishing story or play related videos to arouse the interest of the child. Ask the child what he saw and guide the child to pay attention to the scene of the kitten fishing. ###(2) Explain the story background It was a simple story about the kitten fishing. For example, the kitten and its mother went fishing together. The kitten was not focused at first, but later became focused on catching fish and other plots, so that the children could understand the situation of the kitten fishing. ###(3) Observation and expression 1. Show the kitten fishing scene in the picture or video again to guide the child to observe carefully. For example, the child was asked to describe how the kitten sat, where its eyes were looking, the appearance of the fishing rod, and whether there was water or fish around. 2. Guide the child to express the kitten's mood when fishing. For example, the kitten may be curious and excited when it is not focused at first, and it may be serious when it is focused on fishing. At the same time, it can also describe the feeling that the environment gives people, such as the river is very quiet. ###(4) Drawing Guidance 1. The teacher demonstrated the scene of the kitten fishing. Starting from the simple outline, it was like a small river, a kitten sitting by the river holding a fishing rod, and a few fish in the river. 2. During the demonstration, he explained the painting skills, such as how to draw the proportion of the kitten's body, how to use lines to express the length of the fishing rod, how to draw scales on the fish, and so on. 3. Children are encouraged to use their imagination and add different elements to their pictures, such as the bird in the sky, the bucket next to the kitten, etc. ###(5) Creation and Exhibition 1. The teachers would guide the children around and give appropriate help according to the individual differences of the children. For example, they would give more demonstration to the children with weaker painting skills and encourage and affirm the creative children. 2. After the children finished their work, they would organize everyone to show their works to each other and let the children share the stories in their paintings, such as what the kitten was doing and how it was feeling. ##5. Teaching Evaluation 1. Observe the degree of active participation of the child in the painting process, including whether they actively participate in the painting, whether they actively think about the content of the painting, and their creativity performance, such as whether the elements of the painting are unique and creative. 2. When evaluating a child's drawing, one would look at the child's progress in terms of drawing skills, such as whether the lines were smooth and the shapes were accurate, as well as in terms of aesthetic ability, such as whether the colors of the painting were coordinated. 3. Collect feedback from the children, such as whether the children like the painting activity, which part is more interesting or difficult, etc., so as to continuously improve the teaching method and improve the teaching effect. ##6. Teaching Expansion 1. [Story Extension: Tell other versions of the cat fishing story or related stories, so that children can understand the meaning behind the cat fishing story more deeply, such as the principle of concentration when doing things.] 2. Handicraft activities: organize children to make handmade works of kitten fishing, such as making kittens, fishing rods and fish with colored paper, and then combine them into a three-dimensional kitten fishing scene to further improve children's hands-on ability and creativity. ##7. Points for Attention in Teaching 1. Pay attention to the individual differences of children and teach them according to their aptitude. Each child's painting level and imagination are different, so each child should be given appropriate guidance and encouragement. 2. Pay attention to the guidance of the painting process, don't just focus on the painting results, let the children fully express their thoughts and emotions, such as encouraging the children to tell the story in their own paintings. 3. Pay attention to the safety of the painting materials and ensure that the children safely use watercolor pens, oil painting sticks, and other materials during the painting process to prevent the children from accidentally eating or getting the paint into their eyes. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following are some of the goals of the game: 1. ** Body movement development ** - Practice your balance, crawling, running, and dodging skills to improve your coordination. For example, in a scenario where obstacles such as balance beams and arched doors were set up, children could train these abilities when they carried watermelons through these obstacles. - Practice holding things with both hands and crawling on both knees. For example, in the game "Piglet Carries Watermelons", the child had to hold the object representing the watermelon with both hands and crawl on his knees. - Practise passing the ball at a close distance and listen to the signal to change the action. For example, when hearing different instructions (such as "The watermelon is loaded on the car","The watermelon is loaded on the train", etc.), you can pass the ball at different heights such as bending over, chest, and head. 2. ** Mental and social development ** - Able