It enriches the emotional journey of the player. With interfering stories, players can experience a wider range of emotions. They might feel sympathy for one character in one story, and then anger towards another character in an interfering story. This roller - coaster of emotions makes the player experience more memorable and profound.
They can make the experience more immersive. The interference of stories creates a more realistic and complex game world, like in real life where multiple events and stories are intertwined. For example, in a survival game with interfering stories of different factions, players feel more engaged as they are part of this complex web of relationships and events.
Interfering stories can be frustrating at times. If not well - designed, they can make the game confusing. For instance, when the stories cross each other in a haphazard way and the player is not given enough guidance, it becomes difficult to understand what is going on. However, when done right, this confusion can be part of the challenge and add to the overall enjoyment.
Well, in games with interfering story, it really depends on the player's preference. Some players love the way the story unfolds and don't mind the interruptions at all. They enjoy the narrative aspect and how it ties in with the gameplay. But there are also those who find it annoying. They might be in the middle of an intense battle or exploration and then suddenly have to stop for a long story sequence. This can disrupt their flow and take them out of the 'zone' they were in during the gameplay.
Games that affect the story make the players feel more involved. In 'The Walking Dead' game series, the choices players make about who to help or sacrifice among the group of survivors create a sense of ownership over the story. It's not just a linear narrative that they passively experience, but they actively shape it. This emotional investment makes the gaming experience more immersive and memorable. The decisions also often have moral implications, which further engage the player on a deeper level.
One characteristic could be complex plotlines. In such games, the interfering stories often create multiple threads that players need to follow. For example, in some role - playing games, different quests might have their own stories that intersect or conflict with each other. This adds depth to the gameplay as players have to make decisions based on how these interfering stories interact.
These games often create a more immersive world. The presence of gods and their stories gives a deeper meaning to the game's universe. In a game like 'Assassin's Creed Odyssey', the interactions with gods and the mythological elements make the world feel more alive and full of mystery. This makes players more engaged as they explore and uncover the secrets related to the god - stories.
An unforgiving game story makes the player more cautious. In 'The Binding of Isaac', you constantly face challenges that can end your run quickly. This makes players think more strategically about their moves. It also extends the gameplay time as players may need to retry many times. Moreover, it can create a more immersive experience as the player is fully engaged in trying not to make mistakes and survive in the game's unforgiving world.
Margins can greatly affect the reading experience. Wider margins make the text look less crowded, which is more relaxing for the eyes. It gives a sense of space and elegance to the page, like in a high - quality hardcover fiction book.
It can also lead to financial stress for some gamers. Especially for younger or less - well - off gamers who might get lured into making microtransactions. They may not realize how quickly the small purchases add up. And when they do, they might be in a difficult financial situation. For example, a student might spend too much on in - game items instead of using the money for textbooks or other essential things. This is a sad consequence of how microtransactions can impact gamers on a financial level as well as their overall gaming experience.
They can make the gaming experience much scarier. If you've heard horror stories about a game, every little glitch or strange occurrence while playing can seem more menacing. For example, if the lights flicker in a game and you know there are horror stories related to it, it'll send shivers down your spine.
It can make the experience more immersive. As players work to put the story pieces together, they become more engaged with the game world.
They can create a sense of unease. For example, in a game like 'Silent Hill', the dark story and eerie atmosphere can make players feel on edge. It might even give them nightmares in some cases.