There are several factors that can contribute to a visual novel being infamous. One major factor is the use of shock value. If a visual novel uses extreme or disturbing content just to get a reaction from the audience, it can become infamous. Another factor could be a misrepresentation of certain groups or cultures. If it portrays a particular group in a negative or inaccurate light, it may gain infamy. Additionally, if a visual novel has a very complex and convoluted plot that is difficult for most readers to understand, and yet it still gets a lot of buzz, it might be considered infamous as well.
Well, 'Saya no Uta' is also considered infamous. It has a very dark and grotesque story that involves a lot of disturbing and abnormal concepts. The way it presents its themes is quite extreme and not for the faint - hearted. It really pushes the boundaries of what a visual novel can be in terms of content.
The unknown factor makes them terrifying. In many of these stories, like 'The Black Shuck' (a spectral black dog), we don't really know what the creature is or what it wants. It's this lack of understanding that sends chills down our spines.
The unique setting makes it special.
The infamous visual novel genre has evolved in many ways. Initially, they were more simple in terms of graphics and storytelling. But over time, with advancements in technology, the graphics have become more detailed. For example, 'Doki Doki Literature Club' has relatively modern and engaging visuals compared to older visual novels. In terms of content, they have become more complex and diverse. They started to touch on more serious and sometimes controversial topics like mental health issues as seen in some recent ones.
Well, 'Umineko no Naku Koro ni' is also quite well - known in the visual novel world, and some might consider it infamous due to its complex and often mind - boggling plot. It has elements of mystery and horror that make it stand out. There's also 'Higurashi no Naku Koro ni' which has a reputation for its disturbing and violent scenes.
Well, infamous fanfiction is basically fan - made stories that are known for being bad in some way. It could be that they break the unwritten rules of the fandom. Maybe they rewrite the characters in a completely wrong way, like making a heroic character into a villain for no good reason. It can also be due to the author's behavior. For instance, if an author is known for plagiarizing other fanfictions or being rude to readers, their works can become infamous.
The plot often contributes to the scariness. If it involves elements such as the unknown, the supernatural, or psychological horror. For instance, a story about a cursed object that slowly drives people insane. Characters can also add to the fear. If there are menacing or unpredictable characters, like a serial killer in the story. And the use of sudden plot twists can make it even scarier. When you think you know what's going on and then everything changes in a terrifying way.
In the case of KBO being a visual novel, it could be due to multiple factors. Visual novels often have a strong focus on characters and their relationships. KBO might have well - developed characters with their own personalities and backstories. The visual aspect not only includes the art but also how the text is presented on the screen, like the font and color scheme, which all contribute to making it a visual novel.
Well, there are several things. Firstly, the art style can make a visual novel weird. If it's very distorted or uses a combination of styles that don't usually go together. Secondly, the themes it explores. If it delves into very abstract or disturbing concepts like extreme existentialism or abnormal psychological states. And finally, the way the story is told. For instance, if it jumps around in time and space without much warning or explanation, that can make it seem really strange.
For a visual novel to be good, it should have a compelling plot with unexpected twists and turns. The art style should be visually appealing, and the choices offered to the player should have a significant impact on the outcome. Good writing and a balanced mix of drama, comedy, and other elements are also crucial.