to actively participate in sports activities and abide by the rules of the game. Whether it was the obstacles in the process of transporting watermelons or the rules in special situations such as the big bad wolf, children needed to abide by them. - Experience the joy of playing games with your companions, such as dribbling together (such as two children holding the ball in front of their chests to dribble together, or a child pulling a circle to pass a watermelon, etc.). - Cultivate good moral character and a lively and cheerful personality that is witty, brave, flexible, and disciplined. For example, in a game situation with the appearance of a "big bad wolf", the child needs to use wisdom (such as squatting and not moving to avoid the big bad wolf), bravely face the challenge and obey the discipline (not moving randomly). <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
Teaching plan topic: Who is in the middle? " Target: Through experiments and observations, let the children understand the relative positions and motion states of objects. [Materials: Stick of different lengths, ruler sticker with different color markings.] The process: 1. Mark a stick of 1 meter in length with a red sticker and another stick in yellow. Then measure the distance between the two ends with a ruler. Ask the children to measure the distance between the two ends with a ruler and tell them that the red stick is in the middle of the yellow stick. 3. Place the toy on a flat surface and let the children measure the length of the toy with a ruler. Put the red stick and yellow stick on the toy and let the children observe the distance between them. Have the children place multiple toys on a flat surface, measure the distance between each toy with a ruler, and tell them that the red stick is in the middle of the yellow stick. 6. Have the children observe and record the distance they have measured, then have them re-measure the distance between the toys and have them explain their measurements. Have the children observe and record the relative positions of different toys and mark the positions of the toys with a sticker. 8. Have the children review the previous experiments and tell them what they observed during the experiment in their own words. [The conclusion is: Through this experiment, children can understand the relative positions and motion states of objects.]
The following is an example of a reflection on the lesson plan of the middle class health activity,"Brave Spider-Man": ** I. Reflection on the achievement of the activity goal ** 1. ** In terms of movement development ** - If you set Spiderman climbing, drilling, and other movement skill targets in the activity, you should reflect on whether the child has enough opportunities to practice these movements in the activity. For example, if the goal was to improve the child's climbing ability, it was necessary to consider whether the setting of the climbing facilities was reasonable, and whether the height and difficulty were suitable for the development level of the children in the middle class. If some children showed excessive fear during the climbing process or completed it easily without any challenge, it might mean that the design of the climbing equipment needed to be adjusted. - For Spider-Man's agility movements, such as moving quickly and dodging in a certain scene, it was necessary to consider whether the game segment in the activity effectively promoted the development of children's movements in this area. If the child's reaction in the game was slow or could not understand the relationship between the rules of the game and the action requirements, it might be necessary to re-examine the design and guidance of the game. 2. ** Emotional attitude ** - If the goal includes cultivating children's emotional attitudes such as courage, it is necessary to reflect on whether there are enough situations created during the activity to stimulate the children's emotions. For example, if the child did not show the courage he should have when simulating Spiderman's rescue scene and instead flinched, it might be because the situation was not attractive enough, or the teacher's guidance and encouragement were insufficient. - If there is a goal involving teamwork (such as the cooperation between Spiderman and his partner to fight the bad guys), observe the cooperative behavior of the child in the activity. If there are situations where children compete for roles or don't cooperate, they may need to clarify the rules and meaning of cooperation before the activity, or adjust the activity to better promote cooperation. ** 2. Reflection on the content of the event ** 1. ** Adaptability of plot and content ** - The theme of Spiderman was attractive to middle-class children, but they had to reflect on whether the plot was too complicated or simple. If the plot was too complicated, the child might have difficulty understanding his role and task in the activity; if it was too simple, it might not be able to continue to attract the child's interest. For example, a story about Spiderman saving the city might involve too many characters or the rescue mission might be too abstract, and the child might not know what to do. - Whether the action elements in the content fit the image of Spiderman. For example, Spider-Man's signature actions were climbing and launching spider webs (which could be simulated in some form during the activity). If these action elements were not well reflected in the activity, it might affect the child's understanding of the activity theme and enthusiasm for participation. 