Some good startings are 'It was a cold winter morning when she first saw him.' which gives a sense of time and the beginning of a relationship perhaps. 'The old clock in the hall chimed midnight, and then the strange events began.' is perfect for a spooky story. 'When the first star appeared in the sky, a wish was made that would change everything.' is a more magical and hopeful starting for a story.
One good starting could be 'Once upon a time in a small village, there lived a curious little girl.' It sets a simple and classic fairy - tale - like mood. Another could be 'In the middle of a dark and stormy night, a figure emerged from the shadows.' This creates an immediate sense of mystery. Also, 'On a bright sunny day, a young man set out on an unexpected journey.' which gives a more positive and adventurous start.
Starting with a character's interesting decision can also be good. Like when a young girl decides to run away from home to find her long - lost sister. This kind of starting sets up the plot and makes the reader curious about the character's journey.
Sure. 'A long time ago in a far - off land, there was a king with a great secret.' This immediately transports the reader to a different place and time and piques their curiosity about the king's secret.
Another effective method is to introduce a relatable situation. If your starting involves a common problem like a student being nervous on the first day of school, readers can easily connect with it. Then you can build on this starting to develop the story further. A good starting should also set the tone for the whole story. For example, if it's a horror story, starting with a spooky atmosphere, like a dark and empty old house, will make the reader expect more scares throughout the story.
The Witcher 3: Wild Hunt is a great example. It has an incredibly rich and immersive story. The main plot follows Geralt as he searches for his adopted daughter in a vast and detailed world filled with political intrigue, magic, and monsters. The side quests also have their own engaging mini - stories that add depth to the overall narrative.
Guild Wars 2 also has a good story. It has a unique personal story for each character based on their choices at character creation. As you progress through the game, the story unfolds in different regions and there are epic battles against powerful foes. The story also ties in well with the game's dynamic events system, making the world feel alive and the story ever - evolving.
I'd recommend 'ZZZZ'. It not only has a good story but also has unique elements that make it stand apart. The way the plot unfolds is quite captivating.
Conflict is an important element. It could be a person against nature, like in a story of a sailor fighting a storm. Or it could be person - to - person, such as two rivals competing for a prize. There are also internal conflicts, like a character struggling with his own fears. And of course, a resolution that ties up all the loose ends, whether it's a happy ending or a bittersweet one.
One brand with a good story is Coca - Cola. It was first created as a medicinal tonic in the late 19th century. Over time, it has become a global symbol of refreshment. Its marketing campaigns, like the iconic Christmas ads, have added to its story, making it more than just a beverage but a part of people's memories and cultures around the world.
Final Fantasy VII is also an RPG with an excellent story. It's set in a world where a powerful corporation is draining the planet's life force. The main character, Cloud, and his group of friends are on a journey to stop this and save the world. There are many twists and turns, and the backstories of the characters add depth to the overall narrative.
A mysterious character. For example, a man in a long black coat who always appears at midnight. His actions are strange and no one knows his identity, which can immediately draw readers' attention.