To choose equipment based on the hero's attributes, many factors needed to be integrated. First, he had to consider the characteristics of the hero's skills, including active and passive skills. For example, if Shen Mengxi's active skill was to throw a bomb to cause AOE explosion damage, she should prioritize equipment that increased the explosion effect (such as "Flint") and the explosion range (such as "Fuse"). The explosion range of her passive skill was related to the level of the hero, so equipment that increased the speed of gaining experience (such as "Scroll") was a must. Secondly, the hero's attack method, attack frequency, bonus method, and other attributes were also crucial. For a long-range marksman like Hou Yi, who had high attack speed and could shoot three arrows at once, the critical strike style could make use of his advantage. He could choose equipment that increased critical strikes such as Shadow Blade and Endless Battle Blade. Furthermore, Hou Yi's movement was especially dependent on his Flash. He was afraid that the enemy would suddenly appear and forcefully control him. The Boots of Resistance could reduce the control time. At the same time, because he was a shooter, his Armor Penetration ability was indispensable. Breaking Dawn could improve his ability to fight tanks. If the opponent has a hero with high HP recovery, choose the Blade of Judgment to restrain it. Otherwise, you can choose the Blade of Blood to improve survivability. Moreover, the positioning of the hero also affected the equipment. For example, Goya was a fast movement speed team battle type continuous damage shooter with an attack speed bonus. Therefore, she first used the Shadow Battle Axe to increase physical damage, and then used the Endless Battle Blade to increase recovery. Moreover, she relied more on Berserk to increase her damage output. Her own displacement and acceleration effects made it so that she did not rely on Flash. Summoner skills could bring Berserk. In addition, they had to consider the main attributes of the hero and the actual needs of the game. In the Hundred Refinements of Traps gameplay, if the hero mainly relied on long-range damage output, he should choose equipment that increased long-range damage. For example, Shen Mengxi chose pitch-pot instead of close-combat equipment or equipment that did not have a high HP bonus. In short, the equipment had to be compatible with all aspects of the hero's attributes in order to maximize the performance of the hero. Read more exciting novels for free
The attributes of mythical equipment needed to be chosen based on many factors. From the attribute types, it was roughly divided into attack types (such as increasing character damage, skill damage, physical/magic critical strikes, etc.), defense types (such as increasing health points, resistance, defense, etc.), and support types (such as providing buffs to teammates). When choosing, output characters were more suitable for offensive mythical attributes, support characters were more suitable for support mythical attributes, and tank characters were suitable for defensive mythical attributes. Considering the attributes of the equipment itself, it was best to choose equipment with many excellent attributes, such as strength percentage, damage bonus, attack damage bonus, attribute enhancement, critical damage, physical magic attack, percentage skill damage bonus, cooldown time increase, special type of general attack damage multiplication, increase or decrease one's own defense or reduce the enemy's defense, HP recovery, and other effects. At the same time, special effects were also important factors, such as increasing skill attack power, reducing cooldown time, increasing movement speed, and so on. In addition, he had to choose the appropriate Mythical equipment according to the character's class and position. Moreover, the rarity of the Mythical equipment could not be ignored.
