Complex stories can also change the way players approach the game. They might replay the game multiple times to fully understand the story, or they might look for online guides and discussions. For example, in 'Mass Effect' with its complex galactic politics and species relationships, many players rely on fan - made explanations to fully grasp the story.
On the other hand, they can be a deterrent. Some players might get frustrated with trying to understand the story and just focus on the basic gameplay mechanics. In games like 'Xenosaga', the story was so complex that some players lost interest and didn't fully engage with the game.
The Kingdom Hearts series also has a very complex story. It combines the worlds of Disney with its own original lore. There are different keyblade wielders, the battle between light and darkness, and a whole bunch of parallel universes and time - traveling elements. It can be quite confusing for new players trying to figure out what's really going on.
Back stories also influence social interactions within the colony. A colonist with a military background might be more disciplined and strict, which could lead to some conflicts with more laid - back colonists. On the other hand, they can also enforce order and security. A colonist with an artistic back story might boost the morale of the colony by creating beautiful works of art, but they might not be as useful in physical labor tasks like farming or construction.
The origin stories in Mass Effect affect gameplay in terms of character abilities. For example, if your origin is as a soldier, you might start with better combat skills. It also affects how characters interact with non - player characters. Different origins can lead to different dialogue options and reactions from others in the game world.
Tracer's origin story, with her time - traveling mishap, gives her the ability to blink and rewind time in the game. This makes her extremely mobile and difficult to hit, which is a big part of her gameplay. So her origin directly affects how she's played.
In MH Stories, the monster rarities play a significant role in gameplay. Common monsters are relatively easy to defeat and provide basic resources. However, rare monsters are tougher opponents. Defeating them not only gives a sense of accomplishment but also rewards you with rare items that can be used to improve your gear or unlock new features. Ultra - rare monsters are on a whole different level. They require more strategy and better skills to defeat, but the rewards are extremely valuable, like unique Monstie genes that can transform your team.
The back stories can affect gameplay in many ways. For example, a character with a combat - related back story might start with better combat skills, which gives an advantage in defending the colony from raids. So, you don't have to spend as much time training them in combat initially.
Genes can directly impact a monstie's stats. If a monstie has good genes related to strength, its attack power will be high. This affects how well it performs in battles against other monsties or in quests.
A linear story in games often means that the developers can create a more cinematic experience. Games like 'Final Fantasy' series, especially in the more linear story - driven installments, use cutscenes and in - game events to tell a grand story. The linear nature allows for a more scripted and often more epic feel to the overall gameplay experience. It also helps in guiding the player's progression in terms of leveling up and obtaining new abilities in a more structured way, which is in harmony with the linear story.
If 'egg marks' are some sort of indication on eggs, they might help players distinguish between different types of eggs. For example, an egg with a special mark could contain a rarer monster, which would greatly affect gameplay as a rarer monster might have stronger stats or unique abilities in battles.
Sap plants can affect gameplay by being resources. You can collect them to make useful items.