The following is an example of a lesson plan for the middle class role-playing area: ** 1. Activity Target ** 1. Cultivate the ability of children to independently determine the theme of the game according to their wishes, so that the theme is clear and stable. 2. Let the children learn to negotiate and assign roles, actively interact with their peers, and cooperate with them. 3. Through role-playing, children can improve their cognitive ability of social roles and their responsibilities. ** 2. Event preparation ** 1. The props needed to decorate different scenes, such as the small bed, dining table, furniture, dolls, tableware and toys in the doll house; the commodity model, shopping basket, cash register in the supermarket; the comb, mirror, scissors in the barbershop, etc. 2. Let the child understand the nature and content of the role he will be playing (such as the family members of the doll family, supermarket staff, barbershop staff, etc.). ** 3. Activity process ** #(1) import the game 1. The teacher showed the scenes and props in the role-playing area to guide the children to think about what role-playing games they could play. For example,"Children, look at these things. What interesting games can we play?" 2. The teacher and the child recalled the situation of the last game together, pointing out the shortcomings and reminding the child to improve in this game. For example,"Last time when we were playing, some children did not follow the rules well. This time, we have to be good children who follow the rules." #(2) Choosing a theme and assigning roles 1. The children could choose the theme of the game according to their own wishes, such as a doll house, a supermarket, or a barbershop. 2. To guide the children to negotiate the allocation of roles, they could use methods such as "self-reporting public discussion" or "rock-paper-scissors" to resolve the dispute over the role allocation. For example,"If both children want to be cashiers, then we can decide on rock-paper-scissors." #(3) Game in progress 1. The children began to play, and the teacher observed and guided them. - In the doll house scene, the children were inspired to show the interaction between family members, such as taking care of the doll, cooking, etc.; the children were reminded to pay attention to the language and behavior characteristics of the characters, such as "mother" to take care of "baby" gently. - In the supermarket scene, the children who played the role of customers were guided to choose goods, queue up to pay the bill, and the children who played the cashier correctly received the change; the children were encouraged to imitate the polite words in the real scene, such as "welcome" and "thank you for your patronage". - In the barbershop scene, the child who played the role of the hairdresser asked the customer about their needs, washed their hair, cut their hair, and so on. The child who played the role of the customer expressed his own requirements. 2. The teacher reminded the child to use polite language and pay attention to the volume of the activity. Don't be too noisy and affect others. #(4) Game Over 1. Arrange the children to arrange the toys and play space independently and methodically. 2. Guide the children to self-evaluate their performance in the game, such as,"Children, tell me what you did in the game? Is there anything that's particularly good or needs to be improved?" Read more exciting novels for free
The following is a teaching plan for the middle class literacy area: ** I. Teaching plan topic ** Quwei Yizi Paradise ** 2. Teaching objectives ** 1. To stimulate children's interest in literacy and cultivate children's willingness to take the initiative to read. 2. Help children recognize a certain number of common Chinese characters. 3. To improve children's observation, imagination and language skills. ** 3. Important and Difficult Points in Teaching ** 1. ** Main point ** - Create an attractive literate environment and guide children to actively participate in literate activities. - Using a variety of methods to let children recognize and remember Chinese characters. 2. ** Difficulty ** - According to the characteristics of the children in the middle class, how to make the teaching of literacy more interesting and avoid boredom. - Children are encouraged to actively use the Chinese characters they have learned in their daily lives. ** 4. Teaching preparation ** 1. Creating all kinds of literacy cards, including Chinese character cards for animals, plants, daily necessities, and other common things. The cards were bright in color and had vivid patterns. 2. Prepare some props related to Chinese characters, such as small puppets and toys. 3. In the literacy area, different sections were set up, such as "Chinese character tree"(hanging Chinese character cards on a tree-like shape),"Chinese character house"(making a small house with cardboard boxes and placing Chinese character cards inside), etc. 4. Create simple literacy game props, such as literacy puzzles, Chinese dice, etc. ** 5. Teaching process ** #(I) Creation of a literate area 1. **"Chinese Character Tree" section ** - Use green paper or cloth to make the shape of a big tree in the area. The trunk and branches must be thick enough to bear the weight of the card. - The trees were covered with cards, and each card had a Chinese character and a corresponding pattern. For example, there was a red apple on the Chinese character card for "apple". - When guiding the children to this area, they could pick the cards like picking fruits, read the Chinese characters on them, and exchange the Chinese characters they knew or guess the Chinese characters they didn't know. 2. ** Chinese Character Hut ** - He used a large cardboard box to make the shape of a small house, and pasted a literacy card on the wall, window, and door of the small house. - There were some small puppets or small plush toys in the hut. Children could enter the hut and interact with the Chinese character cards with the small puppets. For example, they could hold the puppy puppet and say "this is a dog" to the "dog" card. 3. **'Reading Puzzle' Area ** - He made some simple puzzle pieces by splitting a Chinese character into different parts. - Children could try to piece together Chinese characters in this area. During the process of puzzle, they could understand the structure of Chinese characters and deepen their memory of Chinese characters. 