Well, in other horror visual novels, the horror usually has a more earthly origin. It might be related to human emotions like jealousy or revenge. However, in cosmic horror visual novels, the horror comes from the realization of how insignificant humans are in the grand scheme of the cosmos. This can be seen in how the stories often involve the discovery of ancient and alien forces that can easily overpower and manipulate humanity. The very nature of existence is often questioned in these types of visual novels, which is not as common in other horror visual novels.
Cosmic horror visual novels often focus on the vastness and incomprehensibility of the universe. For example, in a normal horror visual novel, the threat might be a serial killer or a haunted house. But in a cosmic horror one, it could be an ancient and powerful entity from another dimension that defies human understanding. So, the source of horror is much more abstract and far - reaching in cosmic horror visual novels.
Well, in most horror genres, the source of fear is something relatable at some level. For example, in a horror movie about a serial killer, we can understand the basic motives of the killer like revenge or madness. But in cosmic horror novels, the sources of horror are often incomprehensible. They might be ancient, alien forces that don't follow the rules of our world. The fear in cosmic horror is not just about being in danger but about the very fabric of our reality being threatened. It's like in 'At the Mountains of Madness', the things the characters discover in Antarctica are so alien and so beyond our normal conceptions that it creates a different kind of horror than a simple ghost story.
In a regular horror visual novel, the plot is centered around scaring the player, perhaps through jump scares, psychological horror or a build - up of a menacing atmosphere. But in an 'erotic horror visual novel', there can be complex relationships between characters that involve sexual undertones or desires. These relationships are not just for the sake of romance but are deeply connected to the horror aspect. For example, a character's sexual obsession might lead to a series of horror - filled events or the horror might be expressed through sexualized violence or threats in the 'erotic horror' genre, which is not typical in regular horror visual novels.
It stands out because of Markiplier's influence. His brand and style bring a unique touch to it. Compared to some other horror visual novels, it might have a more energetic and engaging presentation.
One difference could be its thematic focus. While other visual novels might be centered around typical genres like fantasy, horror, or romance, the 'karmasutra visual novel' is likely to have a stronger emphasis on the concepts of karma, morality, and the complex web of human relationships as inspired by the Karmasutra. So, the storylines and character development would be more driven by these aspects compared to others.
They may also have a distinct art style. Maybe the characters are drawn in a more minimalist way compared to the highly detailed art in some other visual novels. This can give it a unique look and feel. And the stories in limitedrungames visual novels could be more concise, focusing on a particular theme or set of events more tightly than other visual novels which might have broader storylines.
The target audience could also be a point of difference. If other visual novels are aimed at a younger, more casual audience, 'the way visual novel' could be designed for a more mature or hardcore gaming audience. This might be reflected in its deeper storylines, more complex language, and less hand - holding in terms of guiding the player through the game.
The main difference is the fourth - wall - breaking aspect. In normal visual novels, the story unfolds within its own fictional boundaries. But in a 4th wall visual novel, characters can interact with the player directly. For example, they might comment on the player's choices or even the fact that they are in a story. This makes it a more immersive and unique experience compared to traditional visual novels.
Exhibitionism Visual Novels often involve characters who are more flamboyant or showy in their actions and personalities compared to regular visual novels. For example, in some, the characters may be more open about their feelings or actions in a way that stands out.
It differs in its school - based theme. While many visual novels may have different settings like fantasy worlds or historical periods, 'gakuen heaven visual novel' is firmly set in a school environment. This gives it a unique flavor as it can explore themes related to youth, growth, and relationships in a school context.
It differs mainly in its setting. While many visual novels might have a more light - hearted or modern - day setting, World of Darkness Visual Novel is set in a much darker, more supernatural world. The themes are also darker, often dealing with things like the nature of evil, the struggle between different supernatural factions, and the moral decay in a world full of dark powers.