In Gun Hero, equipment attributes could be upgraded and rebuilt. 1. Equipment Upgrade 1. Upgraded equipment can increase almost all attributes, up to level 9. 2. The higher the equipment's base level and the better its quality, the more Conversion Stones it would require. 2. Equipment Rebuilding 1. Rebuilding would ensure that the current attributes were the same, and the special attributes and skills would be random. The locked attributes would not be random. 2. The higher the level of the weapon and the more attributes it had, the more Divine Power Stones it would require. After reforging, he could also use " undo " to restore the weapon to its original attributes. In addition, after the Gun Hero was updated to version 6.4, there was a new equipment enhancement system. The system can be unlocked when the character reaches level 65. Strengthening requires the consumption of Strengthening Stones and has a certain success rate. After strengthening, the equipment attributes can be increased. Strengthening Stones can only be obtained from the active gift bag. Different pieces of equipment had a limit to the attributes that could be enhanced. The helmet could only enhance the percentage of health recovery, the battle suit could only enhance the percentage of health, and the battle pants could only enhance the percentage of combat power. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
Different races and heroes in the monster race had different equipment. The following were some of the common situations: - ** Humans **: Great Mages often use normal attacks, and the effect of equipment with attack claws is better. The King of the Hill relies on skills to deal damage, and prioritizes skills rather than equipment that increases normal attacks. Paladins mostly focus on life-saving and support, and basically do not rely on normal attacks, and rarely consider equipment that increases attack power. Blood Mages are rarely used as main heroes, but the effect of equipment with attack claws is not bad. - [Orc: The Blademaster has great potential after his attack power has been increased. His fatal strike skill makes him very suitable to equip an attack claw.] - [Undead: Liches, as the only ranged hero, are more suitable to equip with attack claws. Dreadlords are weaker. Death Knights are mainly used for support and skill damage. Crypt Lords are mainly used for front row damage, control, and summoning small beetles. They are not as suitable as Liches.] - [Night Elf: Under normal circumstances, Demon Hunters and Priestesses of the Moon are more suitable to equip the Claw of Attack. Under special circumstances (when Demon Hunters are restricted and there are no Priestesses of the Moon), it can also be equipped by Forest Guardians.] - [Neutral Heroes: Naga, Dark Ranger, Goblin Tinker, and Alchemist are suitable to equip the Claw of Attack. Although the Fire Lord's normal attack output is good, its main output comes from the Little Fire Demon and Burning Ash skills. It is not suitable to use the Claw of Attack.] In addition, in World of Warcraft, each class had different recommendations for the best equipment: - ** Death Knight (DK)**: For Blood, Ice, and Evil DKs, it is recommended to choose a powerful weapon, cape, or wrist guard as the crafting equipment. - [Demon Hunter (HH): The best equipment combination for a Calamity HH and a Vengeance HH is a main weapon and a bracer.] - [Druid: Balance Druids, Cat Druids, Bear Druids, and Recovery Druids mainly craft weapons and cloaks.] - [Mage: Arcane, Fire, and Ice Mages are recommended to equip with a staff and a cape.] - [Hunter: Survival, Shooting, and Beastmaster Hunter can choose their main weapon and bracers.] - [Priest: Commandment, Holy, and Shadow Priests are recommended to equip with a staff and a cape.] - [Thief: Assassin Thief, Zealot Thief, and Sharp Thief have a combination of daggers and bracers.] - [Shaman: Elemental, Enhancement, and Recovery Shamans recommend a staff and a cape.] - [Warlock: The best equipment for Pain, Demon, and Destruction Warlocks are staffs and bracers.] - ** Warrior **: Main weapon and bracers are recommended for Weapon, Berserker, and Defensive Warriors. However, this was only a general reference. In the actual game, players still needed to choose the hero's equipment according to the specific battle scene, tactical arrangements, hero positioning, and their own game style. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following were the attributes of some mythical equipment: 1. In Diablo 4, Mythical Dark Gold equipment was fixed at 800 and had full attributes (at least one with a star attribute). It often had the effect of changing the gameplay. When it dropped, it would be purple and have sound effects. 2. The basic attributes usually included attack, defense, strength, intelligence, and so on. They directly affected the character's combat ability, and the attributes of Mythical equipment were higher than ordinary equipment. 3. In terms of additional attributes, it could increase the character's skill damage, increase the character's maximum health, increase the character's movement speed, and so on. Moreover, the additional attributes of each mythical equipment were different. 4. In terms of special effects, each Mythical equipment had unique special effects, such as causing additional damage to the enemy, increasing the character's survivability, increasing the character's attack range, and so on. 5. In Dungeon Fighter Online (Dungeon Fighter Online), mythical equipment mainly increased the character's attack power. Special effects could be increased skill damage, increased attack speed, or additional special effects. Different types of weapons had different attributes. 