Another element can be a special talent or power. Take a female sorceress. Her back story could revolve around her trying to control her powerful and sometimes unpredictable magic. She has to learn to master it while also dealing with those who fear or want to use her for her power.
One common element is often a sense of struggle. Like they have to fight against the norms of their race or society. For example, a female half - orc might struggle to be accepted in a mostly human town.
A third common element is the search for identity. A female tiefling, for instance, might be on a journey to find out who she really is, separate from the general prejudice against her kind. She may have to overcome many obstacles and meet different people to truly understand herself.
A classic D&D back story could be that your character is a former noble who was exiled due to a false accusation of treason. Now, they roam the land seeking to clear their name and regain their honor. This gives a great motivation for interactions with nobility and quests related to justice.
Well, a good D&D paladin is typically honorable. They keep their word and follow a code of conduct. For example, they won't steal or lie. Their loyalty is also a big part of their character. They are loyal to their comrades in arms and to their cause. And of course, they have a certain amount of self - sacrifice. They are willing to put themselves in harm's way to protect others, like in a battle against a dragon or an army of demons.
One important element is the character's home. If it's a dwarven character, their home in the mountains, with its mines and forges, would play a big role. Their family members, like a strict father who taught them mining skills or a mother who told them stories of the clan's past. Another element is their education. A bard might have learned from a famous master in a grand academy or from traveling minstrels on the road.
The 'd7d back story' is quite mysterious as we lack details. It could stand for 'day 7, day' perhaps indicating a story related to a week - like something that happened on the seventh day. Or it could be a made - up term in a fictional world, such as a secret organization in a story where 'd7d' is their code. There are so many possibilities depending on the origin of this term.
To create a great D&D back story, you need to consider your character's goals, motivations, and personality traits. Also, think about the world they come from - its politics, culture, and history. This will give your character more depth and make their story more engaging.
Think about the character's past traumas or big events that shaped them. A ranger might have lost their forest home to a dark magic - induced fire. This event made them vow to fight dark magic and protect other natural places. You can then build on these events to create a complex back story.
Yes, they can. D&D gods often play significant roles in creating depth and lore within the stories.
There was a monk who was always a bit of an outcast in his monastery. He was highly skilled in martial arts but had a different view on the monastery's teachings. He believed that the monks should be more involved in the outside world rather than just meditating and training in seclusion. One day, a group of bandits attacked a nearby village. The monk pleaded with the abbot to let the monastery help, but was refused. Frustrated, he left the monastery on his own. As he wandered, he used his skills to help those in need, but was also seen as a rebel by some of his former brethren. His wayward journey is filled with both helping the weak and facing the scorn of the more traditional monks.
It can vary a lot. Some might be a couple of paragraphs, while others could be several pages long.
Start by thinking about your character's motivations and goals. What drives them to adventure? Also, consider their background, like where they grew up and their family situation.