One common element is the disruption of normal household activities. For instance, in many poltergeist stories, water taps might turn on and off by themselves, or food might spoil quickly for no scientific reason. There is also a pattern of the poltergeist targeting specific people, usually the ones who seem more sensitive or vulnerable. These people might experience more intense hauntings like being pushed or having their hair pulled by an unseen force. Also, the time of day often plays a role, with most of the activities happening at night when it's darker and scarier, adding to the overall sense of horror in the poltergeist stories.
Strange noises are very common. Like creaking floors, banging on walls or doors, and unexplained whispers. Another element is the movement of objects. Things like furniture moving by itself or small items flying across the room. Cold spots are also often mentioned, where it suddenly gets very cold in a particular area of the house or building, which is believed to be the presence of the poltergeist.
One common element is the movement of objects. Things like chairs, tables, and cutlery seem to move on their own without any logical explanation. For example, in many stories, a chair might suddenly slide across the floor when no one is near it.
One scary poltergeist story is about a family that moved into an old house. At night, they would hear strange noises like scratching on the walls. Dishes would suddenly fly off the shelves without any explanation. Their children's toys would move around on their own. It was terrifying for them, and they eventually had to move out.
One common element is the unknown. When there are things that can't be easily explained, like strange noises in an empty house or a figure that disappears when you look closer, it creates fear.
One common element is the presence of the unknown. For example, in many scary stories, there is a mystery figure or thing that people don't understand, like the shadow in the haunted house story. Another element is the sense of isolation. When the characters are alone, like the hiker in the forest, it makes the situation scarier. Darkness is also a common element as it hides the threats and adds to the sense of fear.
One common element is the sense of isolation. In many 1999 scary stories, characters find themselves alone in a spooky place like an abandoned building or a dark forest. Another is the use of the unknown. For example, strange noises or shadowy figures that the characters can't explain. Also, a lot of these stories play on the fear of the past. Maybe it's an old object with a history, like a cursed doll, that brings the horror.
The strange noises are also terrifying. Like in many poltergeist stories, you hear knocking, banging, or even whispers that seem to come from nowhere. It creates an atmosphere of unease and makes you feel like you're not alone in a very spooky way. In some cases, these noises happen at night, which adds to the fear factor. And often, these noises can't be traced back to any normal source, like a creaking floorboard or a faulty pipe.
Supernatural creatures are a common element. Like the ones I mentioned before, such as the Rolling Calf, Soucouyant, and Duppy. These creatures often have specific characteristics and behaviors that make them both fascinating and terrifying.
One common element is the presence of supernatural beings like jinns or divs. These are often depicted as powerful and sometimes malevolent entities that can cause chaos and fear. For example, in many stories, they can change their forms to deceive humans.
The concept of fate and the supernatural's influence on it is another element. In many of these stories, misfortunes are not just random but are caused by the actions of these supernatural beings. For example, when the Egbere haunts the forest, it's not just a random event but part of the overall belief in a world where the supernatural controls certain aspects of human fate.
One common element is the idea of the corpse being restless. It's often depicted as not being at peace in death, so it haunts places or people. For example, a corpse might be seeking revenge for an unfair death.