Well, it might be that the story contains elements that are relatable. When readers can relate to the story, they are more likely to enjoy it. For instance, if it's about common human experiences like friendship, love, or achieving a goal, people can easily connect with it on an emotional level.
Sure. It might imply that the story has a positive message. A positive message can inspire and make the story more memorable.
It could also mean that the story is well - structured. A proper structure helps the story to be organized and easy to follow.
The 7 day origin story might be about a startup company. In the first day, the founders had an idea. On the second day, they started to do market research. Day three was for gathering a team. By day four, they had a basic plan. Day five was for getting initial funds. On day six, they launched a prototype and finally, on day seven, they got their first customer and officially started their business journey.
Maybe if we knew where the term 'rost' came from, like a particular culture or a local legend, we could start to piece together the back story. For example, if it's from a Scandinavian - inspired story, Rost might have a back story related to Vikings, their values, and their way of life.
Sure. Maybe it could be about a young adventurer who discovers a hidden magical world in an old attic. This world is full of strange creatures and glowing plants. The adventurer has to find a way to get back home while also helping the magical beings solve a problem that threatens their world.
Sure. But you need to tell me the '13 word love story' first so that I can expand on it.
Well, without more details, it's hard. But if Gothar is a character in a role - playing game, his back story could involve his training. He might have trained under a strict master in a secluded place. This training could have been both physical and mental, shaping him into the character he is in the game's story.
It depends on the nature of the outline. If it's a historical - based outline, we might need to do research to fill in the gaps. For instance, if the outline is about a war, we can research the historical events, weapons used, and the social and political climate of that time to make the story more complete. We could also add dialogue. If the outline just says two characters argue, we can create interesting and believable dialogue that reveals their personalities and the root of their argument.
One way is to add details about the setting. For example, if the 1 - sentence story is 'I heard a noise outside my window.' You could expand it by saying 'I was alone in my small, dark bedroom. The wind was howling outside, rattling the old windowpanes. I was trying to fall asleep, but then I heard a noise outside my window. It was a scratching sound, like long nails on glass. I pulled the covers up over my head, too scared to look and see what could be making that sound.'
Sorry, I don't have much to go on with just 'destny 2 year 2 origin story'. It could be a very specific story within the Destiny 2 community that I'm not familiar with. Maybe it has to do with a particular event that happened in the second year of the game's existence that led to the creation of a new area or mission.
Sorry, without more details about this 'gloss', I can't really expand on its back story. It could be a brand - new concept or entity that I'm not familiar with.
The 'first gay was uncle story' could be about a family's journey of discovery. The uncle might have been hiding his sexual orientation for a long time. When he finally revealed it, it could have been a turning point for the family. They might have had to confront their own prejudices or lack of understanding. It could also be a story of the uncle finding love and acceptance outside the family at first and then gradually bringing that acceptance back into the family unit.