I would tell my younger self to start saving money earlier. I didn't understand the importance of financial stability back then and made some unwise spending choices. Also, I'd say to be kinder to myself. I was too hard on myself when I made mistakes. And the third thing is to pursue my hobbies more passionately. I had some great interests but didn't give them enough time because I was so caught up in other things. I remember there was a time when I really loved painting, but I stopped because I thought it was a waste of time. Now I realize it could have been a great way to express myself and relieve stress.
First, I'd tell myself to be more confident. I was always so shy and missed out on many opportunities. Second, don't worry so much about what others think. I used to let others' opinions hold me back. Third, enjoy every moment. I was always in a rush to grow up and didn't appreciate the simple joys of being young.
I'd tell my younger self to read more books. Reading broadens the mind, and I didn't do enough of it. Second, I would say to take risks. I was always too cautious. And third, practice public speaking. It would have helped me in so many aspects of life.
Well, start by being honest and sharing specific instances when you exercised self-control. Maybe talk about the challenges you faced and how you overcame them.
Definitely. The possibilities are endless. You could start by outlining their background, their goals, and the conflicts they encounter. Then flesh it out with vivid descriptions and engaging plot twists.
Sure you can! It's a great way to bring your character to life and explore their adventures in a new way.
There was this paladin in a D&D campaign, Elric. He had a special mission to retrieve a holy relic that was stolen by a powerful necromancer. Elric journeyed far and wide. He faced many undead creatures on his path. His paladin abilities, like lay on hands to heal himself and his companions, were crucial. When he finally reached the necromancer's lair, it was a fierce battle. Elric called upon his deity for strength and managed to defeat the necromancer and return the relic to its rightful place.
The 'd7d back story' is quite mysterious as we lack details. It could stand for 'day 7, day' perhaps indicating a story related to a week - like something that happened on the seventh day. Or it could be a made - up term in a fictional world, such as a secret organization in a story where 'd7d' is their code. There are so many possibilities depending on the origin of this term.
Well, to tell a good story in D&D, you have to focus on world-building. Build a rich and immersive setting that the players can explore. And don't forget to incorporate elements of surprise and mystery to keep them on their toes.
You need to create an engaging narrative with interesting characters and plot twists. Make the story immersive for the players.
In the ACG world, there were many anime characters whose older sisters looked younger than their younger sisters. For example, the mother of the female lead, Ryuuma, in " The Prince of Tennis," Yoshie Toyama, looked younger than Ryuuma herself. Another example was the mother of Dangma Shangjo, Kyoko Shangjo, in the Index of Forbidden Magic Books. In addition, there were many other anime characters whose older or younger sisters looked younger than their younger sisters.
Be patient and give them time. Don't rush them into telling the story. Let them start when they feel ready.