I'm not aware of any specifically named 'png glasses visual novel' that is widely popular. It could be a very new or very specialized concept that hasn't gained mainstream popularity yet.
A 'png glasses visual novel' could potentially be a visual novel that has some sort of unique visual elements related to png glasses. Maybe it's a visual novel where characters wear png - style glasses, or perhaps the graphics in the game are presented in a way that makes it seem like everything is through the lens of such glasses. However, without more context, it's hard to be very specific.
First, you need to have a clear story concept. Then, gather or create your png sprites. You can use graphic design software like Photoshop to make them. Next, choose a game development engine suitable for visual novels, such as Ren'Py. Import your png sprites into the engine. In the engine, you can start scripting the story, adding dialogues and interactions. Link the appropriate sprites to the relevant parts of the story. Make sure to test the visual novel frequently during the development process to check for any glitches or areas that need improvement.
Well, first, you need to have a graphic design tool like Photoshop. Then, create a new layer for the dialogue box. You can customize its shape, size, and color. For example, if you want a simple rectangular box, just use the rectangle tool. Next, add text to the box. Make sure the font is legible and fits the style of your visual novel. Also, consider adding some shadow or outline to the text for better visibility.
First, make sure the png casual sprites are in a suitable format and resolution for your visual novel. If they are too large, they might slow down the game. Then, depending on the engine you're using for the visual novel, there are usually functions or plugins to import and manage these sprites. For example, in Ren'Py, you can simply place the sprite files in the appropriate directory and then call them in the script code.
DeviantArt is a great place to look for png casual sprites for your visual novel. There are a large number of artists who post their works there, and you can search for sprites with specific tags like 'casual' and 'visual novel'. Just make sure to check the usage rights of the sprites you find.
When designing a dialogue box for a PNG visual novel, consistency is key. Use the same font style and size throughout the game for all dialogue boxes. This gives a more professional look. Also, consider the placement of the box on the screen. It should not cover important visual elements. Regarding the box's shape, while rectangles are common, you can get creative. For example, a rounded - corner rectangle gives a softer look. And don't forget about the importance of visual hierarchy. The name of the speaking character should be prominent, followed by the dialogue text.
One best practice is to ensure consistency in the style of your png sprites. If you have a modern - day setting, the sprites should look like they belong in that era. Also, make sure the sprites are of high resolution so they don't look pixelated. Another thing is to use proper naming conventions for your sprites. This makes it easier to find and manage them during the development process.
As far as I know, there are no 'fungus visual novel' that have reached the level of mass - market popularity like some of the big - name visual novels. However, that doesn't mean there aren't great ones out there. The nature of the theme, fungus, is quite specific. But in the indie game and visual novel development scene, there could be hidden gems. There might be some that use the fungus theme in an innovative way, with great storytelling and art, but they may not have had the exposure to become widely popular yet. It's also possible that new ones are being developed all the time that could potentially gain more popularity in the future.
There doesn't seem to be a well - known and highly popular 'Trump Visual Novel' at present. While there might be some attempts at creating such a thing in the digital art and storytelling community, they likely haven't broken through to a large - scale popularity. The idea of a visual novel about Trump is rather unique and might face challenges in terms of both content creation (ensuring it's not too one - sided or offensive) and marketing to a diverse audience.
If by 'h' you mean 'hentai', there are some well - known ones in the adult - oriented gaming community. However, promoting or discussing such adult - content - related visual novels is not appropriate in many contexts. If 'h' means something else, like 'heroic' for example, then there could be many popular visual novels with heroic themes that are widely loved by fans of the genre.