One reason could be that some fantasy creatures are too complex or difficult to integrate into a story. For example, a creature with a really convoluted life cycle or magical abilities that are hard to explain. Another factor might be lack of awareness. There are so many mythologies and made - up creature concepts out there that some just get overlooked. Also, some might be considered too outlandish even for the world of fantasy, where there is already a high level of creativity and suspension of disbelief.
Some fantasy creatures that nobody uses in stories might be because they don't fit the common aesthetics of most stories. A lot of stories have a certain 'look' or mood they are going for. If a creature is too grotesque or too cute in a way that doesn't match the overall tone of the story, it won't be used. Also, from a practical point of view, some creatures might be too expensive to depict in visual media like movies or TV shows, so they are left out of stories that could potentially be adapted for the screen.
The Tatzelwurm. It's a strange lizard - like creature with two legs and a cat - like head. It doesn't seem to have made its way into many mainstream stories. Another one could be the Nuckelavee, a really hideous and complex Scottish water - horse - type of creature. Its description is so detailed and grotesque that perhaps it's too much for most storytellers to handle.
Maybe because people are too busy with their daily lives. They have to work, study, and take care of various chores. There's little time left for reading stories.
The reason why no one played Titanfall 1 was probably because the game was relatively old and there were no new updates. Titanfall 1 had not been updated for a while, and there were relatively few maps and matching modes in the game. In contrast, there were many other large FPS games that offered more choices of weapons and game content, which might cause players to lose interest in Titanfall 1. In addition, the cost of understanding the game might also be high. It might take a certain amount of time and effort to familiarize yourself with the game's mechanics and gameplay. As a result, these factors might have caused Titanfall 1 to not have many players in the country.
Maybe your story doesn't have a catchy title or interesting cover to draw people in.
Well, it might be that your story's title and description didn't catch people's attention. Also, the quality of your writing or the lack of a clear plot could be factors. Another possibility is that you haven't interacted enough with others in the community to generate interest in your work.
Often, they are created to represent certain values or ideas. The fairies in fantasy stories, for instance, are usually associated with beauty, magic, and a connection to nature. Their small size and delicate appearance are designed to give that impression. Another way is through pure imagination. Writers might think of a completely new creature like the flumph in some Dungeons & Dragons stories, which has a very unique and strange appearance.
Maybe they're too busy with real - life stuff. People often get caught up in work, family, and other non - fictional aspects of life.
Maybe the boy had a reputation for lying in the past. People often base their belief on someone's track record.
It might be due to a lack of trust in the people around them. If they don't feel safe sharing the true story, they will keep it to themselves. For example, in a competitive environment, if the true story gives an advantage to others, they would rather keep it hidden. Also, some people are just used to lying and find it easier than being honest.
It could be due to the fact that there are so many different interpretations of Hermione in fanfiction. Some might not like the way she is portrayed as being too perfect or too flawed in certain stories. Also, if the fanfiction doesn't add anything new or interesting to the existing Hermione character arc, it may not attract readers.