6. Mythical defensive equipment mainly increased the character's defense and health points. Special effects could increase the character's survivability, reduce damage, and so on. 7. Mythical exclusive attributes were mainly divided into four types, such as three attacks +3%(floating in the range of 1% - 3%), and only one of the four attributes could be randomly selected. 8. Take Diablo 4's Heir of Perdition as an example. Its inherent attributes include 200% increase in damage to angels and demons,+20% critical strike chance,+20% lucky strike chance,+20% movement speed +2. Its core skill effect is to yield to hatred and gain the favor of the mother, increasing the damage dealt by 60%[x]. By slaughtering enemies, it can temporarily steal the favor of the mother from nearby allies. 9. In Diablo 4, Shroud of False Death's inherent attributes were all passive skills +1, all attributes +111, maximum HP +222, and the next attack damage after entering Stealth increased by 333%. Special effects were that if there was no attack in the past 2 seconds, the player would gain Stealth and 40%[+] movement speed. 10. Diablo 4's Shattered Vow (Polearm Weapon)'s inherent attributes were 400% increase in damage to healthy enemies, maximum HP +444, attack speed +29.6% in berserk mode, continuous damage +444.4%, and a maximum +44.4% chance of entering berserk mode with a lucky strike. The special effect was to execute enemies who received continuous damage greater than their remaining HP. 11. Mythical heavy armor equipment such as Satan: Raging Lord, Chains of Unity Breastplate, and Wings of the Sky all had different attributes and exclusive attributes. 12. Mythical Cloth Armor Equipment, such as the High Priest's Dress, the Archmage's Robe, and the Wrath of the Eroding World, had their own unique attributes and came with different exclusive attributes (although only one could be randomly selected). 13. Mythical light armor equipment such as "Bravery of the Scorching Earth","Tropica: Drake","Final Reversal", and "Piercing Electric Armor" had exclusive attributes. Some equipment had a skill bar that would increase damage (up to 6%). 14. The Mythical Earrings had higher Attack and Critical Damage than Pray's equipment, and it also had exclusive attributes. 15. Black Mythical Goku's Terror Beast Staff had 85 attack points and increased critical hit rate by 5%. 16. Black Mythical Goku's Scattered Stone Staff had 60 Attack and increased Critical Chance by 8%. However, the information provided could not give the exact attributes of the 35 mythical equipment. It could only give the representative attributes of the various mythical equipment.
The attributes of some mythical equipment were as follows: 1. ** Mythical Equipment Attributes in the DNF ** - ** Basic Attributes ** - [Strength/Intelligence: Correspond to physical attacks and magic attacks respectively. Mythical equipment has higher attributes in these two aspects and can provide effective damage bonuses to the character.] - [Physical Attack/Magic Attack: These are the two main attributes of a character that deals damage to the enemy. Mythical equipment has an important bonus to them. Equipment that increases magic attack usually also has an attribute bonus that increases intelligence.] - ** Critical Chance/Critical Damage **: These two attributes can greatly increase the character's damage. Mythical equipment usually also includes these two attributes. - ** Enhancement related attributes increase ** - ** Enhancement Level **: Can be enhanced to +12 (random weapon +13), higher than normal equipment. Strengthening requires gold coins and materials. Successful strengthening can significantly increase the equipment's attributes, but failure has a certain probability of reducing the strengthening level (the probability of directly reducing it to 0 is very small). - [Quality increase: This is another way to strengthen mythical equipment.] Before strengthening, one could consume materials to increase the quality of the Mythical equipment to obtain more attributes, especially when the equipment's strengthening level was full. This was the only way to further improve the equipment's attributes. 2. ** Diablo 4 Mythical Dark Gold Equipment Attributes (Part of Equipment)** - **Heir of Perdition ** - [Inherent: Damage to Angels and Demons increased by 200%,+20% Critical Hit Chance,+20% Lucky Strike Chance,+20% Movement Speed +2. Core skill special effect: Surrender to Hatred and gain Mother's Grace, causing damage increased by 60%[x]. By slaughtering enemies, one can temporarily steal Mother's Grace from nearby allies.] - **Shroud of False Death ** - [Inherent: All passive skills +1, all attributes +111, max HP +222, next attack damage increased by 333% after entering Stealth. Special effect: If there is no attack in the past 2 seconds, you will gain Stealth and 40%[+] movement speed.] - **Shattered Vow (Shattered Vow-Polearm)** - [Inherent: Damage to healthy enemies increased by 400%, maximum HP +444, attack speed +29.6% in berserk state, continuous damage increased by 444.4%, Lucky Strike has a maximum +44.4% chance of entering berserk state. Special effect: Executes enemies who receive more continuous damage than their remaining HP. This weapon can only be used by Barbarians, Druids, and Sorcerers.]