4. **"Hanzi Dice" Game Area ** - He made a few big dice, and each of the six faces of the dice had different Chinese characters written on them. - Children could roll the dice and read or form words according to the Chinese characters displayed on the dice. #(II) Teaching activities 1. to lead - The teacher led the children to the literacy area and introduced this fun literacy paradise in vivid language to stimulate the children's curiosity and desire to explore. For example,"Children, today we have come to a special place. There are many interesting things and mysterious Chinese characters waiting for you to discover!" 2. free exploration - The children were allowed to move freely in the literacy area and explore the various sections on their own. The teacher observed the child's performance from the side and gave guidance and encouragement at the right time. For example, when a child was interested in a certain Chinese character on the Chinese character tree, the teacher could walk over and briefly introduce the pronunciation and meaning of the Chinese character, and guide the child to observe the connection between the pattern and the Chinese character. 3. centralized teaching - Gather the children together and choose a section to focus on teaching. For example, if you choose "Chinese Character Hut," the teacher will hold a small puppet and demonstrate how to interact with the Chinese character card."Look, I'm holding a rabbit puppet and I've found the word 'rabbit.' Little rabbits like to eat carrots. Let's find where the word 'carrot' is." Then, he guided the children to participate in the learning process. - In the process of teaching, many ways could be used to strengthen children's memory of Chinese characters, such as letting children use their body movements to express Chinese characters (for example, the word "big" could open their arms), or using sounds to imitate things related to Chinese characters (for example, the word "cat" imitated a cat's meow). 4. group games - The children were divided into small groups and played a game of reading. For example, in the "literacy puzzle" area, the children of each group worked together to piece together the Chinese characters to see which group could spell them quickly and accurately. In the "Chinese Character Dice" game area, small groups of children took turns to roll the dice. After reading or forming words, they could get a small sticker reward. 5. conclusion and expansion - At the end of the game, the teacher and the child would review the Chinese characters they had learned in the literacy area today and encourage the child to look for these Chinese characters in their daily lives. For example,"Children, we've learned a lot of Chinese characters today. When we get home, do we have these characters at home?" ** 6. Extension of Teaching ** 1. In the family, parents are encouraged to play word games with their children to consolidate the Chinese characters learned in the literacy area. 2. In other activities in the class, such as story-telling, painting, and other activities, consciously integrate the learned Chinese characters, so that children can deepen their memory and understanding of Chinese characters in different situations. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following are some common design intentions and reflections of the middle class performance area: ##1. Design Intent 1. ** Enhances children's creativity and expressiveness ** - The children in the middle class were in the stage of rapid development of imagination and creativity. Various activities were set up in the performance area, such as providing headwear for different animal characters (such as swallows, bees, snails, rabbits, etc.). Children could freely express their images and create different movements according to their understanding of these animals. This would help children to use their imagination and show their understanding of animals through performance, thereby improving their performance and creativity. - For example, in the activity design of the performance area of "Little Tadpoles Looking for Mommy," lotus flowers, pond flowers, and music elements were added to provide more performance materials for children, stimulating children to create more plots and actions during the game, so that the game could be carried out in a diverse and innovative manner. 2. ** Enhances children's sense of rhythm and music perception ** - The musical elements in the performance area were of great significance to the development of children's sense of rhythm and musical perception. Children could express themselves freely with the music in the performance. By understanding the content of different songs, they could feel the rhythm, melody and other elements of the music. For example, in some performance activities, children could use different parts of the body or percussion instruments to improvise according to a certain rhythm to express their emotions. This would help them better perceive the rhythmic characteristics of the music and distinguish the different notes. 3. ** Cultivate children's cooperation and social skills ** - The activities in the performance area were often a combination of group, group, or individual activities. In the process of performing with their peers, children need to communicate with each other, coordinate role allocation, and cooperate with movements. For example, in some performances with music accompaniment, children were grouped into groups to accompany the music with percussion instruments. In this process, they had to learn to cooperate with their peers, listen to others 'performances, and complete performance tasks together to improve their cooperation and social skills. 