2. ** Activity intensity and density ** - From the perspective of healthy activities, whether the intensity of the activity is moderate or not. If the child quickly became tired during the activity or the child did not reach a certain amount of exercise after the activity ended, it meant that there might be a problem with the design of the activity intensity. For example, Spider-Man could be designed as a high-intensity running and climbing activity, but if the duration was too long or too short, it would affect the child's experience and physical training effect. - In terms of activity density, he had to reflect on whether the connection between the various links was tight, whether there was too much waiting time, or whether the links were too rushed. For example, when Spider-Man was preparing to set off (warm-up), performing a mission (main activity segment), and ending the mission (relaxation segment), if the transition was unnatural or a certain segment was too long, it would affect the overall effect of the activity. ** III. Reflection on the organization and guidance of the event ** 1. ** Teacher Guidance Method ** - Whether the teacher's language guidance in the activity is clear and vivid. For example, when guiding children to climb like Spiderman, if the teacher simply said "climb up" instead of "Little Spider-Men, now we have to be like real Spider-Men, use our hands and feet to quickly climb the tall building to save the citizens", the child may lack enough motivation and imagination. - Whether the teacher's demonstration was accurate and standard. If the teacher's demonstration of Spider-Man's movements is not up to standard, the child may imitate the wrong movements and affect their development of motor skills. 2. ** Safety Management ** - Spider-Man-themed activities may involve some challenging actions, such as climbing, crossing, etc., and reflect on whether adequate safety measures were taken during the activity. For example, whether the climbing facilities were stable, whether there were sufficient protective measures around, and whether the teacher could provide timely protection and guidance when the child performed potentially dangerous actions. If there was a safety hazard in the activity or if the child did not dare to participate in the activity because of fear of safety issues, it meant that the safety management needed to be improved. ** 4. Reflection on the activity materials ** 1. ** Practicality of Materials ** - If Spider-Man costumes and props (such as homemade spider silk) were used, they had to consider whether these materials would really help the event. For example, if the Spider-Man costume was too complicated or uncomfortable, it might affect the child's activity experience; if the self-made spider silk props were easily damaged or inconvenient to operate during the game, it would also affect the smooth progress of the activity. 2. ** Abundance of materials ** - Whether the materials were sufficient to support the various segments of the event. For example, in addition to the basic costumes and props, whether there were enough materials for setting up the scene (such as models of high-rise buildings, etc.) to create the scene of Spider-Man's activities. If the materials were single, it might reduce the interest of the child and the fun of the activity. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The firecrackers lesson plan was an activity in the middle class kindergarten. It was aimed at letting children understand that setting off firecrackers was an important custom in China's traditional festivals, and to cultivate their observation, thinking ability, and hands-on ability. The lesson plan included a variety of strategies, such as visualizing the spiral, learning rhythm, and conducting scientific experiments to understand the principle of firecrackers. In addition, the lesson plan could also be combined with sports and music activities to let the children imitate the movements of gongs, drums, and firecrackers to keep up with the music. Through these activities, children can learn and experience the fun of setting off firecrackers in a relaxed and happy environment.
The following are a few lessons about cricket in the middle class: ** I. Middle Class PE Teaching Plan "Cricket Jumping (Standing Jump)"** 1. ** Activity Target ** - Learn to stand with both feet together in a certain direction to develop the strength of the children's legs and improve their jumping and balance skills. - To let the children abide by the rules of the game and cultivate a good sense of rules. - Let the child experience the fun of imitating a small cricket. 2. ** Event preparation ** - The cricket headdress designated a place as home. - Event background music. 3. ** Event process ** - ** Beginning (Introduction of the situation)** - The teacher showed the cricket headdress to the child and asked the child to position the role. The teacher played the role of "cricket mother" and distributed the headdress to the child. Then, he led the children to practice formation and formation with the music, such as walking from a big circle to a small circle. - ** Basics ** - The teacher led the children to practice jumping freely. He introduced the cricket as an expert jumping insect and encouraged the children to practice. - Ask each child to demonstrate their own jumping method. The teacher will summarize and emphasize the standard movements of jumping with both feet together.