Perhaps the technical complexity of creating a 'roll story' feature was too high. Story generation needs to consider grammar, semantics, and logical flow. It's much more difficult compared to simple dice rolls for game stats. So, Fantasy Grounds may not have been developed with this in mind.
Maybe it doesn't have that specific function built in. Fantasy Grounds might be mainly designed for other aspects like combat or exploration, and rolling a story isn't part of its core features.
One possible reason could be psychological stress. If a girl is constantly worried about work, family issues or body image, it can interfere with her ability to relax and reach orgasm. Another factor might be lack of communication with her partner. If they don't discuss sexual preferences and needs, it can lead to an unsatisfactory sexual experience. Also, certain medical conditions like hormonal imbalances can play a role.
Yes, players can see the story in Fantasy Grounds. It provides various interfaces and tools to present the story elements.
One reason could be lack of confidence. Nerds often overthink and worry about saying the wrong thing. Another might be different interests. If the nerd is into very niche or academic stuff and the girl has no interest in it, it can create a communication gap. Also, social skills play a part. Nerds may not have had much practice in social interactions, especially with the opposite sex.
Family could be a reason. They need the CEO to be there for them.
First, open the relevant story or campaign in Fantasy Grounds. Then, find the export option in the menu, which may be located in different places depending on the version. Click on it and follow the prompts to complete the export.
Perhaps you haven't completed all the side objectives or requirements for a particular main story mission. Go back and review the mission details carefully. It's also possible that there's a conflict with a mod if you're using any. Try disabling them to see if the story can then progress.
Well, exporting a story in Fantasy Grounds can be a bit tricky at first. You need to be in the right mode, like if you're in the campaign editing or viewing mode. Sometimes, it depends on the type of story you have, whether it's a pre - made one or a custom - created one. In general, look for the export option which might be hidden in a sub - menu. For example, if you're in the campaign management area, there could be a dropdown menu with an option to export the story. You might also need to specify the destination folder where you want the exported story to be saved.
One way to hide the story is through complex character backstories that are only gradually revealed. This keeps players guessing and makes them want to discover more. Also, creating hidden clues or puzzles that need to be solved to uncover parts of the story can work well.
It could be due to something she ate. Maybe she had a lot of beans or some food that doesn't agree with her digestive system.