Suspense is key. For an 'infliction horror game story', if it can keep players on the edge of their seats wondering what will happen next, it's effective. For instance, in 'Alien: Isolation', the constant threat of the alien popping up at any moment creates great suspense.
A great horror game story often has relatable characters. When players can identify with the characters, they feel more involved. If the character is in a situation like being trapped in a haunted house, which is a common fear, it makes the story scarier. Also, the setting matters a lot. A dark, desolate place like an abandoned cemetery or an old, decaying mansion sets the mood for horror.
I'm not sure specifically as I haven't heard of this 'infliction game story' before. It could be about a game where players inflict something, like damage or a certain status, on their opponents in a fictional game world.
Since I don't know the details of the 'infliction game story', I can't say who the main characters are.
In the game 'Silent Hill 2', it has a great horror story. The main character James is drawn to the town of Silent Hill after receiving a letter from his deceased wife. As he explores the fog - covered and nightmarish town, he is forced to confront his own inner demons and the truth about his relationship with his wife. It's a story full of psychological horror and mystery.
For a horror story short to be effective, it needs a concise but creepy setting, a relatable yet endangered protagonist, and a climax that leaves you chilled. Also, a hint of mystery can add to the scare factor.
Suspense is key. In a long horror story, like 'The Shining' by Stephen King, the slow build - up of tension keeps the reader on edge. For example, as Jack Torrance slowly descends into madness in the isolated Overlook Hotel, the reader wonders what will happen next.
A word's connection to primal fears is key. Take the word 'darkness'. It is associated with the fear of the unseen, danger lurking where we can't perceive. When used in a horror story, it taps into that deep - seated fear we all have. Also, the context in which the word is placed matters a great deal. If a word like 'abandoned' is used to describe a house in a spooky forest, it immediately sets a horror - filled atmosphere.
The element of fear. If the synopsis can quickly make you feel scared or uneasy, it's effective. For example, just the idea of a haunted house in a synopsis can send shivers down your spine.
The atmosphere. A good horror comics story creates a really spooky atmosphere. For example, in 'Uzumaki', the use of spirals everywhere, from the environment to people's bodies, makes the whole town feel really off - putting. Another factor is the characters. If the readers care about the characters, then when they are in danger, it's more terrifying. Like in 'The Walking Dead', we care about whether Rick and his group will survive or not.
The atmosphere is crucial. For example, in 'Another', the dim lighting, the old school building setting, and the sense of something being wrong all the time create a great horror atmosphere. Sound also plays a big role. Creaking doors, strange whispers, and sudden loud noises can send shivers down your spine.