Well, there could be a female dwarf. Her back story might be that she was born into a mining family. But she had a natural talent for forging weapons that was far beyond her family's traditional mining skills. So she left her clan to study under a famous dwarven blacksmith in another mountain hold, facing many challenges along the way.
Another one could be a female human. In her back story, she was orphaned at a young age. She grew up in a thieves' guild but always dreamed of a better life. She then uses her skills learned in the guild to fight against the guild's corrupt leaders and tries to build a new, more just community for the poor in the city.
Sorry, I have no information on the d7d back story at present.
Sure. A gunsmith in D&D could have been born in a small, war - torn town. His family were all blacksmiths. As he grew up, he saw the inefficiency of traditional weapons against magical foes. So, he started to study and experiment with gunpowder and mechanisms, determined to create weapons that could level the playing field. He might have had to travel far to find rare materials and knowledge, facing many perils on the way, like bandits and magical beasts.
Sure. There was a time when a D&D group had a wizard who accidentally turned his own shoes into snakes. He spent the whole session trying to catch them while hopping around on one foot. It was hilarious as the snakes slithered away and the wizard kept casting wrong spells in his panic.
In a D and D game I was in, our bard decided to try and charm a dragon with his music. He started playing this really out - of - tune song, thinking it would be unique. Instead of being charmed, the dragon just looked at him like he was crazy and then started laughing so hard that it couldn't attack for a few rounds, which gave us an unexpected advantage.
There might be a brave warrior character. They are often at the front line in battles, with strong physical abilities and a fearless attitude.
The 'd7d back story' is quite mysterious as we lack details. It could stand for 'day 7, day' perhaps indicating a story related to a week - like something that happened on the seventh day. Or it could be a made - up term in a fictional world, such as a secret organization in a story where 'd7d' is their code. There are so many possibilities depending on the origin of this term.
To create a great D&D back story, you need to consider your character's goals, motivations, and personality traits. Also, think about the world they come from - its politics, culture, and history. This will give your character more depth and make their story more engaging.
Sure. There's a story where a group of D&D players find themselves in a world where the laws of magic are constantly changing. They have to adapt quickly as spells they rely on may not work as expected. For example, a fireball spell might turn into a freezing blast instead. This makes their battles and quests extremely unpredictable and forces them to think on their feet.
A classic D&D back story could be that your character is a former noble who was exiled due to a false accusation of treason. Now, they roam the land seeking to clear their name and regain their honor. This gives a great motivation for interactions with nobility and quests related to justice.
There was a monk who was always a bit of an outcast in his monastery. He was highly skilled in martial arts but had a different view on the monastery's teachings. He believed that the monks should be more involved in the outside world rather than just meditating and training in seclusion. One day, a group of bandits attacked a nearby village. The monk pleaded with the abbot to let the monastery help, but was refused. Frustrated, he left the monastery on his own. As he wandered, he used his skills to help those in need, but was also seen as a rebel by some of his former brethren. His wayward journey is filled with both helping the weak and facing the scorn of the more traditional monks.