Sure. In a detective story, the detective finally solving the mystery and arresting the criminal is an ending event. It ties up all the loose ends of the plot and concludes the story.
In a science - fiction story about a spaceship crew trying to save the Earth, their successful mission to destroy the asteroid headed towards our planet is an ending event. This action not only saves the Earth but also ends the story as the main goal has been achieved.
Sure. For instance, 'Actions speak louder than words' is a very common saying. It has been used for a long time and will likely continue to be used, adding to the never - ending story of sayings. Another one is 'All that glitters is not gold'. These sayings are constantly being passed on and form part of this unending collection.
Consider 'Beauty and the Beast'. Belle's love breaks the curse on the Beast, and they transform into their human forms and live happily ever after. In 'Aladdin', Aladdin gets the princess Jasmine and also the genie is set free. It's a happy ending as all the good characters get what they want. And in 'Finding Nemo', Marlin finds his son Nemo and they return home safely, with Dory also becoming part of their family.
Sure. For example, in a story about a clumsy thief. He finally managed to break into a big mansion. After searching everywhere for valuables, he found a note saying 'Ha! The real treasure is the friendship you could have made instead of stealing.' And then the police arrived because the owner had set up a trap just for fun.
In 'The Lord of the Rings', when Frodo and Sam return home after destroying the One Ring. The Shire is saved, and their friends are there to welcome them. It's a great ending because it shows the rewards of their great sacrifice and the restoration of their homeland.
Perhaps there's an event where the kids have to cross a dangerous river to reach their destination in the mission.
Sorry, without more details about the 'risen game story', I can't give specific events. But generally, it could have events like a big boss fight.
Perhaps it was a moment of self - discovery for the main character. They realized their true purpose or the truth about their past, and this realization brought the story to an end. Let's say in a coming - of - age story, the protagonist finally understood the value of family after a long journey of self - exploration, and this was part of what ended the story.
History. It refers to past events, especially in human affairs.
One such story could be about a lost key. At the start, a girl is frantically searching for her key under the couch. She then goes on a wild goose chase looking for it everywhere in the house, has some comical misadventures with her family thinking they took it. In the end, she realizes it was under the couch all along, and the description of her searching under the couch at the end is a repeat of the beginning.
In the 'ddr never ending story', one example could be the relationship between the dancers and the music. The music in DDR is diverse and vast. As new music is added constantly, it can be seen as part of an unending story. For instance, a particular dancer might have a special connection with a certain type of music. As new songs are introduced, the story of how that dancer adapts and creates new dance routines to match the music continues. Also, the community aspect of DDR could be part of the never - ending story. There are always new players joining, new friendships being formed, and new rivalries emerging, all of which contribute to an ongoing narrative within the world of DDR.