A beginner DM story could be set in a bustling port city. The players are sailors who have just docked. They get involved in a mystery about a missing shipment. The DM can create various NPCs, like the ship's captain, the dockmaster, and local merchants. This helps in getting used to creating different personalities and handling interactions. The players will need to interview these NPCs and search the docks for clues. It's a great way to start as it has elements of investigation and role - playing.
One good beginner DM story could be about a group of adventurers starting in a small village. The DM sets up a simple quest like finding a lost cat for an old lady. It's easy to manage as a new DM and helps players get used to the role - playing aspect. They can interact with the villagers, ask around, and search different areas of the village.
One horror story could be that while using a DM player, suddenly a distorted face flashed on the screen. It was unexpected and really spooky. There was no explanation for it, and it just came out of nowhere during normal playback.
There was a story where a weeb got a DM from an unknown source. The DM had a link to an anime - related video. But when they clicked on it, it led to a series of disturbing images that seemed to be some kind of dark, anime - inspired nightmare world. It was a shock as they were expecting a normal anime clip.
One type of dm success story is in the educational sector. Teachers and students can use dm for one - on - one tutoring or academic support. A student struggling with a subject could dm a teacher for extra help and improve their grades significantly. In the e - commerce world, sellers use dm to offer exclusive deals to customers. This personalized approach often results in increased sales and customer loyalty. For instance, an online clothing store might dm customers with a special discount code for their next purchase.
One funny DM story I have is when I was playing an online game. A player DMed me asking for help with a quest. But instead of just asking straightforwardly, they sent me a long, rambling message filled with misspelled words and hilarious emojis. It took me a while to figure out what they actually needed.
Sure. One story could be about a haunted mansion. In this dm horror story, a family moved into an old, large mansion. At night, they would hear strange noises, like whispers and creaking floors. The children often saw shadowy figures in the hallways. Eventually, they discovered that the previous owner had been a mad scientist who had conducted cruel experiments in the basement, and the spirits of his victims still roamed the house.
No, you can't. Usually, the platform's settings don't allow direct messaging on stories for various reasons like privacy and maintaining the focus on the story content itself.
My best first - time DM experience was when my players got really into the role - playing aspect. They were fully immersed in their characters, and it made the whole session come alive. I felt like I had created a world that they truly wanted to be a part of.
A friend told me about a DM who was extremely controlling. In their game, the DM would not allow any deviation from their pre - planned plot. For example, when the players tried to come up with creative solutions to problems, like using magic in an unexpected way, the DM would simply say 'no' without any real explanation. This made the game feel more like a dictatorship than a collaborative role - playing experience.
There was this DM who seemed to have a personal vendetta against one of the players. He would constantly put that player's character in impossible and unfair situations. The rest of us felt really uncomfortable. Like, he made the character face an enemy way above their level just because he didn't like the player. It completely ruined the collaborative spirit of the DND game.