Tropico series has some similarities. In Tropico, you are the leader of an island nation. You have to build infrastructure, manage resources, and take care of the well - being of your citizens, which is somewhat related to the building and management aspects in Castle Story.
Factorio is another game. It involves building factories, managing production lines, and resource gathering. The aspect of construction and resource management is a common ground with Castle Story, although the setting and overall goal are different.
One game similar to Castle Story is Gnomoria. It also involves building and managing a settlement of small creatures. You have to construct buildings, manage resources, and deal with various challenges that come your way, much like in Castle Story.
One game similar to Castle Story is Gnomoria. It has a similar concept of building and managing a small settlement. You have to take care of the needs of your little gnome creatures, build structures, and manage resources.
Well, 'Summon Night: Swordcraft Story 2' is an obvious choice as it's from the same series and has very similar gameplay. It has the same type of combat where you use different weapons and skills. 'Riviera: The Promised Land' also has similarities. You move around in a world, interact with characters, and engage in battles in a somewhat similar way. And 'Golden Sun' has a comparable gameplay style in terms of exploration and combat. You explore dungeons, fight enemies, and use magic or abilities, much like in Swordcraft Story.
One more game is 'Long Live the Queen'. Here, like in 'Maid Story', you have to manage different aspects. In 'Long Live the Queen', you're managing the life of a princess, making choices about her skills, relationships, etc. It has that element of strategic decision - making which can be related to 'Maid Story'.
Dream Daddy is a game that has comparable gameplay elements. It presents different scenarios where you have to make choices. While it's not set in a high - school environment like Choices High School Story, the choice - based gameplay is quite alike. You can influence the story's direction and relationships through your decisions.
Flyff (Fly for Fun). It has a similar style of character progression where you level up and gain new abilities. The flying system in Flyff is really cool and adds an extra dimension to the gameplay, just like Maple Story has its unique features.
Binding of Isaac: Rebirth. It has a lot of procedurally generated content like Cave Story. You play as Isaac, and you have to battle through dungeons filled with all sorts of strange creatures and pick up power - ups along the way. The gameplay is intense and keeps you on your toes.
The game "Slime Rancher" has a very relaxing gameplay. You run a ranch for slimes. You can explore the world, collect different types of slimes, and build up your ranch. It has a light - hearted story and a beautiful, colorful world, much like the charm of Stardew Valley.
The Legend of Zelda: Breath of the Wild has some similarities. In both games, exploration is a key element. You roam around a large world, encounter various enemies, and solve puzzles. The combat in Breath of the Wild, while different in some ways, also requires strategy and quick thinking like in The Last Story.
Sushi Story could be considered. It's all about running a sushi restaurant. You create different sushi dishes, decorate your sushi place, and attract customers. The gameplay mechanics of serving customers and growing your business are comparable to Restaurant Story.