(The essentials of the movements: put both feet together, slightly bow your feet, raise your heels, and push the soles of your feet hard on the ground. Then jump forward continuously. Pay attention to the lightness of your feet when landing.) - Children were encouraged to try to learn a standing jump according to the standard method. The teacher would inspect and correct the irregular places. After that, the children would follow the teacher to practice the correct continuous jump. - ** End ** - [Game: Crickets Find Home] The teacher explained the rules of the game. The houses were in all directions of the field. When the teacher issued the command "go", the child found a "home" and jumped over it with the method he had learned. The teacher continued to correct the child's wrong movements during the game. - In the relaxation section, the teacher led the children to shake their thighs and pat their arms to relax. ** 2. Middle class language lesson plan "Little Cricket Looking for Friends"** 1. ** Teaching goal ** - Appreciate the story and understand its content. - Experience the feelings of mutual love between friends and the joy of sharing good things together. - Children are encouraged to express their thoughts in coherent language. - Guide the child to observe the scene carefully and stimulate the child's imagination. - He likes to try to create endings and is willing to learn to do it with his companions. 2. ** Teaching Difficulties ** - Focus: Through appreciating the story, guide the child to understand the story content. - Difficulty: Let the child experience the mutual love between friends and the joy of sharing good things. 3. ** Teaching Method ** - Game Teaching Method, Heuristic Teaching Method. 4. ** Teaching preparation ** - Coursewares, pictures of small crickets, snails, frogs, cicadas, fireflies, and the song "Looking for Friends." 5. ** Teaching process ** - ** Beginning ** - Play cricket sounds and pictures to stimulate children's interest and ask children what cricket is going to do. - ** Basics ** - Enjoy the story. The teacher used pictures to demonstrate while telling the story. - Play the lesson to guide the children to understand the content of the story, such as what the little cricket was going to do when picking sunflowers, how many friends he had, who he met on the road, and a series of questions. - Enjoy the story again, experience the love between the cricket and its friends, and explore why the cricket said that today was the happiest day of the summer night. - ** End ** - Play a game called Find Friends to encourage children to discuss and express their thoughts in words. The teacher concluded that children should be civilized, polite, and caring for each other in their lives and studies. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is an example of a middle class music game: ** 1. Teaching objectives ** 1. To develop children's ability to run quickly and improve their physical coordination and agility. 2. Through music games to stimulate children's interest in sports, so that children can experience happiness in the game. 3. Cultivate the child's reaction ability and be able to make corresponding running movements according to the music signal. ** 2. Teaching preparation ** 1. Choose music suitable for running games, such as children's music with a fast rhythm. 2. An empty and safe playground, such as a playground or an indoor activity room in a kindergarten. 3. You can prepare some small props, such as small colored flags, small animal headdress, etc., to increase the fun of the game. ** 3. Teaching process ** #(1) The beginning (warm-up segment) 1. The teacher led the child to the playground and walked around the playground at a relaxed pace. At the same time, the teacher guided the child to carry out simple joint activities, such as head rotation, shoulder extension, waist twist, knee joint bending and extension, etc. 2. The music played, and the children followed the teacher to move their bodies freely to the rhythm of the music. They did some simple dance movements to further warm up. #(2) Basic (Game) 1. The teacher explained the rules of the game - When the child heard the music, he began to run quickly. The faster the music was, the faster the child would run. When the music slowed down, the child's running speed would also slow down. - Set a starting point and an ending point in the field (you can mark it with a small colored flag). The child must run quickly from the starting point to the ending point and then run back to the starting point. - If children bump into each other during running, stop and apologize to each other and continue playing. 