One common trope is the protagonist having knowledge of the game's plot. Since they are reincarnated into the otome game world, they often know which characters are 'good' or 'bad' in terms of routes. Another trope is trying to avoid the original bad endings. For example, if in the game a certain choice leads to the protagonist's death, the reincarnated protagonist will strive to make different choices. Also, there's often the trope of changing the fate of minor characters. The protagonist might use their knowledge to help a side character who was doomed in the original game.
A typical trope is the fish - out - of - water situation. The protagonist, coming from the real world, has to adapt to the often - very - different otome game world. This can lead to humorous and interesting scenarios. And then there's the love triangle or multiple love interests trope. Given it's an otome game, there are usually several attractive characters vying for the protagonist's affection. The protagonist has to navigate these relationships while also dealing with the game's underlying plot.
One common plotline is the protagonist using their knowledge of the otome game to avoid bad endings. For example, they might know which character is a villain in disguise and stay away from them.
One common trope is the underdog transformation. The mob character often starts as unnoticed but gradually develops unique charm or skills. For example, they might have a hidden talent for music or art that catches the attention of the main characters. Another trope is the friendship development. Mobs tend to form unexpected friendships with other characters, which can lead to interesting storylines. Also, there's often a self - discovery element where the mob realizes their own worth outside of the typical otome game hierarchy.
One common plotline is the protagonist trying to avoid the bad endings. Since they know the game, they use their knowledge to prevent disasters that would lead to a bad end for them or other characters.
The power - up trope is also present. As the story progresses, the reincarnated scumbag often gains new powers or skills, either through hard work, discovery, or some sort of magical encounter. This helps them in their journey of self - improvement and dealing with the challenges in the new world.
One common trope is starting as a common Pokemon like a Pikachu or a Eevee. It often involves the main character having memories of their past life, which gives them an edge in the Pokemon world. For example, they might use human knowledge to train faster or understand battle strategies better.
You might find yourself in a world full of charming male characters. You could potentially change the story's original plot, either for better or worse. Maybe you'll end up falling in love with one of the characters in unexpected ways.
Typical characters include the protagonist, who is the reincarnated person. This character brings a modern - day perspective into the otome game world. Then, there are the various male leads which are designed to be appealing in different ways. Some might be the brooding type, others the cheerful and friendly type. There are also the female rivals. These characters are often envious of the protagonist's attention from the male leads and will try to create obstacles for her. Additionally, there are often the wise old mentors or servants in the story who offer advice and assistance to the protagonist.
One common trope is the protagonist getting special powers or abilities upon reincarnation. For example, in many such novels, the main character might gain magical powers that are rare or unique in the new world. Another is the fish - out - of - water situation where the protagonist has to adapt to a completely different culture and social structure. They often bring some knowledge from their previous life which gives them an edge, like knowledge of advanced medicine or technology.
Well, a typical trope is the main character having special abilities due to their reincarnation. This could be something like enhanced magic skills or the ability to understand ancient magic more easily. For instance, they might be able to cast spells without a wand more effectively than others. Another common thing is that they often have a different perspective on the Hogwarts houses. Instead of the usual biases, they might see the value in all houses and try to bridge the gaps between them. And, of course, there's the trope of falling in love with a character in a different way than in the original story. Maybe the reincarnated character ends up with someone who was just a minor character in the original.
A frequently seen trope is the interaction with the game's system. The protagonist has to understand the rules of this new world which is like an RPG. This includes leveling up, getting new quests, and dealing with in - game currencies. There's also the trope of facing off against powerful bosses that seem almost unbeatable at first.