4. ** Enhances children's self-awareness and evaluation abilities ** - In the performance area, children can further learn to evaluate their own and their peers 'performances. Through the evaluation of their own and others 'performances, children can more clearly understand their own strengths and weaknesses, and at the same time, they can learn to appreciate the performance of others, which is conducive to the development of children's self-awareness and the formation of good quality. ##2. Reflection 1. ** Material delivery ** - ** Adaptability **: You need to consider whether the materials in the performance area are suitable for the age characteristics and development needs of the children in the middle class. For example, if the material was too complicated, the child might not know where to start, and if the material was too simple, it would not stimulate the child's interest and desire to challenge. In the research on the adaptability of the performance game materials in the middle class, it was necessary to diagnose the materials in the performance area on the spot, discuss and form reasonable suggestions for the materials to better promote the development of children. - [Problem of Divergence: The variety of materials is also important.] If there was only a single type of headwear or props in the performance area, the child's performance plot and creativity might be limited. A variety of materials should be provided, such as different styles of clothing, various scene props, etc., to enrich the performance content of children. 2. ** Teacher guidance ** - ** Guidance Method **: The teacher's guidance method has a key impact on the effect of the activity in the performance area. For example, when a child was overly excited or misbehaved in the performance area (such as knocking an instrument without restraint to make noise), if the teacher simply stopped it without taking into account the child's psychological and age characteristics, it might cause the child's resistance and the activity could not be carried out smoothly. On the contrary, if the teacher could cleverly guide, such as guiding the non-rhythmic beating into a rhythmic performance, it could not only satisfy the interest of the child, but also achieve the educational purpose. - ** Personalized Attention **: Every child's performance and needs in the performance area are different. Teachers need to pay attention to the individual differences of the children. Some children may be shy and need more encouragement to participate in the performance, while others may be too active and need appropriate guidance from the teacher to control their behavior. Teachers should provide individual guidance according to the different situations of children. 3. ** Event Organization ** - ** Space utilization **: The space layout of the performance area must be reasonable to ensure that the children have enough space to perform. If the space was too narrow, it might affect the child's performance mood and movements. - ** Activity Form **: The choice of activity forms should be diverse. In addition to the common group and group performances, there can also be some opportunities for individual performances, so that every child can fully display their talents. At the same time, the transition between the forms of activities should be natural and smooth to avoid disjointed activities. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is a toy lesson plan and reflection example in the middle class puzzle area: ##1. Teaching Plan ###(1) Game Name: Animal Home Assistant #### 1. game goal - To train children's creativity and imagination. - This would allow the children to have a basic understanding of the living places of common animals. - The children could experience the joy of playing together with their companions during the game. #### 2. game preparation - Drawing paper, paintbrushes, and various animal name cards (no picture cards). - lay out the zoo grounds, ie mark out trees, grass, ponds, mountains, etc. on the ground. #### 3. gameplay - The children were divided into two equal teams and sat facing each other. - Each child was given drawing paper, a paintbrush, and an animal name card (the child was only allowed to see the card). - The child drew the animal according to the name on the card. - After he finished drawing, he asked the child opposite him to tell him what animal he had drawn. If the answer was correct, the child could go to the zoo and place the drawing paper on the animals 'usual living places. If the answer was not correct, the child had to complete the drawing again. - The first child to enter the zoo and find the correct place for the animals to live wins. ##2. Reflection on Teaching - ** Success ** - In terms of achieving the game goal, through the process of letting the children draw animals and place them in the corresponding living places, most children had a deeper understanding of the living places of common animals. For example, many children could accurately place the rabbit drawing paper in the corresponding area on the grass, which indicated that it had a certain effect on achieving the knowledge goal. In terms of creative thinking and imagination, children drew animals of various shapes, like some children who drew flying fish, showing their unique imagination. - In terms of game preparation, the layout of the zoo was simple and intuitive, creating a good game atmosphere for the children. The animal name cards and drawing materials were prepared to ensure the smooth progress of the game. - During the game, the participation of the children was high, and the sense of competition between the two teams was better stimulated. The interaction between the companions was frequent, and the goal of experiencing the joy of the game was achieved. - ** Inadequacies and improvement measures ** - There was a lack of guidance for individual children. For example, some children with weaker drawing skills encountered difficulties when drawing animals, and teachers failed to give more targeted guidance in time. In the follow-up games, teachers should pay more attention to this part of the children, understand the level of children's drawing ability in advance, and focus on patrolling and guiding during the game. - The explanation of the rules of the game was not clear enough for the middle class children. At the beginning of the game, some children didn't quite understand the specific meaning of letting the opposite child guess after drawing the animal and the subsequent operations. In the future, before the game, the rules should be explained to the child in a more simple and vivid way, such as by demonstrating a small part of the game process to let the child understand. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is a reflection lesson plan on the creation of an outdoor doodle area. ** 1. Achievement of the goal ** 1. ** Invigorated interest ** - If the setting in the lesson plan could greatly stimulate the interest of the children in the middle class in the outdoor doodling, it would be more successful. For example, he created a scene such as the Magic Forest Graffito Tour. Children would enter a mysterious forest and could use graffito to represent trees, small animals, etc. If the child showed high enthusiasm in the process of doodling, actively participated in and enjoyed the process, it meant that the goal was achieved. However, if it was found that some children were not interested, it might be that the scene was not suitable for the child's preferences or was too complicated for the child to understand. 2. ** Skill Upgrade ** - Middle class children should gradually master more skills in doodling, such as color matching, simple graphic combinations, etc. If the setting could guide children to use these skills naturally in specific situations, such as in the "underwater world" scenario, children needed to use different colors to represent various marine creatures and combine them into underwater scenes, which would help children improve their skills. However, if the child simply applied the color and did not show any more skills, it might be that the scene did not give the child enough inspiration or lack of targeted guidance. 3. ** Cooperation and interaction ** - Good scenario creation could promote cooperation and interaction between children. For example, create a "build our castle" scenario, where the children need to cooperate to complete different parts of the castle. If in actual doodling, children actively communicate with their peers, divide their work, share brushes and creativity, this shows that the situation is conducive to the cultivation of cooperative awareness. On the other hand, if the children were independent and lacked interaction, it might be that the situation did not have enough cooperative elements or the teacher did not clearly guide the children to cooperate in the situation. ** 2. Materials and environment ** 1. ** Material compatibility ** - The scenario creation should match the materials provided. If it was a "space exploration" scenario, he would need to provide silver, blue, and other colors suitable for space elements, as well as special materials such as circular sponge brushes (used to draw planets). If the materials were found not to meet the needs of the scene, such as insufficient color types or unsuitable tools, it would affect the child's creation and the realization of the scene. 2. ** Using the environment ** - The environmental characteristics of the outdoor doodle area should be integrated into the scene creation. If there was a wall that looked like a castle in the doodle area, this feature could be used when the scene was created as a fairytale castle. However, if the environment was not fully utilized during the implementation of the lesson plan, for example, the surrounding trees, flowers, and other natural elements were not integrated into the scene (such as in the "garden party" scene), it was a waste of resources. ** 3. Teacher guidance ** 1. ** The moderation of guidance ** - In the outdoor doodling activity created by the scene, the teacher's guidance was very important. If the teacher over-guides, such as in the "zoo" scene, the teacher directly tells the child what color to paint each animal and where to draw it, it will suppress the child's imagination and creativity. On the other hand, if the teacher's guidance is insufficient, the child may lose his way in the scene and not know how to create according to the scene. 2. ** Problem solved ** - When a child encountered a problem in the process of doodling, such as in the "urban architecture" scene, the child did not know how to express the layering of high-rise buildings. It was crucial for the teacher to find out in time and give appropriate solutions. If the teacher fails to solve the child's problem in time, it may cause the child to be depressed or lose interest in the doodle. ** 4. Evaluation and Extension ** 1. ** Evaluation Method ** - The evaluation should be related to the scenario creation. If the situation was "the change of seasons," the evaluation could focus on whether the child accurately displayed the characteristics of different seasons. If the evaluation only focused on the surface factors such as whether the color was bright or not, without combining the content of the scene, it would not be able to fully evaluate the learning results of the child. 2. ** Event Extension ** - A good scenario creation lesson plan should have an extension of the activity. For example, after doodling the scene of "My Dream Home", it could be extended to let children use waste materials to make small objects in their dream home. If the lesson plan lacked such an extension, the educational value of the activity would not be fully explored. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is a reflection lesson plan for the middle class: ** 1. Teaching objectives ** - ** Target Achievement Status ** - In terms of understanding the Auspicious Drum, through the introduction of the story and the detailed explanation of its origin, structure, and performance methods, most children could have a basic understanding of the Auspicious Drum and know its position in the percussion instrument. For example, in actual teaching, when the teacher asked about the characteristics of the auspicious drum, most children could tell the basic structure of the drum head, drumstick, and so on. - In terms of cultivating the sense of rhythm, although most children could play according to the specified drum beats through demonstration, group practice, and collective ensembles, there were still a few children who had a weak sense of rhythm and could not keep up with the rhythm. This might be because the individual guidance for these children was not sufficient during the practice process. - In terms of teamwork, the performance of the children in the collective performance segment was uneven. Some children were able to cooperate well with their group, while others were too focused on their own performance and neglected the rhythm of the group. This reflected