2. game starts - The first game: the children play the game together. The teacher plays music and observe the children's running situation. He will give timely guidance and encouragement, such as reminding the children to swing their arms back and forth to speed up, pay attention to their balance when running, etc. - The second game: In order to increase the fun of the game, children can be distributed with small animal headdress, so that children can imitate small animals to run quickly. For example, a child wearing a bunny headdress would jump forward like a bunny (similar to running). - The third game: Change the rules of the game and divide the children into small groups for the relay race. Each group of children ran from the starting point to the finish line in turn, and then the next child relay. The group that finished first won. #(3) Ending (Relaxation) 1. After the child finished the game, the teacher played soft music and led the child back to the center of the field to relax. For example, taking deep breaths, relaxing and stretching all the muscles in the body, etc. 2. The teacher summarized and evaluated the child's performance in the game, affirmed the child's efforts and progress, and encouraged the child to continue to actively participate in future activities. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is a lesson plan and reflection for the public class of "Little Bear's Treat": ##1. Teaching Plan ###(1) Activity Target 1. Let the children know about small animals and their favorite food. 2. Cultivate children's focus, imagination, and thinking ability. 3. Nurture children's interest in participating in activities. 4. On the basis of sensing the content of the story, one could understand the characteristics of the character. 5. They were willing to communicate and express their thoughts clearly. ###(2) Difficulty 1. [Main point: Understand what animals like to eat the most.] 2. [Difficulties: Guide the child to think about how to solve the problem of food delivery errors through stories.] ###(3) Event preparation 1. Mama Bear's Treat. 2. Happy Birthday Song. 3. Small animals, food pictures, and plates. ###(4) Activity process 1. ** Guide question ** - Play the Happy Birthday Song. - Teacher: What song did we just hear? Young: Happy Birthday Song. Guess who's birthday today? (Let the children answer at will) The children have said so much. Let's see whose birthday it is today. 2. ** Watch the lesson to draw out the little guests ** - Play the lesson "Mother Bear's Birthday". - Question: Teacher, whose birthday is it today? Young: Mother Bear's birthday. Mama Bear had invited many guests for her birthday today! Let's guess who the guests are? (Let the child answer at will) The child has said so much. Let's see who it is! - Play the lesson again (Chicken, goose, dog, sheep, cat celebrate mother bear's birthday). - Question: Teacher, who is here? The child replied,"Chicken, goose, dog, sheep, cat." With so many guests, what delicious food would Mother Bear prepare for them? 3. ** Finding the wrong food and thinking of solutions ** - Play the lesson (Mama Bear has prepared a meal for them). - Teacher: What delicious food did Mother Bear prepare for the guests? The child replied,"Insects, grass, bones, fish, vegetables." Teacher: Why didn't you eat? The child replied,"It's the wrong one." Teacher: Children, what should we do? The child replied,"Change it." 4. ** Watch the correct distribution of food ** - Play the lesson (Little Bear changed the dishes correctly). - Teacher: How did Little Bear do it? The child replied,"Change it." Teacher: Do you know what their favorite dishes are? The child replied,"Yes." Then let's change too! - The teacher took out the food for the children to recognize and tell them who liked it the most. For example, the teacher left a copy of what was this? Whose favorite is it? The child replied,"Vegetables, goose." The teacher put it on the goose's plate. Teacher still has a lot here! Now, they asked the children to help them deliver the food. The children each took a portion from the teacher and asked the children to tell everyone what they were getting and who liked it the most. Then, the children would send it together. - After sending the children, the teacher said,"Come, let's see if the children have been sent correctly." He looked at them one by one, picked up the food, and placed them in one hand. The children all got it right. 5. ** End the event ** - Mama Bear has also prepared gifts for us. Please stand in line and say goodbye to the guests and teachers. We're going to get our gifts! ##2. Activity Reflection In the preparation stage of the activity, the children were introduced from the familiar family dinner situation, such as asking the children about their parents 'preparations for the dinner. This way, the transition to the mother bear's dinner was very natural and close to the child's life. However, during the entire activity, it was difficult to highlight the key points and give full play to the child's initiative in the 15-minute class. Therefore, the time allocation during the activity had to be well controlled, and one had to be aware of the important and difficult points. For example, in guiding children to know about animals and their favorite food, they could give children more opportunities to express themselves. In the food correction section, they could speed up the pace appropriately to ensure the fluency and efficiency of the overall activity. At the same time, when guiding children to think about how to solve the problem of wrong food delivery, it could further expand the child's thinking. It was not only limited to changing the method, but also allowed the child to discuss how to avoid deeper problems such as wrong food delivery. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>