Sure. 'Assassin's Creed' series sometimes has this problem. The gameplay with stealth and combat is great, but the story can be overly complex and hard to keep up with. 'Dead by Daylight' has a unique horror - survival gameplay, but the story behind it is not very engaging. 'Rocket League' is a very fun game with its car - soccer concept, but there's not much of a story to speak of.
For example, 'Tom Clancy's Rainbow Six Siege'. The tactical shooter gameplay is excellent, but the story background is not very clear or interesting. 'Stardew Valley' is a great farming and life - simulation game, but its story is rather simple and not very deep. 'Terraria' has a lot of great building and exploration elements, but the story is not something that stands out much.
Another game is 'Resident Evil 6'. The gameplay offers a lot of action - packed moments and variety in terms of combat and exploration. But the story is a mess. It has multiple campaigns that don't really blend well together. The plot is overly complicated and at times seems to be just an excuse to throw more monsters at the player. It loses the horror - story charm that the earlier Resident Evil games had and focuses more on big - scale action sequences with a rather weak underlying story.
One could be 'Destiny'. It has great gameplay mechanics like the shooting and loot system, but the story is often convoluted and hard to follow. Another is 'No Man's Sky'. The exploration and survival aspects are amazing, yet the story elements lack depth and coherence. Also, 'Fifa' series. The gameplay of football simulation is top - notch, but the story modes are rather dull and unengaging.
One reason could be that coming up with a great story for a fighting game is challenging. There's a lot of pressure to make the combat exciting, and sometimes the story gets overlooked. Another factor could be that developers assume players are mainly there for the fights and don't invest much in a complex story.
There were quite a few. "Hellblade: Senua's Sacrifice" had a very unique story. It followed Senua, a Pict warrior, on her journey through a nightmarish world to save the soul of her dead lover. It was not only about the story itself but also about Senua's mental state, which added a lot of depth. Also, "Forza Horizon 3" had a story that was centered around the racing events in a beautiful Australian landscape. You were building up your racing career and competing in various exciting races.
Sure. 'Portal 2' has a really interesting story. You play as Chell, solving puzzles in a test facility with the help of Wheatley. The humor in the story and the mind - bending puzzles make it a great PC game.
I don't think that's a fair generalization. Some Capcom games have great stories, but it might seem bad to some due to personal preferences or expectations not being met.
Yes, 'The Order: 1886' is an example. It had a great story set in an alternate steampunk - like history of London. There were interesting characters and a plot full of mystery. However, the gameplay was rather repetitive. It mainly consisted of shooting sequences that didn't offer much variety, and the game was quite short for its price, which made it a 'bad' game despite its good story.
One example is 'Destiny'. It has great gameplay mechanics, like the intense shooting and loot system. However, the story is often convoluted and hard to follow. Another is 'No Man's Sky'. It offers an amazing exploration experience with beautiful planets to discover, but the initial story was rather weak and unengaging. And 'Minecraft' has a very simple and somewhat underdeveloped story compared to its excellent building and survival gameplay.
One example is 'Destiny'. It has great gameplay mechanics like its shooting and loot systems. However, the story is often convoluted and hard to follow. There are many plot points that seem disjointed and not well - explained, leaving players a bit confused about the overall narrative.
Duke Nukem Forever. After a long development time, the story was just not up to par. It was full of juvenile humor that got old fast, and the overall plot was very basic and uninteresting. It felt like a relic from a bygone era of game design in terms of story.