Well, a typical game visual novel often has a strong narrative. It's like reading a story but with some interactive elements. There are usually multiple story paths based on the choices you make. The art style is very important too, with detailed character designs and nice backgrounds. Also, the music and sound effects help to set the mood, whether it's a happy, sad or mysterious scene.
Manga usually has distinctive big eyes for characters, and the art style can vary from realistic to highly stylized. The panel layout is also important for storytelling.
Typically, manga has a unique style. The characters often have proportionally large heads and eyes, and the backgrounds can be detailed or simplified depending on the genre. The panel layout and speech bubble designs also vary to convey the story effectively.
Manga usually has distinctive black and white illustrations with bold lines and a wide range of expressions. Characters often have big eyes and unique hairstyles.
Character development is also a big part. Since there are multiple characters in the harem, each one has their own backstory, motives, and goals. The fanfic usually delves into how these different personalities interact with each other and with the main character. Some characters may start as enemies but end up in the harem, which creates an interesting dynamic of conflict and resolution. And of course, there is often a lot of romantic and sexual tension, but not always in an overly explicit way. It's more about the relationships and how they develop over time within the context of the 'Game of Thrones' universe.
A novel typically has a clear beginning, middle, and end. It might feature a diverse cast of characters, each with their own motivations and arcs. The story might offer different perspectives and can take the reader on an emotional journey.
One of the main characteristics is the strong emphasis on story and character development. These visual novels may also have different routes or endings depending on the choices made by the player. The 'eroge' aspect might imply some form of romantic or sexual themes, but it's not always the dominant factor. Often, they are also known for their high - quality music and sound effects that enhance the overall atmosphere.
One popular one is 'Doki Doki Literature Club'. It starts as a cute and innocent dating sim but takes some unexpected and darker turns. Another is 'Clannad', which is well - known for its heartwarming and emotional story about family, friendship, and love. 'Steins; Gate' is also a great example. It has a complex time - travel plot that keeps players on their toes with its twists and turns.
Typically, a lesbian visual novel has strong female characters. For example, in many such novels, the characters have distinct personalities, goals, and backstories. Their relationships are at the core of the story.
A typical UI for visual novel often has a text box at the bottom to display dialogues. There's also a menu button, usually for saving, loading, and accessing game settings. And character portraits are common on the sides or above the text box to show who's speaking.
The size of sprites in visual novels is not fixed. It could be as small as 100x100 pixels or as large as 2000x2000 pixels, depending on the developer's choice and the game's requirements.