that in the teaching process, the guidance of teamwork awareness needed to be strengthened. For example, some Mini games or interaction sessions specifically for teamwork could be added. - ** Target adjustment suggestion ** - As for the goal of cultivating a sense of rhythm, he could add a variety of rhythm training methods, such as using a simple rhythm card game to let the child first identify the rhythm before performing the practice. - In terms of the goal of team cooperation, in the future teaching, more team interaction activities could be set up at the beginning of the course, so that the children could establish team awareness first, and then perform team performances related to playing the auspicious drum. ** 2. Teaching content ** - ** Difficulty of content ** - Understanding the origin, structure, and playing method of the Auspicious Drum was a moderate difficulty for middle class children. However, for the learning of drum rhythms, some rhythms might be relatively complicated. For example, some rhythms that included dotted notes would be difficult for children to understand and master. - In the collective performance segment, due to the individual differences of the children, when playing a variety of drum rhythm combinations at the same time, the content seemed more difficult, and it was easy for some children to not keep up with the overall rhythm. - ** Modifications to the content ** - As for the teaching content of drum rhythm, he could simplify and decompose the complex rhythm. He could start with the simple rhythm and gradually increase the difficulty. For example, he would practice the rhythm of a single eighth note first, then introduce the sixteenth note, etc. - In terms of the content of the collective performance, the rhythm combination of the performance could be adjusted according to the actual situation of the child's mastery. It could start from a simple and unified rhythm combination, and then increase the variation after the child mastered it. ** 3. Teaching methods ** - ** Method effectiveness ** - The story introduction method was more effective in arousing children's interest in the auspicious drum. Children were attracted by the story and actively participated in the subsequent teaching sessions. - The teacher's demonstration method played a key role in teaching the drum rhythm, and the child could intuitively see the correct way to play. However, in the process of group practice, the teacher's itinerant guidance method may be insufficient, and it may not be able to find and solve all the children's problems in time. - In the collective performance, the lack of effective guidance methods to let the children clearly understand their roles and tasks in the team led to confusion in some children. - ** Method improvement suggestion ** - During group practice, the group leader could be added to assist the teacher in providing simple guidance and feedback to improve the practice efficiency. - For the collective performance segment, each child's performance task could be clearly defined before the performance, such as through simple marking or role allocation, so that the child knew when to play and what rhythm to play. ** 4. Teaching process ** - ** Link continuity ** - The overall teaching process was basically coherent, from introduction, explanation, demonstration, practice to ensembles, the logic was relatively clear. However, the transition from the practice session to the performance session was a little rushed, and the children might not be fully prepared before entering the performance state. - In the transition from the ensembles to the homework design, there was a lack of summary and review of the key content of the class, making the homework design and classroom teaching content not closely connected. - ** Link adjustment suggestion ** - Between the practice session and the performance session, a small session of pre-performance was added, allowing the children to perform a simple performance in small groups, adjust and adapt, and then perform a formal collective performance. - At the end of the Ensemble segment, a step to summarize the classroom content was added, emphasizing the key points of drumming rhythm and teamwork in this lesson. Then, the homework design was introduced to let the children more clearly understand the purpose of the homework. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is the content, requirements, and reflection of the reading target for the middle class area: ##1. Read the target content 1. ** In terms of interest cultivation ** - Target: To stimulate children's interest in reading and make them actively participate in reading activities. - For example, provide colorful books with simple and interesting plots, such as the Little Bear series, to attract children to the reading area. 2. ** Reading Habits ** - " Target: Cultivate good reading habits in children, such as the correct way to flip through books, quiet reading, etc. - For example, teach children to flip through the book page by page, to be quiet during reading time, and not to make any noise. 3. ** In terms of cognitive development ** - " Target: To improve children's observation, imagination, and language skills through reading. - For example, let the children observe the pictures in the book, describe the characteristics of the people or animals, encourage them to imagine what might happen next according to the content of the picture, and express it in simple language. 4. ** Emotional and social development ** - Target: Let the child understand different storylines and characters to promote their emotional and social development. - For example, after children read stories about sharing, they could understand the meaning of sharing and were willing to share their toys with their companions in their daily activities. ##2. Reading Requirements 1. ** Action Requirement ** - Quiet Reading: In the reading area, children should keep quiet and not make a lot of noise so as not to affect other children's reading. - Take good care of books: Teach children to hold books gently, not tear them, not fold them, and put them back in their original positions after reading. 