The following are some of the attributes of the equipment in the preseason of LoL S13: - [Acacia's Tenacity (Mythical)]: - 400 HP, 30 Defense, 30 Magic Resistance, 20 Skill Speed. - [Void Creation: Grants a buff every second in battle. Every buff increases 3 armor and magic resistance (maximum of 10).] After stacking, it will draw the health points of the surrounding enemies (each enemy will draw 4% of their maximum health points, and 1% for small soldiers and wild monsters), and double the double resistance from the stacking layers (60 seconds cooldown). - [Mythical Passive: For every Legendary equipment equipped, gain 5 armor and magic resistance.] - Radiance Virtue (Mythical): - 400 HP, 30 Defense, 30 Magic Resistance, 20 Skill Speed. - [Holy Light Guidance: After using the ultimate skill, the maximum HP will be increased by 10%. Lasts for 9 seconds.] During Divine Transcendence, allies within 1200 units will receive 25 skills of Haste (ineffective against ultimate skills), and you and your teammates will recover 1.5% of your maximum health points every 3 seconds (based on lost health points, the maximum healing effect will be increased by 100%, and you will receive double the healing effect, 90 seconds cooldown). - [Mythical Passive: Gains 100 HP for every Legendary equipment equipped.] - ** Ice Vein Hand Guard (Mythical)**: - 400 HP, 40 Defense, 20 Speed. - [Curse Blade: After casting the skill, the next normal attack will have an additional 100% of the base attack physical area damage, and summon a 2.5-second frost zone.] Enemies that pass through the area will be slowed down (15% + 0.003% of maximum HP). The main target's speed reduction effect will be doubled and the damage dealt to the target will be reduced by 10%(1.5 seconds cooldown). - [Mythical Passive: For every Legendary equipment equipped, 50 Health Points, 5% Toughness, and 5% Slow Resistance will be obtained.] - Goliath's Ascension (Mythical): - 800 HP, 200% HP recovery, 20 skill speed. - [Gluttony: When the distance between the enemy hero and the target is less than 600, a powerful attack will be continuously accumulated for 3 seconds. The accumulated attack will drain the target's HP to cause additional physical damage (50 + 10% of the maximum HP) and recover the same amount of HP. The target will permanently gain a maximum HP of 15% of the maximum HP.(30 seconds cooldown for each target. The maximum HP gain will disappear after selling the equipment.)] - [Mythical Passive: Every Legendary equipment will grant 1% HP and 6% Hero's body gain.] - Staff of Time (Mythical): - 60 Spell Power, 300 HP, 300 MP. - Grants 20 HP, 20 MP, and 4 Spell Power every minute (up to 10 times, the maximum increase is 200 HP, 200 MP, and 40 Spell Power). When the stack reaches the highest level, the hero's level will increase by 1 (up to Level 18). - [Mythical Passive: For every Legendary equipment equipped, you will receive 5 skills, Haste.] - ** Abyssal Mask (Legendary)**: - 500 HP, 300 MP, 40 Magic Resistance, 10 Skill Speed. - [Eternity: Recovers 15% of the hero's damage taken and 20% of the mana used.(Recovers 15 HP per use, mana consumption skills recover 15 HP per second.)] - [Damage: Curses nearby enemy heroes, reducing their magic resistance (5 + 1.5% additional health), up to 25.] For every hero cursed, the user will gain 9 magic resistance.(A hero can only be cursed by one enemy. The one with the strongest effect will be prioritized.) - [Holy Sunfire Shield (Legendary, no longer a Mythical Equipment): 400 HP.]
