The decline of old aristocratic families in Poe's time could have been an influence. These families often faced financial and social ruin, similar to the Usher family in the story.
The general sense of decay and gloom in the environment around Poe. There were dilapidated mansions and estates that might have inspired the spooky, decaying House of Usher. Also, the psychological states of people in a state of decline could have contributed to the creation of the story.
One possible influence could be the decline of aristocratic families Poe witnessed. Their loss of wealth, status, and the resulting psychological despair.
One possibility could be the decline of old aristocratic families. In Poe's time, there were families who had lost their wealth and status over time, much like the Usher family in the story.
One possible inspiration could be Poe's own sense of melancholy and his experiences with gloomy and dilapidated places. He might have seen old, decaying houses and used that as the basis for the setting of the Usher house.
The dilapidated and decaying buildings and estates that Poe might have come across could be an inspiration. Just as the House of Usher is in a state of ruin, there were likely real - life examples of once - grand structures that had fallen into disrepair due to neglect, financial problems, or changing social and economic landscapes. These decaying edifices could have served as a model for the spooky and crumbling House of Usher in the story.
There are elements that suggest it has roots in real - world concepts. Poe was influenced by the concept of the decline of noble families. The crumbling house in the story can be seen as a metaphor for the crumbling of a family's legacy, which was a real - life phenomenon in the context of the changing social and economic landscapes of his time.
Yes, it is. Poe was inspired by real - life elements. The decay and gloom in the story might be influenced by his own experiences with dilapidated buildings and a sense of melancholy. Also, his views on family decline could be related to some families he knew or observed.
The real - life stories of mobsters and their families could have influenced it. Mobsters often had to deal with the conflict between their criminal activities and their family lives. In 'Road to Perdition', the main character's struggle to protect his son while being part of a criminal world reflects this. It could be inspired by the countless real - life tales of mobsters trying to keep their families separate from their illegal deeds.
Real - life unsolved mysteries might also be a source. Cases where there were strange disappearances or murders with no clear explanation. The sense of mystery and the unknown in these events could be translated into the game. Maybe there were some events where the perpetrator seemed to have a 'devil - like' ability to avoid detection, and this concept could be part of what influenced 'Devil in Me'.
Well, the setting might be inspired by the old estates that were common in Poe's environment. These estates with their overgrown gardens and crumbling facades were a perfect backdrop for the Usher's doomed abode. Emotionally, Poe's own feelings of loneliness and his perception of the world as a rather gloomy place could have seeped into the story. And perhaps he had known of families with a history of inbreeding, which could be related to the strange and sickly nature of the Usher family in the story. Additionally, the idea of a family's end being tied to a physical place, like the house, could be a reflection of how some families in real life were so attached to their ancestral homes that their fates seemed intertwined.
There could be old asylum stories. Asylums often have a reputation for being haunted due to the suffering and death that occurred there. The creepy atmosphere of an old asylum could be similar to the house in the movie.