2. ** Reading Skill Requirement ** - Correct flipping of books: Learn to flip through the book page by page and understand the book's page order. - [Elementary understanding: Able to have a basic understanding of the content of the images in the book, such as identifying the main characters, animals, or objects.] ##3. Reflection 1. ** Reflection on the reading goal ** - ** Assessment of target achievement ** - Observe the children's participation in the reading area and whether they actively choose books to read. If most of the children could actively enter the reading area to read, it meant that the goal of interest cultivation was achieved. If only a few children participated, they needed to consider whether the variety of books was not attractive enough or the reading area environment was not warm enough. - Check the child's reading habits, such as whether the book flipping method is correct, whether it is quiet when reading, etc. If children were found to have bad reading habits, they should consider whether they did not pay enough attention to it in their daily guidance or lack of demonstration. - Through interaction with the children, they could understand their understanding of the story content, imagination, and language expression, and assess the degree of achievement of cognitive and emotional social development goals. For example, whether the child could accurately describe the plot of the story, whether he could put forward his own ideas according to the content of the story, and so on. - ** Target adjustment basis ** - According to the results of the assessment, if it was found that the child's development in a certain aspect was obviously insufficient, such as the slow improvement of language expression ability, then the goal could be adjusted, adding more segments to encourage the child to tell stories, or providing reading materials more suitable for improving language expression. 2. ** Reflection on Reading Requirements ** - ** Execution check required ** - Observe the behavior of the children in the reading area and see if they abide by the requirements of reading quietly and taking good care of the books. If the books were damaged, they had to analyze whether it was caused by the young children's carelessness or because the requirements were not emphasized enough. - Check whether the child's flipping movements are proficient and correct. If there are many cases of children flipping books irregularly, think about how to strengthen the guidance in this area. - ** Request for improvement ** - If a child has difficulty abiding by the requirements of quiet reading, they can try to adjust the layout of the reading area, add some isolation measures, or adjust the arrangement of reading time. As for the requirement of protecting books, if it was not effective to emphasize it verbally, some incentive measures could be used, such as selecting "Little Stars of Protecting Books". <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is a lesson plan for a small class: ** 1. Activity Target ** 1. She liked to imitate cooking, feeding dolls, and singing related songs with her teacher. 2. He could feel the love and care that his parents had for him. 3. She was able to generously tell the plot of the game where she played Doll's Home with the children and create lyrics based on her understanding of the lyrics. 4. Experience the fun of imitation and learn the rules of the game. ** 2. Event preparation ** 1. Game props: Father's glasses, Mother's fake hair, a doll, a small spoon, a small bowl, music tape, etc. 2. [Creation of the environment: Set up a 'doll'.] 3. [Knowledge preparation: Children can sing related songs. Ask two capable children to learn to perform in advance.] ** 3. Activity process ** 1. ** Rhythmic performance imported ** - Let the children follow the music and do the rhythmic performance of "Hair, shoulders, knees, feet." Guiding words: "It's so fun for children to sing, dance, and play games in kindergarten every day! Then can you tell me what game you like to play? Who was in Doll's house? What do they do at home?" The song "Let's Play House Together" was introduced. 2. ** Sing a song ** - Invite the children to sing the song "Let's Play House Together". After that, you can invite two children to perform. - After enjoying the performance, ask the children how the two "parents" performed, how they looked like their parents (such as the father wearing glasses, the mother having curly hair, etc.), and whether there were any different movements to stimulate the children's interest in performing. 3. ** Learn to perform cooking moves ** - "Did you see how Mom and Dad cooked? Can you learn?" Children were encouraged to use different movements to perform cooking. Children listened to music and tried to perform. Teachers gave feedback on better movements for everyone to imitate. 4. ** Group performance ** - The roles were divided into two pairs to perform, and the performance requirements were raised. For example, when performing, the eyes had to look at the children who were performing with them. Just like when playing the doll house game, the guest teacher could also be invited to participate in the performance. 5. ** End of segment ** - They praised the children's performance and then danced to the cheerful music together. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is a lesson plan for playing games with middle class students to increase their relationship: ** I. Teaching plan topic ** Interesting games to enhance the relationship between teachers and students ** 2. Teaching objectives ** 1. Through the game interaction, the emotional connection between teachers and students was strengthened. 2. Cultivate students 'cooperative awareness, communication skills, and social skills. 3. Let the students experience happiness in the game and actively participate in group activities. ** 3. Game preparation ** 1. Colored paper, scissors, small baskets. 2. A sufficient number of chairs. 