Poor graphics can also contribute to a game being considered 'bad' while having a good story. Take some indie games where the developers might not have had the resources for high - end visuals but still managed to create a captivating narrative. If the visual presentation is so off - putting that it distracts from the story, it can lead to the game being labeled as bad despite the story.
Often, it's a case of gameplay mechanics not living up to the potential of the story. For example, if a game has clunky controls like in some early 3D platformers with great story concepts. The controls make it difficult to fully engage with the world and characters, even though the story might be really interesting.
First of all, a good story in a game should be able to evoke emotions. In 'Journey', the wordless and beautiful story can make players feel a sense of wonder, loneliness, and connection. The game mechanics should also tie into the story well. In 'Bastion', the way you build up the Bastion as you progress through the story makes it more immersive. And the story should have a sense of purpose. In 'The Elder Scrolls V: Skyrim', your character's journey to become a hero or whatever path they choose is driven by a sense of purpose within the overarching story of the world of Skyrim.
One reason the story in the Mad Max game could be bad is that the character development is weak. Without well - developed characters, it's hard for the story to be interesting. Also, if the story's pacing is off, like it's too slow in parts and then rushes at the end, that can make it a bad story. For example, if important events are not properly foreshadowed or if the transitions between different parts of the story are abrupt, it can leave the player feeling confused and disengaged.
A good story in a game should have interesting characters. For example, in 'Uncharted' series, Nathan Drake is a very charming and well - developed character. His adventures and the relationships he has with other characters are part of what makes the story great.
A good story game usually has an engaging plot that keeps you hooked. It also has interesting characters that you care about and want to follow their journey.
A good game story typically has a balance of challenge and reward. It creates an immersive world with its own rules and lore. Also, it should have emotional depth to make the player feel invested in the outcome.
A good story game usually has an engaging plot, interesting characters, and immersive gameplay. It keeps you hooked and wanting to play more.
Well, a good robot game story should have a clear goal or objective for the robots. Maybe they are competing in a race, or they are trying to save a virtual world. This gives the story direction. Also, having some sort of conflict, like one robot team against another, or robots facing difficult terrains, makes it more engaging. There could be a story where robots are fighting against a virus that is corrupting their systems. This kind of conflict creates tension and keeps the players interested. Moreover, the story can be made better with a bit of mystery, such as hidden powers of the robots that are gradually discovered during the game.
A well - crafted puzzle game story should have a clear goal. This gives the player a sense of purpose. For instance, in a game where you're trying to escape a haunted castle, each puzzle you solve gets you closer to the exit. And the story should unfold gradually as you progress through the puzzles, keeping you hooked.
A good action game story often has engaging characters. For example, in games like 'God of War', Kratos is a complex and interesting character. His backstory of vengeance and his relationship with his son add depth to the overall story. Also, a strong plot with high - stakes is important. The threat should be big enough to keep players on the edge of their seats, like an impending apocalypse in 'Doom'.
A good board game story should be engaging. For example, it can have an interesting plot like a quest to save a magical kingdom. Also, the characters in the story need to be memorable, such as a brave knight or a cunning wizard. This makes players feel more connected to the game.