One aspect is the obstacle - based movement. In real - world parkour, people have to deal with various obstacles like fences, walls, and ledges. In 'Subway Surfers', we have trains, barriers, and other things that the character has to avoid or jump over. The overall concept of using an urban landscape, specifically the subway area, is also a reflection. The subway in the game has a similar look and feel to real - life subways, with its platforms, rails, and signage, which is all inspired by the true story of parkour in these areas.
The movement patterns are one aspect. Just like real parkour athletes, the character in 'Subway Surfers' jumps, slides, and climbs over obstacles. Also, the subway setting reflects the real - life locations where parkour might take place.