I'd say the Mage has a lot going for it when it comes to the story. The world of Dragon Age has a complex relationship with magic and mages. As a Mage, you'll be part of that. You'll face discrimination, but also have great power. You'll interact with other mages, templars, and various factions, and all these interactions are deeply woven into the fabric of the story. It's like you're at the heart of many of the game's biggest issues and events.
I'd say the Demon Hunter. They are really good for the story. Their ranged attacks are very effective, which is great for taking on the various enemies in the story. They also have a cool backstory related to hunting demons, which ties in well with the overall Diablo 3 narrative. It makes you feel like you're really on a mission to take down the forces of darkness as a specialized hunter.
I'd say the Assassin. He has stealth abilities that can add an interesting dimension to the story - playing. You can sneak around and approach story - related challenges in a different way compared to other classes. For instance, you can silently take out enemies before a big story - based battle, which gives a sense of strategy and makes the story feel more immersive.
I think the Rogue. Rogues have unique story arcs that involve thievery, spying, and intrigue. They can interact with different factions in ways that are not always straightforward. For instance, they might be able to use their skills to infiltrate an enemy stronghold and discover secrets that change the course of the story.
The Mage. It's all about the power and the danger. Mages are both feared and respected in the game world. They are constantly under the watchful eye of the templars, and this power struggle is a huge part of the story. You as a Mage can either try to conform to the rules set by the Chantry or rebel against it. This internal and external conflict makes for a very engaging story. Plus, the different types of magic available to Mages can open up various story paths. For instance, blood magic is a very dark and dangerous aspect that can lead to some really intense story moments.
I think the City Elf Rogue is really engaging. City Elves are oppressed in the game's world. As a Rogue, you can use your skills to fight back against that oppression. You can steal from the rich nobles who look down on you and your people. Your skills also come in handy when exploring the city and finding out secrets that are related to the main story, like the secrets hidden in the alienages.
A paladin build is quite suitable for the story. Paladins are noble characters with a strong sense of justice. Their abilities are often tied to their moral code, which ties in well with the story's themes. They can tank damage, protect their allies, and have some great story - centered interactions that make them a great choice for experiencing the story.
The Cipher class can be really good for the story too. Ciphers have this unique mental power that can be used to understand the minds of others and manipulate them. This power can lead to some really interesting story developments as they interact with different characters in the game.
The Demon Hunter. It has excellent ranged attacks. With skills like Multishot, it can take out multiple enemies at once. It also has good mobility skills like Vault, which helps in avoiding enemy attacks during the solo story. And it can set up traps to control the battlefield.
The Cleric is a very fitting class for the NWN2 story. Clerics are connected to the divine, and in the world of NWN2, religious and spiritual elements are often part of the story. They can heal the party, which is important for the group's survival during the story's adventures. Also, their connection to their deity can bring in elements of faith, prophecy, and dealing with the undead, all of which can be central to the story.
The Ninja class. Ninjas are stealthy and have a lot of lore associated with them. In Stormblood, there are many scenarios where their skills like stealth and quick strikes can be quite relevant. They can easily fit into the narrative of the story, whether it's infiltrating enemy bases or taking on foes in a more tactical way.