Another common element is a sense of otherworldliness. It's like being in a completely different realm, such as a place with floating islands or a sky full of strange constellations that don't exist in our normal view of the cosmos. It gives the feeling of being in a parallel universe.
Vivid colors are often in these stories. People see bright, intense hues that seem to be more vivid than anything in normal life. For example, some might see neon - like blues and purples that swirl around.
Many DMT trip stories include encounters with entities or beings. These can range from angel - like figures to strange, unidentifiable creatures. The experiencers often feel a connection or communication with these entities, which can be either very positive and enlightening or, in some cases, a bit intimidating at first.
One great DMT trip story is about a person who felt like they were traveling through a kaleidoscope of colors. They saw geometric patterns that seemed to be alive, constantly shifting and evolving. It was as if they entered a new dimension filled with indescribable beauty.
Many DMT trip stories include a feeling of unity. Users often describe feeling connected to everything around them, whether it's other people, nature, or the entire universe. The appearance of lights is also typical. These can be bright, flashing lights, or soft, ambient glows. And there's usually a sense of being in a place that is both familiar and completely alien at the same time. It's as if the mind is trying to make sense of a new and very different reality using the building blocks of our known experiences.
One DMT trip story I heard was from a friend. He said that during his trip, he felt like he was in a world made entirely of geometric shapes that were constantly changing colors. It was as if he had entered a new dimension where the rules of our normal world didn't apply. He also saw entities that he couldn't really describe, but they seemed friendly and were leading him through this strange landscape.
Often, determination is a key element. For example, in environmental reduction stories, people are determined to make a change for the better of the planet. Another element is innovation. A business might innovate new ways to reduce costs, like using new manufacturing techniques that use less materials.
Fear is a common element. People often feel terrified during sleep paralysis, like they're in danger. Strange apparitions also frequently show up, such as shadowy figures or strange lights. Another element is the inability to move or speak, which adds to the horror. For example, someone might see a ghost - like figure but can't do anything about it.
One scary DMT trip story I heard was about a person who felt like they were being pulled into a black void with no sense of self. It was terrifying as they lost all connection to their physical body and felt completely alone in an infinite, dark space.
One good DMT trip story is about a person who felt like they entered a world of geometric patterns that were constantly evolving. They saw bright, neon - like colors that seemed to have a life of their own. It was as if they were in a living, breathing art piece.
One thing that makes a good DMT trip story is the element of the unexpected. When someone encounters strange and otherworldly entities or places during the trip that are completely different from what they know in their normal life. And if they can convey the intense emotions that come with it, like awe, fear, or pure joy. Another factor is how it impacts their view of reality afterwards. If it makes them question the nature of existence, it's likely a good story.
The most interesting part is often the visual aspect. The vivid, otherworldly colors and complex geometric shapes that people see are truly fascinating.
Common elements include spooky settings like old houses or dark forests. Creepy characters such as ghosts, vampires or deranged killers are also often present. Another element is the use of suspense, for example, not knowing what's lurking in the dark.