Explorer mode has more open - ended gameplay. Story mode is more story - driven.
In Divinity Original Sin 2, Explorer mode allows for a lot of freedom in gameplay. You can choose where to go, what quests to take up, and how to approach them without much guidance. It's about self - discovery. Story mode, though, is structured around the story. The gameplay elements are more sequenced to progress the story. For instance, you might be led to certain areas at specific times in the story mode to meet characters or start important quests.
In Explorer mode of Divinity Original Sin 2, the world is your oyster. You can go off the beaten path, create your own adventures, and engage with the game world in a very open - ended way. It's great for those who like to experiment and find their own stories within the game. Story mode, however, is designed for players who are more interested in the main narrative arc. It has a stronger focus on the characters, their development, and the overarching story. The pacing is often set to ensure that the story is told effectively, with battles and quests arranged in a way that advances the plot. There are also likely to be more in - game tutorials and hints in Story mode to help players who are mainly there for the story.
The story creates a rich world full of interesting characters. Interacting with these characters is a big part of the gameplay. Their quests are intertwined with the main story. For instance, you might meet a character who asks for your help in exchange for information about the Source. This not only progresses the story but also gives you a sense of purpose and direction in the game world. Plus, the different endings based on your choices make each playthrough unique.
The darker story influences character development. The situations and choices in the story force your character to grow and change. If your character witnesses a lot of dark and tragic events in the story, it can affect their personality and abilities. For instance, a character might become more cynical and gain skills related to deception or survival in a cruel world.
In the Classic, gameplay is more about freedom. You can choose your own quests and how to approach them. In the Story version, it's more guided. For example, in combat, the Classic might give you more options to strategize on your own, while the Story version could have more scripted combat scenarios related to the story.
The emotional connection you form with the companions through their stories makes the gameplay more immersive. You care about what happens to them, so you're more invested in the battles and decisions in the game. When a companion is in danger during a fight, you're more likely to go out of your way to protect them because of the story you've shared.
They add different quests. For instance, if you play as the Red Prince, you'll have quests related to his claim to the lizard throne. It also affects interactions. Other characters might react differently to you based on your origin story.
Survival gameplay in The Long Dark is a constant struggle. You explore the vast wilderness, looking for food, water, and shelter. You also have to deal with random events like blizzards or wolf attacks. Story mode gameplay is different. It has a linear progression in terms of the story. You are led through different areas and scenarios as the story unfolds. You still need to use some survival skills, but the main focus is on the narrative and the choices that come with it.
The story in Divinity: Original Sin is highly immersive and engaging. It has a rich plot with complex characters and unexpected twists.
The overarching themes are engaging. Themes like power, redemption, and morality are explored throughout the story. These themes add depth and make the players think about the consequences of their actions. It's not just a simple good vs. evil story but a complex exploration of different values.
It begins with your characters in a rather dire situation. You're on a ship, chained up as prisoners. You're all Sourcerers, and in this world, that's a bad thing. You're being taken to Fort Joy, which is a prison island. Along the way, there are some events that start to set the stage for the adventure ahead, like interactions with other prisoners and the first signs of the strange and magical world you're in.