3. A few rubber balls, sandbags, parent-sized shoes, a few newspapers, a few ropes, a few watermelon balls, a few sticks, a few cardboard boxes, a few large coke bottles, and mineral water bottles (ten in each group with China names). ** 4. Game Flow ** #(1) Color Stripe Dress Up Game (about 20 minutes) 1. ** import game characters ** - The teacher put on the mother chicken headdress and led the students into the classroom with the music. Then, they found a place to sit. - The teacher created a situation: "Mom is so happy today. Mom's clothes are not pretty. I want to dress up." The teacher took out the colored strips to show how to make clothes with the colored strips to dress themselves up. He guided the students to pay attention to the colored strips and interact with the colored strips. For example, he asked the students to imitate the sound made by the colored strips and imagine what the colored strips looked like when they jumped to different body parts. 2. ** Learn to use scissors ** - The teacher continued to teach the situation."These colored strips will turn into flower patches. How? You can tear it, or you can ask Scissors Baby for help." The teacher demonstrated the correct way to hold the scissors, and the students followed suit. - The students were given colorful ribbons, scissors, and small baskets. They were asked to cut the colorful ribbons into flower pieces. After cutting them, they would put the flower pieces into the baskets and then take the baskets back to the teachers. 3. ** Find a specific flower patch game ** - The teacher scattered the pre-prepared pictures into the classroom and then issued instructions, such as "Crawl, look, find the red piece for mom to see!" "Crawl and search. I'll find the blue piece!" Let the students look for a specific color in the classroom to train their mobility and color recognition ability. #(2) Bench creative game (about 25 minutes) 1. ** Quoting questions and recalling exercises ** - Students were allowed to hold chairs and stools with their right hands and listen to the music of the March. They naturally formed a gymnastics formation and reviewed the small animal imitation exercise. - When a student proposed to stand on a small stool to do animal simulation exercises, he guided everyone to discuss the things to pay attention to when standing on the stool, such as grasping balance, avoiding nervousness, etc. Then they would do the simulation exercises on the stool together. 2. ** Personal creative gameplay exploration ** - Guide the students to use the bench to play creative games and encourage them to say their own unique ways of playing, such as lying on the bench with their arms stretched out like a big eagle, using the bench as a stage, circling around the bench, jumping from one side of the small bench to the other, passing the hand under the bench like a train drilling into a cave, putting the bench on the head to practice balance, pulling the bench on the ground like driving, etc. The teacher affirmed and encouraged the creativity of the students. 3. ** Group Bench Game ** - ** Through the forest **: Arrange the chairs at a distance of 1 meter as a forest. Let the students line up and shuttle along the "S"-shaped route to train the students 'physical coordination. - Crossing the bridge: Place the chairs 20 centimeters apart to form a broken bridge. Students will walk one by one. Students who dare not walk will be encouraged and guided to observe the way other students walk. - ** Tortoise Crawl **: connect the stools and let the students climb on them. At the same time, guide the students to think about how to climb fast and steadily, such as folding their bodies, moving lightly, and looking forward. - [Little Parachute]: Let the students try to stick the stool up and jump from a height of 50 - 100 cm to train their courage and sense of balance. #(3) Various fun games (about 30 minutes) 1. ** Bowling game ** - Divide the students into several groups, place mineral water bottles labeled with China names in front of each group (ten in each group), and give each student a ball. - The students stood at the position designated by the teacher and knocked down the mineral water bottles in front of them with the ball. The student who knocked down the most bottles won. This game allowed students to experience the fun of competition while learning about China place names. 2. ** Kangaroo Egg Game (Parent-child interaction, parents can be invited to participate or teachers can imitate parents)** - Prepare a few sandbags. The teacher stood at the designated starting position, and the students stood at the end position. - The teacher clamped the sandbag between his knees and carried it to the student's position after receiving the order. After the student received the sandbag, he carried the sandbag back to the starting point in the same way. The one who took the least time within the specified time won. This game could foster interaction and cooperation between teachers and students. 3. ** Big shoes game (Parent-child interaction, parents can be invited to participate or teachers can imitate parents)** - Prepare parent-sized shoes, let the students wear adult shoes, and the teachers stand barefoot in the designated positions. - After receiving the instructions, the students wore the adult's shoes and ran to the teacher's position. When the students ran to the teacher's position, the teacher put on the shoes and ran back to the starting point. The group that took the least time won. This game could bring fun and enhance interaction. 4. ** Playing the newspaper game ** - Prepare a number of newspapers and let the students stand at the designated places. - The teacher laid two newspapers on the ground in turn and asked the students to walk from the newspaper to the opposite side. The fastest student would get a small gift. This game can train students 'mobility. 5. ** Three-legged game ** - Prepare a few ropes and the teacher will tie one of his legs to the student's leg. - After hearing the instructions, they ran to the finish line together. The group that took the least time won. This game emphasized the cooperation between teachers and students. 6. [Watermelon Luck Game] - Prepare a few watermelon balls, a few sticks, a cardboard box, and a few large coke bottles. Set the coke bottles as obstacles on the way. - The teacher and the students cooperated to pick up the watermelon ball with a stick and bypass the coke bottle to reach the finish line. The team that took the least time won. This game cultivates teamwork between teachers and students. #(4) Summing up and Communication (about 15 minutes) 1. After the game, the students sat in a circle. 