Let's say there is a story about a young artist in a big city. She starts by selling a few small paintings on the street corner. Each sale is a little success. She also takes small commissions for small artworks. Over time, with the money and recognition from these many little achievements, she is able to hold a big art exhibition in a famous gallery. Her many small efforts in creating art, promoting it in small ways, and making small sales all added up to this big event in her life as an artist.
It means that many small amounts can add up to a large quantity. For example, if you save a little money every day, over time, it will become a large sum. In a story, it could be about a character who gradually achieves a great thing by doing small, consistent efforts.
Symmetry can be applied to character abilities. For example, a character might have a left - hand attack and a right - hand attack that are symmetric in power but different in style. Players need to balance their use of these abilities to survive in combat situations. Also, in terms of defense, symmetric patterns of shielding or evading could be part of the game mechanic.
A person's legacy can live on after their death. For example, an artist's paintings may be admired for centuries. Their creative work is like a part of them that continues to exist and influence others, so death is not the end of their story as their art still has an impact.
In daily life, the concept can be applied by being more open and approachable. Listen to others' stories without judgment. For instance, at work, instead of just focusing on tasks, take time to get to know your colleagues on a personal level. Share a laugh or a coffee break. It can also be applied in the neighborhood. When new neighbors move in, go over and introduce yourself like a friend would, offer help if needed. This helps create a friendly and harmonious community.
In 'Pulp Fiction', the characters are often involved in dangerous and morally ambiguous situations, which can be seen as a kind of 'wicked game'. For example, Vincent and Jules' hitman adventures are like a game where the rules are not clear - cut, and they are constantly facing unexpected twists and turns, much like in a 'wicked game'.
In a non - sexual story, the concept of'safety first' can be applied in many ways. For example, if the story is about a group of friends going on a hiking trip, they would make sure to bring proper safety gear like helmets, maps, and first - aid kits. They would also follow safety rules such as staying on the marked trails to avoid getting lost or injured.
In dance performances, the body can tell a story through movement. For example, slow, fluid movements might represent peace or sadness, while sharp, quick movements could convey anger or excitement. The position of the body also matters. A crouched position might suggest vulnerability, and an upright, extended posture can symbolize confidence.
The concept of 'rob' can be applied as a plot device. For example, a character might rob a powerful spellbook which then sets off a chain of events. This could lead to other characters trying to retrieve it or the character who robbed it having to deal with the consequences of using unknown magic.
No. Twice implies repetition or doubling, and the story of Pulp Fiction has its own unique and complex narrative that doesn't really have a place for such a concept in a natural way.
In a business environment, it means not being afraid of big challenges. Just face them head - on.