The Rimworld back story is mainly about the setting and the events that led to the situation in the game. It involves things like how the colonists ended up on this rimworld. It's a world full of challenges, from dealing with hostile native creatures to surviving in a harsh environment.
The Rimworld back story is complex. It's about a far - flung colony on the edge of known space. There are various elements like crashed spaceships which bring the colonists there. These colonists then have to build from scratch, facing threats such as raiders. Their backstories can also be diverse, some might be criminals exiled, others could be scientists on a research mission gone wrong.
The Rimworld back story affects gameplay by setting the context. For example, if your colonists are ex - criminals, they might have certain skills or traits that are useful in a more lawless environment. It also determines the starting resources and challenges, like if they crashed with limited supplies.
One interesting Rimworld back story could be about a character who was a former space pirate. They might have raided various ships in the galaxy before crashing on Rimworld. Their skills in combat and piloting could be a great asset to the colony.
Back stories also influence social interactions within the colony. A colonist with a military background might be more disciplined and strict, which could lead to some conflicts with more laid - back colonists. On the other hand, they can also enforce order and security. A colonist with an artistic back story might boost the morale of the colony by creating beautiful works of art, but they might not be as useful in physical labor tasks like farming or construction.
You can start by modifying the game's settings and scripts. It might take some technical know-how and experimentation.
RimWorld comics often have a post-apocalyptic setting and focus on survival and building strategies.
I'm not sure exactly how many comics are in RimWorld. It might vary depending on different sources and releases.
RimWorld is seen as a storytelling game mainly because it gives you the ability to control characters' lives and decisions, and the game world throws various challenges and opportunities at you that lead to interesting storylines. Also, the modding community adds even more depth and possibilities for creating tales.
There's a story where a Rimworld colony had to deal with a harsh winter. Supplies were running low, and they had to make tough decisions. They sent out their best scavenger to look for resources in the frozen wasteland. Against all odds, the scavenger found an abandoned outpost with a stash of warm clothes and food. This discovery not only saved the colony from starvation and freezing but also strengthened their resolve to survive.
Once, I had a colonist in Rimworld who thought he was a master chef. He tried to cook a lavish meal but accidentally set the kitchen on fire. Instead of panicking, he just stood there and said it was part of his 'new cooking technique'. It was hilarious to see the other colonists running around trying to put out the fire while he just watched.
There are also great stories of survival against all odds. A Rimworld colony might be hit by a disease that wiped out half of their population. But the remaining colonists didn't give up. They researched medicine, found a cure, and then rebuilt their colony stronger than ever.