Well, for one, it's not a common combination. Smosh is about its characters, their relationships, and their adventures. But when you introduce a curling iron into the mix, it gives a different flavor. It can add a touch of domesticity or femininity to the story if used in certain ways. For instance, if the story is set in a beauty salon where Smosh characters are getting ready for an event and the curling iron becomes the center of some sort of chaos or misunderstanding. It also allows for some unique visual descriptions and comedic situations that are not typical in just regular Smosh fanfiction.
The 'curling iron' element makes it unique. In a normal Smosh fanfiction, you might not expect a curling iron to play a significant role. But in this type of fanfiction, it could be used in all sorts of creative ways, like a tool for a makeover gone wrong in a comical story or as a symbol of a character's transformation in a more serious plot.
I'm not sure specifically which 'a curling iron smosh fanfiction' stories are good. You could try searching on fanfiction platforms like Archive of Our Own. They usually have a wide range of fanfictions and you might be able to find some related to this topic by using the relevant keywords in their search bar.
The unique combination of Smosh's comedic style and the intense world of the Hunger Games. For example, the characters might make jokes in the middle of a life - or - death situation, which is different from regular Hunger Games stories.
The true story might be about a person's journey in the beauty industry related to curling irons. Maybe it was about a stylist who discovered a new way to use a curling iron through trial and error.
Well, it's unique in that it can create a whole new set of power dynamics. In the Fairy Tail world, we're used to seeing more common types of magic. But with iron and script, you can have things like script - controlled iron golems or iron - forging spells based on ancient scripts. This opens up a world of possibilities for character development and plot twists. For example, a character might start as a weakling but discover a powerful iron - script magic that changes their standing in the guild.
One aspect that makes it unique is the potential for a fresh perspective. Since it's 'never a shadow' fanfiction, it might bring in new storylines that we haven't seen before in Iron Man fanfictions. It could be that it gives a new view of his origin, not the typical one filled with drama and shadowy elements. Or it could focus on his role in the Avengers in a way that is not about the internal conflicts or the darker sides of the team, but rather about how he contributes to the overall good and the positive relationships within the group.
Yes, it is based on a true story. There are real - life experiences and events that inspired the creation of 'The Glory Curling Iron'.
A brilliant curling story often has exciting competitions, compelling characters, and unexpected plot twists.
The unique combination of two different concepts. Harry Potter has its own well - established magic system, and iron sand release is something from another realm. When combined, it creates a new kind of magic that we haven't seen in the original series. For example, iron sand could be used to enhance the power of certain spells or create new forms of magical constructs.
The Smosh Games universe has a large and dedicated fan base. Fans love to create and consume fanfiction about their favorite characters like Wes. They can take the character in different directions that may not be explored in the official content. For example, they can put Wes in a whole new adventure or a different relationship scenario.
The uniqueness of Hearts of Iron War Stories lies in the fact that they can cover a wide range of historical settings and scenarios. From the early days of World War II to alternate history situations. They also allow for different perspectives, like the view from a front - line soldier or a high - ranking general. And because the game has a large number of variables, the stories can be highly diverse, showing different ways wars can be fought and won or lost within the game's framework.