Begin by creating a basic plot outline. Maybe Sans is on a quest in the human world, or he's there by accident and just wants to get back home. Then, develop your characters. Besides Sans, create interesting human characters that he'll interact with. Their personalities and backstories will drive the story forward. For instance, you could have a young scientist who is fascinated by Sans' abilities and tries to study him, which could lead to all sorts of adventures and conflicts in the story.
First, decide which two universes or characters you want to cross with Sans. This is crucial as it will set the tone and direction of your story. Then, do some research on both. If it's a crossover with a game or a book you're not familiar with, make sure you know the basic rules, settings, and character traits. For example, if it's a crossover with a Final Fantasy game, understand the magic system and the different races.
First, decide on the two universes you want to cross over. For example, if it's with a magical girl anime universe, figure out how Seraphim Sans fits into that world. Then, create a basic plot. Maybe he's lost his powers and has to team up with a magical girl to get them back. Next, start writing an introduction that grabs the reader's attention, like starting with a strange event that brings Seraphim Sans into the new universe.
First, decide on the basic premise. Are you bringing Sonic into the human world, or are humans going into Sonic's world? Then, create your main characters. If it's Sonic in the human world, think about how he'll interact with different types of humans, like kids, adults, or authority figures. Sketch out a rough plot, like an adventure or a mystery that Sonic will be involved in.
First, you should research the Spyro universe. Know the different characters, the settings, and the overall lore. Then, think about your human character. Decide their personality, their backstory, and what makes them unique. After that, come up with a basic plot idea, like how the human gets into the Spyro world and what their goal is there.
First, you need to have a clear idea about the characters. Think about how you want to transform Cuphead, Mugman and other characters into humans. What will their appearances be? What kind of personalities will they have as humans? Then, come up with a plot. It could be based on the original game's story, but with a human twist.
First, decide on your main human character. Think about their personality, background, and what makes them unique. For example, are they a young prodigy in martial arts? Or an ordinary person thrust into the extraordinary DBZ world?
First, you should re - watch the series to really understand the characters, their personalities, and the overall world - building. For example, pay close attention to how Dorian behaves and his unique relationship with John. Then, come up with an interesting concept that fits within the Almost Human universe, like a new case for them to solve.
First, you need to develop your characters. Decide on their personalities, hobbies, and backstories. For example, Apple could be a creative artist and Dash could be an athletic type. Then, think about the setting. It could be a modern city or a small town. Next, come up with a plot. Maybe they meet at a local event and start off as friends.
First, get to know the character of Nightmare Sans well. Read as many existing fanfictions about him as you can to understand his traits. Then, come up with an interesting concept. It could be something like 'What if Nightmare Sans lost his powers?'. Start with a strong opening scene that grabs the reader's attention.
First, you need to create your original character (OC). Think about their appearance, personality, and backstory. Are they a shy mage? Or a bold adventurer? Then, consider the relationship you want your OC to have with Sans. Once you have these basics, start planning a simple plot. It could be something like your OC getting lost in the Underground and Sans helping them. Begin with an engaging opening, like a description of your OC's first encounter with Sans or the strange situation that brings them together.