Since there is no max hr in Monster Hunter World story, it doesn't affect the gameplay at all.
I'm not entirely sure there is a specific 'maximum heart rate' concept in the traditional sense within Monster Hunter World's story. The game focuses more on hunting monsters, gathering resources, and progressing through the story. It doesn't really have a mechanic directly related to a character's max heart rate.
In Monster Hunter Stories, the maximum monster level is a crucial element that shapes the entire gameplay experience. When the maximum monster level is high, it creates a long - term goal for players. You start off with relatively easier monsters at lower levels, but as you progress and aim for the maximum level, the difficulty curve steepens significantly. Monsters at higher levels not only have increased stats like health and attack power, but they also often exhibit more complex behaviors. For example, they might use new attack patterns or be more elusive. This forces players to constantly upgrade their weapons, armor, and skills. It also encourages exploration to find rare items that can be used to enhance your character and equipment. Additionally, the presence of high - level monsters adds variety to the game, as different monsters at different levels offer unique challenges. Overall, the maximum monster level is what drives the progression and the sense of achievement in Monster Hunter Stories.
It may introduce new quest lines. The new monster could be the target of certain quests, which will lead players to new areas in the game world. These areas might have their own secrets and treasures.
The caravan location in Monster Hunter Stories is crucial for gameplay. It's where you start your adventures from and return to. It affects gameplay as it's the place to get quests, which drive the main story and side activities.
The 'Power of Illusions' in Monster Hunter Stories can greatly impact gameplay. When monsters use illusions, it makes battles more challenging as the player needs to be able to distinguish between real attacks and feints. Also, if the player can unlock the power of illusions for their character or Monstie, they can use it to their advantage in combat, like making the enemy misjudge their position or the strength of their attack. In exploration, illusions might hide secret paths or valuable items, so the player has to be vigilant and look for signs that something is an illusion to fully explore the game world.
Using Action Replay in Monster Hunter Stories can have several negative impacts on gameplay. Firstly, it can make the game too easy, as you could potentially modify stats like your monster's strength or your own character's abilities to overpower opponents. This means you miss out on the satisfaction of gradually building up your skills and your monster team through legitimate gameplay. Secondly, it can cause glitches or bugs in the game, as the game wasn't designed to handle the abnormal changes that Action Replay can introduce. And in the long run, it can reduce the replayability of the game, because once you've used cheats to get everything you want quickly, there's less incentive to play the game again in a normal, challenging way.
Since I'm not sure what 'code oeuf' exactly is in Monster Hunter Stories, it's hard to say how it affects gameplay. If it's a code, it might unlock new features, levels, or items. But without clear knowledge, it's all speculation.
It might enhance the stats of your monster companions. For example, it could increase their attack power or defense.
Well, in Monster Hunter World, by the end of the story, your Hunter Rank (HR) is about 16. This rank unlocks various things. For example, you can now take on more difficult monsters, and also get access to better gear and quests. It's an important milestone as it shows how far you've progressed in the game's main storyline.
Genes can directly impact a monstie's stats. If a monstie has good genes related to strength, its attack power will be high. This affects how well it performs in battles against other monsties or in quests.