Interaction options could be enhanced. Currently, in many visual novels, the choices are rather limited and don't have a significant impact on the overall story. Offering more complex decision - making systems where choices actually change the direction of the plot would make it more interesting.
Improved graphics are also desired. Many visual novels have somewhat basic or dated visuals. High - quality, detailed art, and smooth animations can enhance the overall experience and draw in more players. Additionally, more diverse art styles could be explored to appeal to a wider range of audiences.
One of the great fan - made visual novels is 'Doki Doki Literature Club' (but be aware it has some disturbing themes). Another is 'Ace Attorney: Phoenix Wright - Trials and Tribulations' fan - made versions which often add new cases and interesting twists. 'To the Moon' fan - made mods also offer unique experiences, enhancing the already - emotional story with new perspectives.
There are fan made visual novels for various fandoms. For instance, in the 'Final Fantasy' fandom, fans have created visual novels that center around specific characters or time periods in the game's lore. These can be really interesting as they allow fans to explore different aspects of the rich 'Final Fantasy' world that may not have been the main focus in the official games. Another example is from the 'Harry Potter' fandom where some fans create visual novels that tell different tales within the wizarding world, perhaps focusing on a particular house or a side character.
The 2010 visual novels were special because they had a great variety of themes. For example, some focused on deep emotional stories like 'Clannad' with its exploration of family bonds. Others, like 'Steins; Gate', had really innovative and mind - boggling plots. They also had better graphics compared to earlier visual novels which made the characters and settings more immersive.
2020 visual novels were special for several reasons. Technologically, they often had better graphics and smoother animations. Story - wise, there was a great variety. For example, 'Higurashi When They Cry - Gou' brought back a beloved series with new elements. The music in many of these visual novels was also top - notch, enhancing the overall experience and making them stand out.
One reason could be that it was a common aspect ratio in the past and some developers stick to it for nostalgic or technical reasons.
Visual novels are typically made by combining elements like a story script, character designs, background art, music, and programming. A team of writers, artists, composers, and developers work together to create an engaging experience for the players.
Given that 4chan has a large and diverse user base, visual novels from there could show a wide range of creativity. They might incorporate unique art styles that are influenced by the different subcultures present on 4chan. Also, the stories could be more experimental, perhaps mixing different genres in unexpected ways. But at the same time, due to the nature of 4chan, there could also be a lack of polish compared to commercial visual novels.
The 90s visual novels were special because they had a certain simplicity in their art style yet were very effective in conveying emotions. The stories were often focused on deep character relationships, like in 'Kanon' where the bonds between the characters were central to the plot.
The 2021 visual novels stood out because of their diverse themes. For example, some explored deep emotional stories like 'Heaven Burns Red' which was not just about the plot but also about the character development and the bonds they form. Others like 'Gnosia' had unique gameplay elements combined with the visual novel format, making it stand out in terms of interactivity.