Well, the traditional visual novel is centered around the story and the emotions it evokes through text and some simple animations. In a 'fetch quest visual novel', there's more of an active component. You're not just passively reading and choosing. You have to actively search for things, which could be in different locations within the game world. This means you need to pay attention to the environment, clues, etc. It also means that the story progression might be more conditional on your success in these fetch quests rather than just your dialogue choices.
Traditional visual novels are often more about the narrative flow. You're simply progressing through the story by choosing responses. But in a 'fetch quest visual novel', the fetch quests break up the linearity. For example, you might have to find a specific object in the game world. This can change the pacing and also how you engage with the characters. If you can't complete a fetch quest, it might lead to different story branches. So, it's not just about the story but also about achieving in - game goals.
Traditional JRPGs often have a large focus on leveling up characters, exploring dungeons, and battling enemies. In JRPG visual novels, while there may be some elements of this, the emphasis is more on reading the story, interacting with characters, and making decisions that impact the narrative. For example, in a JRPG visual novel like 'Ace Attorney', you're mainly using evidence and making courtroom arguments which is very different from the typical turn - based battles in a traditional JRPG.
In 'mmo visual novel', the story - telling is more prominent. For example, in a traditional MMO like 'World of Warcraft', the focus is more on combat, leveling up, and end - game raiding. But in an 'mmo visual novel', there are more cut - scenes, dialogues, and choices that directly affect the plot. You might spend more time reading and making decisions in an 'mmo visual novel' rather than just grinding for levels.
In a regular visual novel, the gameplay often involves making choices as the story progresses to influence the outcome. However, in a reverse visual novel, the gameplay might focus more on uncovering the events that led to a certain situation rather than influencing future events. You're more like a detective trying to figure out what happened in the past.
In a genderbend visual novel, the main difference is the alteration of genders of the characters. This can lead to new and unique storylines. For example, traditional visual novels might have a male hero saving a female damsel in distress. In a genderbend version, it could be a female hero saving a male damsel. It changes the power dynamics and relationship aspects.
Soviet Steampunk Visual Novels often have a distinct setting. Instead of the common modern or fantasy settings in traditional visual novels, they are set in a Soviet - inspired world with steampunk technology. For example, the architecture might be Soviet - style buildings with steampunk - style machinery and gadgets inside.
A traditional visual novel often has multiple branching paths based on the choices the player makes. In contrast, a 'route with no choices visual novel' has a single, fixed storyline. For example, in a traditional VN, you might choose between different dialogue options that lead to different character interactions and story outcomes. But in a no - choices VN, the story progresses in a set way, like watching a movie where you can't change the plot.
In a traditional visual novel, the focus is mainly on the plot, characters, and the choices that the player makes within the given story framework. But a self - aware visual novel goes beyond that. It challenges the boundaries of the fictional world. Characters in a self - aware visual novel can comment on their own roles, the writing style, or even the expectations of the player. This creates a more immersive and thought - provoking experience compared to a traditional visual novel. It's as if the self - aware visual novel is not just a story to be passively consumed, but an active exploration of the nature of storytelling itself.
Liquid visual novels often have more fluid animations. For example, in traditional visual novels, character movements might be more static. But in liquid visual novels, characters can have smoother transitions like flowing hair or more natural - looking gestures.
Kinetic visual novels lack the traditional choice - based gameplay. In traditional visual novels, players often make choices that affect the story's outcome. But in kinetic visual novels, the story unfolds linearly without player - driven branching. For example, in a traditional VN, you might choose which character to date, but in a kinetic VN, the story progresses in a set way.
Visual novels are mainly story - driven, while other genres like action games focus more on physical challenges. In visual novels, gameplay is about making choices that affect the story, not about combat or quick reflexes.