One good place could be after the first big heist mission. It's a major milestone in the game, and the characters' relationships start to shift. It gives a sense of accomplishment and a natural break point in the overall story arc.
The end of Chapter 2 is also a great place to stop the story. By this time, you've really gotten to know the main characters, and there are a lot of plot threads that have been set up. You can take a break here and reflect on all that has happened so far, like the gang's activities in Valentine and the various encounters with other characters. It's like closing a chapter in a book, where you've had a complete set of experiences but know there's more to come.
After Arthur has his first serious encounter with the law in a major way, say when he gets chased out of a town after a big brawl or something. This event changes the dynamic for him. It's a point where you can stop and think about how his actions are starting to have consequences, and how the story might take different turns from here. It gives you a chance to step back and consider Arthur's journey up to that point and what might lie ahead.
Some players might consider stopping at the end of Chapter 6. This is a very emotional part of the story, and it's almost like a climax in a way. Stopping here allows you to really process all the events that have led up to this point. It's also a good time to take stock of your in - game achievements and how your character has developed throughout the journey.
Areas where the relationships between characters reach a new level, either in terms of friendship or conflict, are also good to stop at. This could be when characters have a big argument or when they finally come to an understanding. It gives you a chance to consider how these relationships are evolving and how they might impact the overall story going forward.
The Grizzlies East region is excellent for hunting. It has animals like elk which are well - suited for hunting in the story mode. Also, the forests there provide good cover for stalking your prey. In addition, Lemoyne is also a place worth considering. There are various waterfowl near the swamps which are interesting to hunt.
Valentine. It has a bank and several stores. The bank is a prime target as it holds a good amount of money. Also, the general store and gunsmith can be robbed easily. There are often drunkards around that you can pickpocket as well.
Valentine. There are quite a few stores and houses here that can be looted. The general store often has useful items like ammo and food. Also, some of the houses on the outskirts might have valuables hidden away.
Well, the point where Arthur has that big showdown with Micah at Strawberry could be a good place to stop. At this time, Arthur has been through a lot, his relationship with the gang is strained, and this encounter really showcases his determination and the complex web of relationships in the game. It's a very intense moment that sums up a lot of the themes in Arthur's story.
Well, in RDR2, a great time to halt the main story is when you start to feel overwhelmed by the main plot's intensity. Maybe after a string of intense shoot - outs and dramatic events. Around Chapter 4 could be a good time. You've seen a good portion of the main story arc by then, and there are tons of side missions, hunting, fishing, and other activities to keep you occupied. You can take your time to level up your character, upgrade your equipment, and just enjoy the immersive world Rockstar has created without the pressure of the main story pushing you forward all the time.
Annesburg. It's a mining town. The mining company offices might have some valuable items and money. The general store in the town can also be a target. The town is a bit out of the way, so the law might not respond as quickly as in bigger cities. But be aware of the miners who can be tough opponents if they catch you in the act.
Probably after you've reached a point where you've met most of the main characters and got a feel for their relationships. So, around the middle of Chapter 2 could be a good time. This allows you to divert your attention to the various side activities like exploring the wilderness, doing bounty hunts, etc.
When Arthur has just completed a long and difficult mission for the gang, like rescuing a member from a dangerous situation. This is a good stopping point because it's a high - stress situation that has been resolved, and it gives you a chance to take a breather. You can think about how Arthur's loyalty to the gang is tested during these types of missions and what it means for the overall story.