Begin by choosing a race and class for your character. A dwarf fighter might have a back story of being from a long line of miners in the mountains. His family's mine was overrun by goblins, and he vowed to become a fighter to protect his people. He trained hard in the dwarven military, learning all about weaponry and combat tactics. His back story could also include a personal vendetta against a particular goblin leader.
You can start with a simple concept like a character who was orphaned at a young age. Then build on it. Decide what happened to their parents. Maybe they were killed by bandits. This could lead to the character having a hatred for lawless elements and a desire to bring justice. Add in details like how they survived on their own, perhaps by learning to steal or being taken in by a kind stranger.
First, think about your character's origin. Were they born in a small village or a big city? Then consider their family. Maybe they had a strict father or a loving mother. Also, important events in their past can shape the back story. For example, if they witnessed a great battle as a child, it could influence their view of the world.
To create an interesting DND Goliath back story, start with their family. Maybe their family was shamed in the tribe for some reason. So, the Goliath has to work hard to restore the family's honor. For example, if their father made a mistake in a battle long ago, the Goliath is now on a mission to win great battles to erase that stain.
First, think about your character's origin. Are they from a big city or a small village? For example, if from a small village, they might have a simple and close - knit community background. Then consider their family. Maybe they have a missing sibling which gives them a motivation for their adventures. Also, their early life experiences like facing a local bully can shape their personality. For instance, it could make them more determined to stand up for the weak.
For DND back stories, think about your character's goals. If they want to find a lost artifact, there could be a back story about how they heard of it. Maybe their grandfather told them tales of the artifact before he died. Look at their personality traits too. A sneaky rogue could have a back story of growing up on the streets, stealing to survive. This background would shape their skills and motives in the DND game.
A good DND back story can start with a simple concept like a tragic event in your character's past. For example, if your character is a wizard, maybe they accidentally caused a fire that destroyed their village. This gives a strong motivation for their actions, like a quest for redemption.
First, come up with a basic concept like a quest to save a kidnapped princess or to stop an evil wizard. Then, create some interesting characters with unique abilities and personalities. Next, plan out the different locations the story will take place in, like a spooky forest or a bustling city. Start writing the story, making sure to include challenges and choices for the players.
First, think about your character's race. For example, if it's an elf, their long lifespan might play a part in their origin. Maybe they witnessed a great war long ago that shaped their view of the world. Second, consider their family. Were they from a noble family or a group of outcasts? If from a noble family, they might have certain expectations and training from a young age. Third, think about any special events in their homeland. A natural disaster or a discovery of a magical artifact could be the starting point of their story.
The Dragonborn's family was brutally murdered by a group of bandits. This Dragonborn, who was just a child at the time, managed to escape. Since then, they have dedicated their life to seeking revenge. They trained hard in combat skills, learning to use a variety of weapons. Their journey for revenge led them across different regions, following any lead they could find about the bandits. Every encounter with an enemy was seen as a chance to practice and become stronger for the final showdown with the ones who took their family away.
First, start with a strong concept. It could be a unique setting like a floating city or a cursed forest. Then, create interesting characters with their own goals and backstories. For example, a knight seeking redemption in a land full of chaos. Next, plan out a plot with a clear beginning, middle, and end. Maybe start with a mystery that the players need to solve, leading to a big conflict in the middle, and finally a resolution that ties up all the loose ends.
You can start by thinking about its origin. For example, if it was created in a dwarven forge, it might have been exposed to dwarven rune magic which influenced its path to wizardry. Then consider its motivation. Maybe it wants to prove that Warforged can be more than just soldiers. It could also have a mentor figure, like an elven wizard who saw potential in it and guided it in the ways of magic.
Sure. A simple back story could be that the soldier was born in a small village on the outskirts of a kingdom. His family were farmers but he always dreamed of a more exciting life. One day, raiders attacked the village. He picked up a pitchfork and fought bravely. After that, he decided to become a soldier to protect his people from future threats.