When you finish the Guild Wars 2 story, you get a bunch of cool stuff. For starters, you get a significant amount of experience which helps level up your character faster. There are also unique weapon skins and armor pieces that are exclusive to story completion. Some of these items not only look great but also have decent stats. Moreover, you may receive gems or gold, depending on the specific story chapters and their associated rewards. These rewards are designed to give you a sense of accomplishment and also to encourage you to keep exploring other aspects of the game.
Character development. Completing the story often means your character gains new skills or abilities. It's a great way to make your character more powerful.
In my opinion, it depends on what you value in the game. If you like collecting unique items and progressing your character, then the rewards are well worth the effort. However, if you're more into other aspects like PVP, you might not find the story rewards as appealing. But overall, they do offer a lot in terms of character building and game progression.
First, focus only on the main quests of the personal story and skip any side distractions. Also, make sure you have a good understanding of your character's abilities so you can complete combat parts faster.
Set a daily goal for the number of quests or story segments you want to complete.
Finishing a novel at the starting point would usually be rewarded. Qidian usually rewarded authors who completed a novel with royalties, points, recommendation votes, and so on. These rewards could not only motivate authors to do their job better, but also promote the circulation and sales of novels.
Yes, it could be. 'Bairly' (presumably 'barely') implies that there is hardly a story in Guild Wars 2, which is a criticism of the game's narrative aspect.
Guild Wars Prophecies' story is quite complex. There are different playable races, such as Humans. The Prophecies are important elements in the story. They foretell events that will shape the future of Tyria. As the story unfolds, players will explore different regions, meet unique characters, and get involved in battles that are crucial for the survival of their race and the world as a whole. For example, they may have to defend against the Charr invasions which are a constant threat to the human kingdoms.
The Prophecies campaign has a great story. It sets the foundation of the world, with the conflict against the Charr being very engaging. You start as a hero in a land filled with danger and mystery, and as you progress, you uncover more about the ancient threats and the secrets of Tyria.
Well, the main story of Guild Wars is about a world called Tyria. There are multiple races in it. The story has a lot of elements like magic, war, and exploration. Players go through different zones and meet various characters. They take on quests that are related to the bigger picture of saving Tyria from the Elder Dragons. Along the way, they also learn about the lore and history of each race, which is quite fascinating as it enriches the overall story experience.
I'm not entirely sure specifically about a 'Guild Wars Togo' story. It might be a less - known or perhaps a fan - made aspect within the Guild Wars universe. There could be unique characters, quests, and events in it that I'm not familiar with without more context.