There's also 'Zero Escape' series. It features mind - bending stories where the cause of death for characters is often tied to the overarching puzzles and mysteries within the game. The multiple endings and complex plotlines make it an engaging 'cause of death visual novel' - like experience.
One popular 'cause of death visual novel' is 'Danganronpa'. It has a unique storyline filled with mystery and complex characters. The game presents various cases where the cause of death is a central part of the mystery-solving process.
I'm not aware of many 'Death Note yaoi visual novel' games. However, 'Death Note' is a very popular franchise, but yaoi content might be more of a niche adaptation. There could be some fan - made or less - known works in this area, but it's not a mainstream type of game.
The mystery aspect. Figuring out how and why a character died is like solving a puzzle, which is very engaging.
The cause of death by a thousand cuts referred to cutting off the flesh of a person's body bit by bit. Cutting by a thousand cuts was a cruel death penalty in ancient China. It was also known as 'cutting by a thousand knifes'. The specific cause of death was that the executioner used a sharp knife to cut off the prisoner's flesh piece by piece until the final cut. The number of cuts could reach 1,000, and Yuan Chonghuan was cut more than 3,000 times over three days. The process of this death penalty was extremely cruel and was considered one of the cruelest tortures in feudal society.
Fever could lead to death. When a fever persisted for a long time, it might cause dehydration and metabolism disorder, which could lead to serious complications such as shock and coma. Or the disease that caused the fever itself was relatively serious, such as malignant tumor, serious cerebral disease, etc. If the condition was not effectively controlled, these conditions could lead to death. In ancient times, the probability of death from fever was high, but in modern times, the probability of death was relatively low due to the variety of medication. In addition, some special diseases, such as severe pneumonias (pneumonias with shock or the need to use a respiratory machine for respiratory support), had a mortality rate of 30% to 40%. There were also severe heatstroke like heatstroke, which could lead to high body temperature, which could be life-threatening. The novel "Watching the Moon on Fish Island" is equally exciting. Everyone is welcome to click and read it!
Tanjiro did not die. After the battle in Limitless City, Tanjiro fell into a coma due to his injuries. However, he finally woke up after treatment and lived a peaceful life with his sister Mi Douzi.
The Game of Death pressed down on the heart and suppressed breathing, which would reduce the amount of blood returning to the heart, which would reduce the blood and oxygen in the brain. The brain was very sensitive to insufficient blood supply. When the blood supply dropped to a certain percentage of the normal value, it would cause misjudgment, confusion, and even coma. When the blood supply fell below a certain level, the nerve cells would stop working, and the brain function would be affected. In severe cases, it would cause loss of consciousness and the function of the organs in the whole body to stop, which would directly endanger his life.
I'm not entirely sure as there could be many novels with 'Cause of Death' in the title. It might be a mystery or thriller novel that revolves around solving the cause of someone's death.
Since 'overflow visual novel' is not a well - known category specifically, it's a bit difficult to recommend. However, if you like visual novels in general, 'Danganronpa' series might be of interest. It has a lot of plot twists, complex characters, and an 'overflow' of mystery elements. Another one could be 'Fate/stay night' which has a vast story with different routes and an abundance of character development.
Sadly, I can't name a particular 'pawn visual novel' game directly. But consider this: you could start by looking into visual novels that deal with hierarchical societies or ones where the protagonist has to overcome being a small part of a big system. Some Japanese visual novels often have deep themes that could potentially be related. For example, 'Steins; Gate' has characters who are initially just normal people caught in a complex web of events, which could be seen as a form of being like pawns in a larger scheme. You really need to dig deep and explore different visual novels based on their themes to find something that might fit the 'pawn visual novel' concept.