It could start with a mysterious event that draws the reader or player into the story. For instance, a strange noise in the middle of the night in a quiet town.
Perhaps it begins with a description of the game world itself. It might show the unique features of the world, like the architecture of the buildings or the strange creatures that inhabit it. Then it could introduce the protagonist who is about to embark on an adventure in this world.
Perhaps it starts by showing the different materials and tools available for doll making in the game. This would set the scene and give an idea of what kind of doll making is possible. It could also start with a customer coming to the doll maker with a special request.
The Penumbra game story begins when Philip finds himself in a very strange place. He seems to be disoriented and quickly realizes that he is in a place full of danger. There are no clear signs of how he got there, which immediately sets an air of mystery.
It usually starts by placing the player in an unknown and somewhat eerie setting within the game world.
The 'AOT 2 game story' typically starts with the main characters in their daily lives within the walls. We get to see the training that the characters like Eren undergo, and the sense of unease that pervades the community because of the ever - present threat of Titans. It sets the stage for the action and adventure that is to come as the characters start to face the Titans more directly.
It could start with an introduction of the game world and the main characters. Maybe it begins with a problem or a mystery that needs to be solved for closure to be achieved.
It might start with the introduction of a character or a world where devouring is a normal or necessary part of existence. For example, it could begin with a character waking up in a strange land and realizing that they need to devour certain things to survive.
I'm not certain, but it might start with the main character in a state of confusion, perhaps just awakening in an unfamiliar location within the game world.
The story in Windlands often commences with you, as the player, finding yourself in this strange and wonderful world of floating islands. There's an immediate sense of wonder and curiosity as you take in your surroundings and start to figure out how to move around and explore. You are presented with the basic mechanics like using the grappling hooks right from the start, which sets the stage for the rest of the adventure.
It starts with the Union Aerospace Corporation's experiments on Mars. They were messing around with teleportation technology and accidentally opened a portal to Hell.
The story begins with a diverse group of characters being summoned to the reading of a mysterious will of a wealthy man named Sam Westing.