One aspect is the vagueness. The story doesn't clearly explain the origin and purpose of many things. Like the Dark Sign, it's not clear from the start what it really means. This lack of clarity can be frustrating for those who want a more defined story.
One key aspect was the design of new and challenging enemies. The developers aimed to keep the high difficulty level that Dark Souls is known for. They spent a lot of time creating unique attack patterns and behaviors for the foes in Dark Souls 2.
The Dark Souls gameplay has a rather unforgiving save system. If you die in a difficult area far from a bonfire (the game's checkpoints), you can lose a significant amount of progress. As for the story, it's filled with a lot of esoteric and complex elements. There are many factions and historical events that are only vaguely hinted at. For example, the relationship between the Lords of Cinder and the Undead is not clearly explained. This complexity can make it difficult for players to fully engage with the story and understand the world - building.
One key aspect is the mystery. The game doesn't spoon - feed the story. You have to dig deep. For instance, the secrets of the Giants and their connection to Drangleic. Another is the sense of despair. The world is in a sorry state, and as the player, you feel the weight of trying to survive and maybe even save it. It makes the story more impactful.
One key aspect is her origin as a crossbreed of dragon and human. Another is her exile to the Painted World of Ariamis. Also, her role as a sort of guardian in that world.
One key aspect is his origin as a cleric. Another is his transformation through devouring gods. Also, his role in spreading fear and decay in the game world.
In 'Dark Souls', the story is complex and convoluted. It spreads across different regions, items, and non - player characters. The lore is deep, but it's not easily accessible. For example, the significance of certain bosses and their connection to the overall plot is not immediately clear. This inaccessibility makes some people believe it has a bad story as they struggle to understand the overarching narrative without putting in a great deal of effort.
In the gameplay, the camera angles can be a problem. Sometimes it doesn't give you a good view during combat, which can put you at a disadvantage. As for the story, it's so dark and gloomy that it might not be appealing to those who prefer more upbeat and positive storylines.
Well, first of all, their loyalty to Lord Gwyn was crucial. It defined their purpose and actions. Their combat abilities are also very important. They are so strong that they pose a real challenge to players. And finally, their presence in different parts of the game world, which helps to build the atmosphere and lore. They are like historical markers in the Dark Souls universe, reminding players of the old times and the great power that once existed.
The lack of a coherent narrative flow. It jumps from one event to another without proper transitions. It's like a series of loosely connected events rather than a well - crafted story.
The story of Dark Souls is complex and full of mystery. It takes place in a world that is on the verge of decay. The player character is an undead, cursed to be reborn upon death. There are powerful bosses and a lot of lore hidden in the environment, item descriptions, and character dialogues. The overarching goal is often related to finding a way to break the cycle of being undead, while also uncovering the secrets of the world's downfall.