2. The teacher guided the students to review the process of each game and share their feelings in the game, such as the happiest moments, difficulties encountered, and how to overcome them. 3. The teacher summarized and praised the students 'performance in the game, emphasizing the cooperative spirit and courage displayed by everyone in the game to further strengthen the emotional connection between teachers and students. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is an example of a lesson plan for explaining the game activities in the puzzle area of the middle class: ##1. Activity Target 1. ** Knowledge and Skill Target ** - It allowed the children to develop their observation skills and comparison skills in the game. For example, by distinguishing colors, thickness, and other activities, he could learn to accurately identify the characteristics of different things. - To train children's hands-on operation ability, such as improving the flexibility of hand muscles in the process of operating various game props made from rice bags. 2. ** Course, Method, and Target ** - Using the game-based teaching method, children can learn in a relaxed and happy atmosphere. For example, in the game "send the ball baby home," the child learned to place the ball according to its category. - Children are encouraged to actively participate in cooperative games and cultivate a sense of cooperation. For example, a two-person team would play a game of throwing and docking. 3. ** Emotions, attitudes, values, goals ** - Stimulate the enthusiasm of the children to participate and increase their self-confidence. When a child successfully completes a task in the game, such as finding a star baby of the same color in the performance of Little Star and performing it, they can gain a sense of accomplishment. - Cultivate children's interest in puzzle games and increase their enthusiasm for learning new knowledge and skills. ##2. Event preparation 1. ** Material preparation ** - For color recognition games, prepare a number of red, yellow, blue, and green stars, a number of colorful balls, a small basket of red, yellow, blue, and green, and a plastic hammer. - For production games, materials such as rice bags, rings, yellow satin or cloth, soft foam, small rubber bands, etc. were used to make game props such as flying fish. - There were also materials like paper dolls of different thickness, yarn, sticks, and "wonderful pockets" that contained objects of different thickness, used for games of relatively thick thickness. 2. ** Prepare the environment ** - Set up different game areas in the puzzle area and place the corresponding game materials to create a fun and exploratory game environment. ##3. Activity 1. ** Introduction Stage ** - You can use interesting finger games or show interesting props to attract the attention of children and stimulate their interest. For example, through the finger game "Small Hands that Can Change", it could attract customers with thicker paper dolls. 2. ** Main Game Part ** - ** Color recognition game ** - First of all, show the picture to let the child say the color to consolidate the understanding of color. - Next, the teacher sprinkled the ball at the child. After the child picked up the ball, he placed it in a basket of the corresponding color. This helped the child associate the color with the object. - Then, there was the "Find Colors" game, which guided the children to find various colors in the activity room. After finding them, they would say the colors to further deepen their understanding of colors. - Finally, the game of performing "Little Star" was carried out. After the children found the star babies of the same color and said the color, they performed together with the teacher. The combination of color recognition and performance increased the fun of the game. - ** Comparisons (Take thickness comparison as an example)** - First, show the thick and thin paper dolls to the children to observe and guide them to understand the concept of thickness. - Then, he showed the yarn of different thickness to the children to distinguish the thickness through observation and touch. He understood that the thickness of the object could be known by comparison. - Playing the "Magical Pocket" game, the child felt out a thick or thin object from the pocket and understood that thick and thin were relative concepts. - Finally, three sticks of different thickness were presented to the children to find the thickest and thinnest sticks and sort them to improve their ability to compare and sort. - ** Manipulation game (Take the creation of game props with a rice bag as an example)** - When making the "flying fish with rings", the teacher could first show the finished product to stimulate the interest of the children. Then, he guided the child step by step according to the production method, such as taking materials, filling, fixing, and other steps. - After the production was completed, healthy activities were carried out, such as holding the "Flying Fish with a Ring" for directional throwing, throwing, docking, etc., to train the child's hand-eye coordination ability; balance exercises, such as walking with the "Flying Fish with a Ring" on the top of the head; and jumping and jumping skills, such as jumping and throwing the flying fish with both feet, jumping with the flying fish with both knees, etc. At the same time, these props could also be used for different types of activities such as role activities, performance area activities, and calculation area activities. Teachers should guide children to use props in different scenarios to play games. 3. ** End of segment ** - You can end the activity by sending the child home (if it's a color baby-themed game) or by packing up the game props. For example, in the color baby-themed game, the children were pasted with various colors and found the corresponding homes. The game ended. In the operation game, the children were guided to pack up the game props such as rice bags and rings to cultivate good habits. ##4. Event Extension 1. Put more similar game materials in the puzzle area so that children can play games on their own and further consolidate their knowledge and skills. 2. Children are encouraged to draw or tell stories according to the elements in the game, such as color, shape, size, etc., to expand their thinking and language skills. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>