One common trope is the 'Chosen One'. This is where a character is destined to save the world or fulfill a great prophecy. For example, in 'The Lord of the Rings', Frodo is the Chosen One to carry the One Ring to Mordor. Another is the 'Magic Mentor', like Gandalf in the same series, who guides the hero. And the 'Hidden World' trope, where there's a magical realm hidden from the ordinary world, such as Narnia in 'The Chronicles of Narnia' series.
A typical trope is the 'Dark Lord'. This villainous character wants to dominate or destroy the world. Sauron in 'The Lord of the Rings' is a prime example. Then there's the 'Quest' trope. The heroes embark on a journey to find something important, like the Holy Grail in Arthurian legends. Also, the 'Magical Creatures' trope. Fantasy stories often feature creatures like dragons, unicorns, and elves.
A typical trope is the epic quest. In many transported to fantasy world stories, the hero is given a task or a quest that they must undertake. This could be to defeat an evil sorcerer or to find a magical artifact. Also, there's the idea of the chosen one. The character is somehow fated to be in the fantasy world and has a special destiny, like Harry Potter. He was the only one who could defeat Voldemort. Another common thing is the existence of magical creatures. From dragons to unicorns, these creatures add to the wonder and danger of the fantasy world.
One common trope is the Chosen One. This is where a character is destined to save the world or fulfill a great prophecy. For example, in 'The Lord of the Rings', Frodo is the Chosen One to carry the One Ring to Mount Doom. Another trope is magic systems. Fantasy often features different ways of using magic, like in 'Harry Potter' with wand - based magic. And the trope of mythical creatures also abounds, such as dragons, unicorns, etc.
One common trope is the Chosen One. This is a character who is destined to save the world or fulfill a great prophecy. For example, in 'The Lord of the Rings', Frodo is kind of a Chosen One as he has to bear the One Ring to Mount Doom. Another is the Magical Mentor, like Gandalf in the same series, who guides and teaches the hero. And then there's the Dark Lord trope, Sauron in 'The Lord of the Rings' being a prime example. He is the powerful antagonist that the hero has to defeat.
One of the tropes is the epic quest. This often involves a hero or a group of heroes traveling to far - off places to achieve a goal. It could be to defeat an evil force or retrieve a powerful artifact. Another is the wise old mentor figure, like Gandalf in 'The Lord of the Rings'. He guides and imparts knowledge to the younger, inexperienced characters. And there's the hidden magical world trope, as seen in 'Alice in Wonderland' where Alice discovers a whole new world full of strange and magical things.
Well, in TV Tropes Ghost Stories, you often find the 'Unfinished Business' trope. Ghosts are usually there because they have something left undone in their past lives. There's also the 'Ghostly Guardian' trope, where a ghost protects a certain place or person. For example, a ghost might protect an old family home from being demolished. The 'Cold Spot' is another, which is a physical manifestation of a ghost's presence as a significantly colder area in a room.
Well, often there's the blood - related mind control. Since vampires are associated with blood, in these stories, they might use a drop of their own blood to control someone. It's like the human ingests it and then becomes bound to the vampire's will. Also, there's the mental link trope. Once a vampire has made a connection with a human's mind, they can influence their thoughts and actions from afar. This can create a lot of suspense in the story as the human might not even be aware that the vampire is controlling them.
Some common tropes include the unexpected twist at the end. For example, the character you thought was the hero turns out to be the villain all along. Another is the use of isolation. Placing characters in a remote location, like an island or a deserted town, heightens the sense of danger. There's also the idea of the dark family secret. It could be that a family has a history of witchcraft or some other dark practice that comes back to haunt the present - day family members.
In fantasy fiction, the Hidden Kingdom is a common trope. It's a place that is difficult to find and usually has its own unique culture and magic. The Magic Item trope is also widespread. Think of the Elder Wand in 'Harry Potter'. It has special powers and is highly coveted. And then there's the Wise Old Wizard trope, which is similar to the Magical Mentor. These wizards are often the source of knowledge and power for the protagonists.
One common trope could be the 'Underdog Triumphs'. In many Dark Duel Stories, the protagonist who seems to be at a great disadvantage at the start of the duel manages to turn the tables and win in the end. This adds an element of excitement and inspiration to the story.
One common trope is the 'ordinary girl in an extraordinary situation'. Usually, the female protagonist is an average girl who suddenly finds herself surrounded by a group of attractive and often extraordinary men. For example, in 'Ouran High School Host Club', Haruhi is a scholarship student who accidentally breaks an expensive vase in the host club and has to work off the debt, leading to her being involved with the rich and charming host club members.