Mythical equipment in different games had different attributes. For example, in some games, the attributes of mythical equipment included increased damage to specific targets (such as angels and demons), increased critical hit chance, increased lucky strike chance, increased movement speed, increased all passive skills, increased maximum health points, increased damage for the next attack after entering stealth, increased damage to healthy enemies, increased attack speed in berserk state, increased continuous damage, lucky strike had a chance to enter berserk state, and so on. Some mythical equipment could change the gameplay, and there might be a situation where the attributes were maxed out (at least one star attribute). In addition, there were many ways to trigger the attributes of Mythical equipment, such as entering a specific command to trigger, pressing the shortcut key to trigger the equipment command to activate, having a chance to trigger when attacking, or triggering through the matching of equipment, etc.
The attributes of mythical equipment mainly included the following aspects: 1. ** Basic Attributes **: Usually includes attack, defense, strength, intelligence, etc. These attributes are directly related to the character's combat ability. Compared to other equipment, their basic attributes are higher and can significantly increase the character's combat ability. 2. ** Additional Attributes **: These are the unique attributes of Mythical equipment in addition to the basic attributes. They may include increasing the character's skill damage, increasing the character's maximum health, increasing the character's movement speed, etc. Different Mythical equipment has different additional attributes. Players need to choose the appropriate equipment according to their own profession and gameplay needs. 3. [Special Effect Attribute: This is the biggest difference between mythical equipment and other equipment.] Every Mythical equipment had unique special effects, such as dealing additional damage to the enemy, increasing the survivability of the character, increasing the attack range of the character, etc. These special effects made the Mythical equipment play a powerful role in battle. Different types of mythical equipment had different attributes. For example, weapon mythical equipment mainly increased the character's attack power, and its special effects might be to increase skill damage, increase attack speed, or add special effects. Armor mythical equipment mainly increased the character's defense and health, and its special effects might be to increase the character's survivability, reduce damage, and so on.
Mythical equipment was a new grade of equipment in the level 100 version, which represented stronger equipment attributes. Mythical equipment had three parts: bracelet, shirt, and earrings, and each character could only wear one. When Mythical equipment was combined with other Level 100 Epic equipment, it could add Mythical exclusive attributes. The exclusive attributes were divided into four types: 1% - 3% increase in three attacks, 1% - 6% increase in skill attack power, 1% - 9% increase in critical hit damage, and 1% - 6% increase in strength and intelligence. The attribute values were random, but there was also news that some attribute bonuses could be differentiated by equipment grade.(For example, when the Mythical Bracelet is of the highest grade, the skill attack power can be increased by up to 6%). The attribute adjustment entries of Mythical equipment needed to be adjusted using the equipment grade adjustment box. The adjustment of exclusive attributes did not affect the grade of the Mythical equipment. The adjusted value was random. The full attribute value was displayed in orange. To reach the full attribute, more grade adjustment boxes were needed. In addition, Mythical equipment required players to type in the chat box to trigger both equipment attributes and set attributes (for example, entering specific words to increase attack speed, cast barriers, increase movement speed, generate protective shields, etc.), and the cooldown time was 60 seconds. Whether these shouting attributes could be triggered at the same time in the same party and whether the attributes could be stacked was not yet determined.